New player and question about end game.

New player and question about end game.

in Guild Wars 2 Discussion

Posted by: Moonkis.5734

Moonkis.5734

I’m all in for Guild Wars 2 right now, it’s an awesome game and I can see myself sink several hours into it.

I currently have a level 22 ( soon 23 ) Asura Elementalist so I have plenty of game time left!

Now I’m not a PvP kinda-guy, I’m all in for PvE, Partying and Looting! Since Guild Wars 2 is my first “proper” MMO-RPG ( Haven’t played WoW in depth before either ) I’d like this magical journey to continue for as long as possible.

I have read that the end game PvE wise is weak at the moment, or well most of the topics are “back at release date” so a lot could have changed. I haven’t raided before and it’s something I’d love to experience, but I’m reading that Guild Wars 2 raiding is close to none? Is this true to the current date? Is the PvE end-game close to none?

If so, are there any planning for improving this aspect?

Also I’v noticed that partying isn’t really something common in the early levels which is a bit sad for me ( remember I’m all about partying ) but I’m fine with it. Is partying something that gets more common in the later levels 50+? Or is it about the same?

Now don’t get me wrong, if it turns out the PvE end game is kinda none existent as well as partying with random internet people then It’s okey, given the game only cost 50 euro which is about money:time ratio as 4 * 2 hours of theatrical movies I will get my values worth of gaming and entertainment from this game, but I’m still curious.

PS. I know all about end game exploration and the more casual stuff that’s why I didn’t consider it in this topic, it was more about the ( end game ) PvE and over all Partying that was a bit unclear.

Kind regards,
Moonkis

New player and question about end game.

in Guild Wars 2 Discussion

Posted by: delmarqo.5038

delmarqo.5038

Welcome to GW2 and MMOs! A few thoughts from a perpetually casual veteran

  • Critiques: Many of the complaints you’ll read here are from MMO veterans who got used to conventions established by prior titles in this style of MMO. EQ1 established a number of conventions WoW really polished well. These veterans have very valid points, but they’re through the lens of experience and built up preferences you don’t need to worry about.
  • Parties: People don’t form parties often at early levels in the traditional sense. But players play together a lot to tackle Dynamic Events in every zone that has them. Unlike other MMOs, party/groups are not rigid exclusive constructs. A lot of the old school partying systems don’t really apply here, except for things you’ll only worry about near the end game (like dungeon raiding and Karma farming).
  • Raiding: GW2 supports a lighter form of raiding than WoW (which itself was way lighter than EQ1), but the core concept is the same: continually redo a group-required dungeons for a chance at better loot. You just don’t need to dedicated 90-120 minutes of no-interruption time. And not all raid-level content requires a solid small group. Some are expanded Dynamic Events (called World Events).

Basically, the end game here is similar in concept to others: raiding, farming and PvP. There’s just some nuance to how GW2 does it.