New mode:Cleanse or Rise

New mode:Cleanse or Rise

in Guild Wars 2 Discussion

Posted by: Tipsy.5802

Tipsy.5802

The idea is that players are dropped in an area where the dragon corruption runs deep.
All players start out as allies but an orrian mirror(or other artifact of the dragon) will roam the area ,pulling players towards it,serparating them from the group if they are catched.Players can be infected and turned into risen in this mode.

If the mirror separates you ,chances are higher of you being succesfully corrupted.
But you can still escape and try to stay on the cleansing team too
At some point the game will recognize your chosen side by how much you cleanse/corrupt.
The cleasing team can cleanse the risen that choose to lay down instead of starting to corrupt things(If they have corrupted other players or areas on the map there is no turning back)This needs to happen within 2 minutes or the player turned into a risen will stay risen

win for cleansing team:cleanse all corruption+defeat all risen players
win for turned risen players:turn all players into risen(as a risen you can also fuel the dragon artifact to aid you)

Lose:everyone is corrupted(cleansing team)
Lose:all is cleansed(Risen team)

edit:
There will also be a reward for persistence for those that managed to stay at the cleansing team for most of the time during the match.
Reward for persistence for the risen side is for the players most dedicated to corrupting things

(edited by Tipsy.5802)

New mode:Cleanse or Rise

in Guild Wars 2 Discussion

Posted by: Lytro.9305

Lytro.9305

This sounds fun. It sounds somewhat like the infected gamemode from halo with a small twist on it. If this was featured for the next halloween or sooner to test it. I would definitely love to play it.

New mode:Cleanse or Rise

in Guild Wars 2 Discussion

Posted by: warbignime.4610

warbignime.4610

Cool idea, but it’s not happening.

Some must fight so that all may be free.

New mode:Cleanse or Rise

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

sounds like an activity, that could get implemented, if ANet would ever give via Living World that player desert Orr some more love or in some kind of new explorable Orr Map when you think about it, how much about Orr is still unexplorable sadly ….

Anet ha to improve some older maps like Orr finalyl with some kind of “time travel mechanic”, so that they can make from one and the same map multiple different versions with different time moments, because thats the only way how I see it functining, that Anet could give us cleansed orr maps as part of the living world, while not seperating players in regard of the personal story…

A player, which would want then to change for example from the present cursed shore map into the past cursed shore map would able to do so with the helpm of a new Chronomancer NPC, which helps players with the help of the “Sands of Time” to travel in time back and forth again to the present.

Would be terrible, if Orr would stay always the same due to the silly design around the personal story that contradicts the game mechanics of the living word system which stands for permanent possible changes, whereas the personal story system doesn’t allow due to its 100% instanced lore based tasks that are bonded with Zhaitan any changes…

So the only solution to add changes to older maps that are bonded to Zhaitan Lore without alienating the personal story missions is to split the community for these maps into two sides and allowign both sides to still play all map versions by just simply traveling through time with the help of some powerful Chronomancer’s Time Magic that allows players to return to the past, while the living world system changed the map for the present.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

New mode:Cleanse or Rise

in Guild Wars 2 Discussion

Posted by: Tipsy.5802

Tipsy.5802

As I initially had it in mind,it would take place on a separate map like wvw.
But where these battles would be situated is something to think about for sure!

In gw1 there also were modes where players could create instant max lvl characters,but only for a specific mode.
This way it could be situated anywhere in time as there are no connections to the personal story?

For each dragon we slay on our “hero” character,a new batleground environment could be unlocked for the Cleanse or Rise mode.with that you also unlock the skins of all minions of that dragon + ruleset according to the dragon you defeat(more on that later)
Each time your real character defeats a dragon in story mode,a suitable battleground setting,minion skins get unlocked as a reward.
For example
Since most have encountered zhaitan ,his battleground/minion theme will already be available for most when entering the Cleanse and Rise game mode..
Mordremoth’s battleground theme and minion skins will be unlocked when you defeat him
+ the special vine powers get carried over to the corrupted in this new unlocked mode
And so on..

Much of Orr is unexplored indeed.And i’d really like to see Orr in a different states like
*Cleansed
*Corrupted by dragon
*and the glorious empire there once stood.
Time travel to create different versions of a map is interesting.
But wouldn’t that mean it could work both ways in time?

perhaps if there would be some kind of dragon with the power to cut rifts in the currents of time
And when its ruleset for this mode gets unlocked..
The fight will be over a state of present/past.
This way if past team wins you could for example see the glorious empire that once stood in Orr
If present wins it will look like the Orr we already know..
(but in this case the mode would need another name perhaps)

Or it could just be that these battlegrounds are situated according to the dragon we are currently hunting,but that would mean we miss out on the zhaitan theme once Hot is released.(he can’t be left out for the mode in my opinion though)

If you’d want this to take place in the open world it might be more complicated and indeed might confict with the personal story

I’ll leave it for now at these few lines of thought.
There are many ways they could approach this I think

(edited by Tipsy.5802)