"New skills and traits"

"New skills and traits"

in Guild Wars 2 Discussion

Posted by: Soilder.3607

Soilder.3607

“We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds! You will be able to earn these new traits and skills by unlocking them. To go along with this, we’ll expand the content and options to earn skill points to help encourage players to experience different challenges and content throughout the world. These skills and traits will be designed to be balanced with the existing skills/traits we currently have in the game, and will simply compliment and expand the range of abilities and tactics available to each profession.”

“The addition of new skills and traits on a regular basis will of course mean expanded variety of abilities, builds, and tactics in PvP as well. As these additional skills and traits are added, they’ll be automatically unlocked and available for competitive PvP just like all existing skills/traits work today.”

That was taken from the “Looking Ahead: Guild Wars 2 in 2013” news post.

Many things said in that post have come true, such as 500 crafting, champion reward boxes, and dungeon gold rewards. However, the regular addition of skills and traits was a complete lie. Since July of 2013, each profession has only received one new skill and no class has received new traits (certain traits have been re-designed, but none are new). A-net, you’ve completely failed in your promises to expand builds, let alone the addition of new skills and traits. The Oct 15th and the Dec 10th balance changes were toted as being much more significant than they really were. Neither of them introduced new, meaningful build combinations nor did they even change the meta. Not only that, but you also promised that any new skills would be automatically unlocked in PvP, which they weren’t.

New heals just don’t cut it..

Stormbluff Isle

(edited by Soilder.3607)

"New skills and traits"

in Guild Wars 2 Discussion

Posted by: scerevisiae.1972

scerevisiae.1972

Agree, “We’ll begin regularly adding new skills and traits to the game for each profession to expand your characters and builds" did not happen at all in 2013, unless by “regularly” they meant “once a year”. They threw out most of the core principles of the manifesto too so i’m not surprised.

Committing to a roadmap of development and not sticking to it is never a good idea.

downed state is bad for PVP

"New skills and traits"

in Guild Wars 2 Discussion

Posted by: Thaladred.1406

Thaladred.1406

I blame personal story development. We got gems like antitoxin spray because of it!