New releases every two weeks

New releases every two weeks

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Posted by: Razorface.2714

Razorface.2714

The candle that burns twice as bright burns twice as fast? You all think this may be true here? You think that at a certain unspecified time we might actually begin to take new content too often, for granted?

Note: This is not an argument for nor against new content every two weeks, just something to provoke long term thinking, foresight.

New releases every two weeks

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Posted by: Vayne.8563

Vayne.8563

I’ve actually thought about this. I agree it’s a risky proposition. I mean how long can they keep it up for? How good can it be? If it’s always happening, how jaded will we become?

It’s definitely food for thought.

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Posted by: Raine.1394

Raine.1394

I don’t think the problem with it lies primarily in terms of player perceptions and expectations. I have long advocated for a longer development cycle, i.e., longer than one month. And the reason is that quality content takes time to design, code, test, and deploy. Many of the problems we have seen whether its lost shores or the living story that was a road to walk up and down can be tied to the short development cycle and time imposed limitations on the possible.

I would much prefer to see them evolve a permanent world of an enduring nature with a development cycle around three months. Bug fixing and game balance tweaks could, of course, happen more often.

New releases every two weeks

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I do agree that it is [an] aggressive and risky model. However, fortune favors the bold I suppose. Go big, or go home. I’ll be right there to see how it pans out.

Edit: Gods be kittened filter!

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Dommmmmmmmmm.6984

Dommmmmmmmmm.6984

Only time will tell

New releases every two weeks

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Posted by: AlietteFaye.7316

AlietteFaye.7316

I do agree that it is [an] aggressive and risky model. However, fortune favors the bold I suppose. Go big, or go home. I’ll be right there to see how it pans out.

Edit: Gods be kittened filter!

Go big or go home indeed. Too bad a lot of these releases have been very lackluster and dull.. they haven’t really gone big at all.

twitch.tv/aliettefaye

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Posted by: Morrigan.2809

Morrigan.2809

I think it is very bold, especially if they use the LS to drive the expansion into new territory,

I see many people complaining about the LS being shallow etc but I think of it this way.
The LS serves as a short, small update that you check in on to follow the story, have some fun and lets you get back to your regular stuff.
You can do it or not but it does mean that there is always something fresh if you want it.
My only concern is that players might get a bit burned out on new content all the time- I know I gave the Sky Pirates a skip because I wanted to focus on other things.
Either burned out, or so jaded that no matter what they add it will not be enough.

Gunnar’s Hold

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Posted by: ilr.9675

ilr.9675

I’ve always been a sour puss about them changing/adding too much too quick.
Don’t care if other people get bored either… well thought out content always trumps the gimme gimme gimmies…

Monthly skill updates were always pushing it IMO, and those date back 8 years now?
(now if we could get SKILL SPLITS every month… then maybe it’d be a good thing)

(edited by ilr.9675)