Apparently we have to spend one transmutation charge each time we transmute an item, even if we have already transmuted the same item before. I get that, it’s the same thing as transmutation stones. But why in the love of god do we have to pay for skins that used to be free? Examples are PvP skins and skins from achievements. Why are there even still skin items from achievements? Why can’t they just get unlocked once you get the achievement?
I like to support the company through gems, I payed quite a lot of money. It’s not only the fact that things that used to be free are now not free, it’s also the fact that we have to pay every single time we use them. And it’s something that I used to use very frequently. For all I know, in a month we may need trait charges to reset our trait lines.
Also, what’s up with the whole "right-click item, then left-click on “unlock skin” to unlock the skin of that item". Is there any player in the whole game that wouldn’t want to do that? Why couldn’t just the skins be unlocked the moment we acquired them?
On top of that, In PvP, I can’t for the love of god find the stats of the PvP version of my items. I get it that all the stats have been merged into amulets, but why can’t I just view the weapon strength of my sword so that I can compare it with the weapon strength of my staff? And no, the PvP Build thingy doesn’t show anything. Another thing, I noticed that the damage of my skills was way too low. Way lower than the damage of the PvE version (My gear’s not even rare). There was nothing like this mentioned in the patch notes. Other players started complaining in chat that their class got nurfed to the ground, when in fact, the damage was much lower for everyone. This just added up to the amount of confusion (No, not the condition) I received from this patch.
This is a minor problem but it’s driving me mad. Suppose I have 4 trait points spent in a trait line (25 with the old system). Why can’t I view the major traits available of that trait line once I click on a lesser trait slot?? In order to view them, I either have to invest all the points required, or select a new trait line and then re-select the old trait line. What’s up with that?
The wardrobe system is bugged. Sometimes it shows PvE-unlocked skins, sometimes it shows PvP-unlocked skins and sometimes it’s mixed up. And I’m also pretty sure that a lot of the skins of the items from my PvP locker did not get unlocked. This whole thing is messed up.
Another thing that I dislike, although not as much as all the other things mentioned, is that structure PvP is now affected by PvE. You have to pay gold to learn traits, you have to complete dungeons to gain rewards from PvP and you have to be over level 11 to use shoulder skins (Actually, you can’t use any type of armor if you are not already wearing it in PvE). So I heard you created a level 1 engineer to play in PvP, NOOPE.
And of course, with this new patch Anet had to remind us of the beta times. After they’ve been gone for a long long time, sudden crashes are now back.
I’ve been waiting for this patch full of excitement only to find out that the only nice things they’ve added is account-wide dyes and account-wide WvW experience.