New profession?
No new professions.
The developers said the chance for this is really low.
However there is a good chance they will expand current classes with new traits, weapons, skills, etc.
In terms of new things…
Do not expect new professions or off map areas (aside from PvP/WvW stuff).
Do Expect traits, skills, items, and the current map to begin to be filled out.
No new professions.
The developers said the chance for this is really low.
However there is a good chance they will expand current classes with new traits, weapons, skills, etc.
In terms of new things…
Do not expect new professions or off map areas (aside from PvP/WvW stuff).Do Expect traits, skills, items, and the current map to begin to be filled out.
Ive also heard that there won’t be any expansions or new continents. Does anyone know anything about this?
They’ll probably open up the rest of Tyria (the continent) before even considering new continents. We still have the Crystal Desert, Maguuma Wastes, Fire Islands, and all the areas to the north that are closed off. Though, like pretty much every other GW1 mega fan, I would absolutely love to visit Cantha and Elona again.
The devs said they will add new races before they add new professions.
“A leader leads by example, not by force.” – Sun Tzu
The devs said they will add new races before they add new professions.
What race do you think they will introduce?
RITALIST COME BACK and CHRONOMAGE!!!!!!
The devs said they will add new races before they add new professions.
What race do you think they will introduce?
Tengu seems most likely or something new unseen involving either the Crystal Desert or the Maguuma Jungle.
“A leader leads by example, not by force.” – Sun Tzu
The devs said they will add new races before they add new professions.
What race do you think they will introduce?
Tengu seems most likely or something new unseen involving either the Crystal Desert or the Maguuma Jungle.
Tengu would be awesome!
IIf a new class is seen i would suggest somthing a long the lines of
a class that would use offensive and defensive skill sets per weapon set up kind of like attunements . each set up would also grant the chance at boon or to inflict a condition depending on your set up.
Weapons would be as follows
Main
Sword,Axe,Longbow,Hammer
Offhand
Dagger,Shield,Sword,Mace
A possible example might be
Sword Dagger offense mode grants a chance at poisoning a foe on dagger strikes and is purely offensive where as Sword Dagger defense mode grants a chance at stability every so many seconds and has more block/evade skills
This would give the class a unique mechanic and weapon set that neither Heavy has nor does it trample on either of their strengths