New player and question about end game.
Welcome to GW2 and MMOs! A few thoughts from a perpetually casual veteran
- Critiques: Many of the complaints you’ll read here are from MMO veterans who got used to conventions established by prior titles in this style of MMO. EQ1 established a number of conventions WoW really polished well. These veterans have very valid points, but they’re through the lens of experience and built up preferences you don’t need to worry about.
- Parties: People don’t form parties often at early levels in the traditional sense. But players play together a lot to tackle Dynamic Events in every zone that has them. Unlike other MMOs, party/groups are not rigid exclusive constructs. A lot of the old school partying systems don’t really apply here, except for things you’ll only worry about near the end game (like dungeon raiding and Karma farming).
- Raiding: GW2 supports a lighter form of raiding than WoW (which itself was way lighter than EQ1), but the core concept is the same: continually redo a group-required dungeons for a chance at better loot. You just don’t need to dedicated 90-120 minutes of no-interruption time. And not all raid-level content requires a solid small group. Some are expanded Dynamic Events (called World Events).
Basically, the end game here is similar in concept to others: raiding, farming and PvP. There’s just some nuance to how GW2 does it.