New maps should affect world completion %

New maps should affect world completion %

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Posted by: Sundar.1735

Sundar.1735

It doesn’t make much sense to me that maps like Southsun Cove and the new HOT maps (only for players who have HOT) do not count towards world completion. i understand that this would make world completion significantly more tedious but it just doesn’t feel right otherwise. For some reason, I feel all of the newer maps feel somewhat disconnected from the vanilla maps. I’m not sure if this is the reason or if it has to do with the design of those maps. Any thoughts?

New maps should affect world completion %

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Posted by: Randulf.7614

Randulf.7614

What would happen to people with 100% before the maps were added?

It wouldn’t be fair to new players who would have more to explore than others

How would f2p players complete World if part was locked behind a paywall?

I understand your sentiment, but the existing system throws up far less problems. They just need to rename it “core World completion” and it will be fine.

New maps should affect world completion %

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Posted by: simplesimon.2084

simplesimon.2084

Now they could add a title and sybole for HoT map completetion.

New maps should affect world completion %

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Posted by: hardy.7469

hardy.7469

I would rather they do something like make a new map completion meta that is only for the new HoT maps. Call it HoT Map Completion or something, and like the original one, give a reward for getting 100%.

Adding it TO the current one would probably be too hard and confusing.

New maps should affect world completion %

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Posted by: aerial.7021

aerial.7021

Interesting I’ve often thought about this while map completing, it has large problems as one other has currently pointed out and others besides;

  • What to do about existing players that have 100%
    - if you make them do it again, do you give them a different or same reward for the effort of regaining 100%?
  • You kind of have to make each area (expansion) its own attachment title because lumping it all into one just won’t do for those who don’t have a said expansion, mind you it could unlock once you buy it.

I much prefer how it is now to be honest, don’t know if HoT has its own map completion title or not, either way it doesn’t really deserve one it would deserve one if it was the same breadth and scope as the core content which is free then I’d say it should have one, much like the expansions for GW1 did.

Server: Gate of Madness

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I don’t think it’s a good idea to attach the new maps to the old maps 100% completion and rewards. It means more work for new players for the same final reward of a title and the gifts for the old Legendarys. If they add new maps in another expansion that’s even more work for the same rewards.

Be careful what you ask for
ANet may give it to you.

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Posted by: Danikat.8537

Danikat.8537

I thought Southsun, Dry Top and Silverwastes were added to map completion when WvW was removed from it, around the time HoT came out.

I don’t think it would be fair to add HoT maps because that locks previously obtainable items (legendaries, the title and achievement) away from people who didn’t buy it.

It also sets up a worrying precedent, if they continue to add expansions then mapcompletion would get longer and longer each time and sooner or later would become totally impractical.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: NathanH.1465

NathanH.1465

hmm… Just having all maps count toward 100% would cause some problems. Like players who only bought the base game would lose the ability to craft a legendary (world completion is needed for a legendary) and in a few years that “gift of exploration” would need a ridiculous amount of grind to get (this is assuming HoT zones don’t die out as at it’s created with group events).

How about this:
A “counter” for each “region”. The (original) base game would be “kryta”. The expansion would be the region “Magus Falls”. And a “global” counter that would show the progress of all regions together would also be added.
Could look something like this: http://i.imgur.com/IkHSfff.png
(Quickly put together, I’m not an artist so may not look very nice, but I’m sure anet can design better).
So Kryta region is what base game has and gives the “gifts of exploration”. The other region(s) would get their own rewards)

New maps should affect world completion %

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Posted by: pdavis.8031

pdavis.8031

It doesn’t make much sense to me that maps like Southsun Cove and the new HOT maps (only for players who have HOT) do not count towards world completion. i understand that this would make world completion significantly more tedious but it just doesn’t feel right otherwise. For some reason, I feel all of the newer maps feel somewhat disconnected from the vanilla maps. I’m not sure if this is the reason or if it has to do with the design of those maps. Any thoughts?

As mentioned in other comments, it has everything to do with already gained rewards, greater requirements, and accessibility. To those who choose not to buy the expansion (and future expansions) they will be prevented from ever acquiring a legendary weapon. Those who already have 100%, do they lose their title as well as the gifts for making a legendary? Or do they get the benefit of receiving those rewards without having to fully complete the task? Is that equitable?
However, map completion on new (HoT) maps provide their own rewards that are only obtainable through map completion. This way makes it so there is incentive to complete the new maps, but not punishing people or removing their rewards, for having not done it yet.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: mbhalo.1547

mbhalo.1547

Also removing wvw maps from world completion removed any kind of challenge from it.

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Posted by: Kal Spiro.9745

Kal Spiro.9745

What would happen to people with 100% before the maps were added?

It wouldn’t be fair to new players who would have more to explore than others

How would f2p players complete World if part was locked behind a paywall?

I understand your sentiment, but the existing system throws up far less problems. They just need to rename it “core World completion” and it will be fine.

The same thing that happens now when new PoIs or Waypoints are added, nothing at all. New players have to complete 100% map complete on those maps, not 100% minus the additional points, so why should new maps not be part of it. I’ve never understood why Southsun has no map completion at all, let alone counting toward world completion.

Also, for all you people talking about pay walls, maybe reread the OP?

and the new HOT maps (only for players who have HOT)

HoT shouldn’t ever count, though. HoT should count toward HoT completion. The base game should count toward the base game. Just Southsun, Dry Top, and Silverwastes should all count toward the base game.

Tarnished Coast Kal Spiro – Ranger (80), LB/S-D, Eagle/Wolf, Signet, M/S/WS #SABorRiot
|Daredevil|Ranger|Guardian|Scrapper|Necromancer|Berserker|Dragonhunter|Mesmer|Elementalist
|Deadeye|Warrior|Herald|Daredevil|Reaper|Spellbreaker

(edited by Kal Spiro.9745)

New maps should affect world completion %

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Posted by: Sundar.1735

Sundar.1735

I did my world completion way back in 2012 and since then, they have added a few waypoints and POI’s to some of the vanilla maps, which caused my world completion percentage to go below 100%. When I unlocked these waypoints and POI’s and got back to 100% I did not receive any new reward for world completion. So I don’t see how this could be a problem (or an unfair advantage) for those who already have world completion.

HOT maps should obviously only count towards world completion for players who have HOT.

Since it is one world, I don’t think it makes sense for the new maps to be excluded from world completion. Yes, it would be more time consuming for newer players to achieve world completion but if you look at it that way, pretty much everything was easier in the past. Dungeon Explorer achievement was far easier to get before the Aetherblade path was added to TA, dungeons did not cap Diminishing Returns and so on. I don’t think that’s a valid argument.

New maps should affect world completion %

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I did my world completion way back in 2012 and since then, they have added a few waypoints and POI’s to some of the vanilla maps, which caused my world completion percentage to go below 100%. When I unlocked these waypoints and POI’s and got back to 100% I did not receive any new reward for world completion. So I don’t see how this could be a problem (or an unfair advantage) for those who already have world completion.

HOT maps should obviously only count towards world completion for players who have HOT.

Since it is one world, I don’t think it makes sense for the new maps to be excluded from world completion. Yes, it would be more time consuming for newer players to achieve world completion but if you look at it that way, pretty much everything was easier in the past. Dungeon Explorer achievement was far easier to get before the Aetherblade path was added to TA, dungeons did not cap Diminishing Returns and so on. I don’t think that’s a valid argument.

Presumably more maps will come out with more expansions. Since new players won’t have the option to only buy the core game but must buy the expansion(s) plus core, that means new players have to do more and more to get the same rewards as the original players. It’s quite possible that the new players that ANet’s needs to keep the game going won’t agree that it’s fair that the original players only had the core maps and they have core plus expansion maps 1, 2 or 3 to do to get what you got.

Sometimes you need to project what’s going to happen in the future and how those new players would think to consider if it’s a good idea or not. A business needs to keep this sort of thing in mind and keep the reward for work done fair for new players and not just pile it on and make them do more and more.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

New maps should affect world completion %

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

What would happen to people with 100% before the maps were added?

It wouldn’t be fair to new players who would have more to explore than others

How would f2p players complete World if part was locked behind a paywall?

I understand your sentiment, but the existing system throws up far less problems. They just need to rename it “core World completion” and it will be fine.

The same thing that happens now when new PoIs or Waypoints are added, nothing at all. New players have to complete 100% map complete on those maps, not 100% minus the additional points, so why should new maps not be part of it. I’ve never understood why Southsun has no map completion at all, let alone counting toward world completion.

Also, for all you people talking about pay walls, maybe reread the OP?

and the new HOT maps (only for players who have HOT)

HoT shouldn’t ever count, though. HoT should count toward HoT completion. The base game should count toward the base game. Just Southsun, Dry Top, and Silverwastes should all count toward the base game.

Southsun does have map completion and rewards. (10 Karka Shells and Transmutation Charge/BLTC Key [I just did it on a character 5 minutes ago]). I don’t think it counts toward World Map Completion, though.

Drytop and Silverwastes, as well.