New skills good. Acquisition Bad

New skills good. Acquisition Bad

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Posted by: Quizotic.2815

Quizotic.2815

ok these are my thought on it

1.) if it makes us go out into the world to acquire them from big massive events, what happens when everyone gets their and than there’s only a handful that still need it, or peoples alt, but do to lack of people the event cant be done anymore? right now it might be col but down the road its just gonna be a real pain in the butt

2.)not to mention if they don’t have us use skill point on this there’s still the issue of lack of things to spend skill points on

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Posted by: selan.8354

selan.8354

no and no again. because then u force everyone that doesnt like pve to go pve for their wvw skills. its not ok that id have to go pve to get my new skills. im already having a hard time to get my 3rd ascended. i hate gathering stuff. its boring! im fine with using skillpoints and i dont want to go hunting for some stupid monsters!

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Posted by: phys.7689

phys.7689

Instead they can use any of those things which is already unlocked on their account, whether those skills were unlocked through PvE play (on another character)

if you didnt already unlock them on your charachter you had to win matches to unlock them

I think the point is that once unlocked they were permanently unlocked. Some people keep a single slot around that they reroll for each class instead having one of each class. If you have to unlock every time that becomes a problem.

pretty sure they will get unlocked for both. but we will see

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Posted by: phys.7689

phys.7689

no and no again. because then u force everyone that doesnt like pve to go pve for their wvw skills. its not ok that id have to go pve to get my new skills. im already having a hard time to get my 3rd ascended. i hate gathering stuff. its boring! im fine with using skillpoints and i dont want to go hunting for some stupid monsters!

Thats why WvW should have their own method.

say requiring a certain WvW rank, and specific conditions to make a wvw trainer appear. then you can buy it from them for skillpoints
Say trainer appears in dif locations depending on whats going on in WvW.

Id make two types of occurences trigger them
personal goals.
like kill X without being killed,
Defend X times without leaving map
etc
server goals.
own stonemist
own 3 keeps in a BL
own all towers on a map
win 2 weeks in a row

etc.

I think WvW also needs goals, yall should be able to fight to achieve things you want as well.

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Posted by: Clivar.3176

Clivar.3176

I actually love this idea. Kinda reminds me of the learning process of “avatar aang” to master all elements. Give us something to work for. Give us a goal, something that isnt so easy to acquire (and is fun to show off)

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Posted by: phys.7689

phys.7689

ok these are my thought on it

1.) if it makes us go out into the world to acquire them from big massive events, what happens when everyone gets their and than there’s only a handful that still need it, or peoples alt, but do to lack of people the event cant be done anymore? right now it might be col but down the road its just gonna be a real pain in the butt

2.)not to mention if they don’t have us use skill point on this there’s still the issue of lack of things to spend skill points on

they should still require skill points to obtain, but also require some actual in game goals. Also i wouldnt tie it to big events, i would tie it to the type of events that scale to 1. they shouldnt be massice tequatl events, this is about personal growth, so it should be tailored to solo-small groups.

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Posted by: Quizotic.2815

Quizotic.2815

ok these are my thought on it

1.) if it makes us go out into the world to acquire them from big massive events, what happens when everyone gets their and than there’s only a handful that still need it, or peoples alt, but do to lack of people the event cant be done anymore? right now it might be col but down the road its just gonna be a real pain in the butt

2.)not to mention if they don’t have us use skill point on this there’s still the issue of lack of things to spend skill points on

they should still require skill points to obtain, but also require some actual in game goals. Also i wouldnt tie it to big events, i would tie it to the type of events that scale to 1. they shouldnt be massice tequatl events, this is about personal growth, so it should be tailored to solo-small groups.

ok than how may i ask would it be tailored for each character? if a vendor just pops up after said event wont people will just do what they do with temples now and realm hop and get their skills defeating the entire purpose of it anyhow?

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Posted by: Zaoda.1653

Zaoda.1653

I was kind of hoping the new necro skill would steal health when YOU hit the enemy, not the other way around :-(

Forever a supporter of more male skimpy armor

New skills good. Acquisition Bad

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Posted by: phys.7689

phys.7689

ok these are my thought on it

1.) if it makes us go out into the world to acquire them from big massive events, what happens when everyone gets their and than there’s only a handful that still need it, or peoples alt, but do to lack of people the event cant be done anymore? right now it might be col but down the road its just gonna be a real pain in the butt

2.)not to mention if they don’t have us use skill point on this there’s still the issue of lack of things to spend skill points on

they should still require skill points to obtain, but also require some actual in game goals. Also i wouldnt tie it to big events, i would tie it to the type of events that scale to 1. they shouldnt be massice tequatl events, this is about personal growth, so it should be tailored to solo-small groups.

ok than how may i ask would it be tailored for each character? if a vendor just pops up after said event wont people will just do what they do with temples now and realm hop and get their skills defeating the entire purpose of it anyhow?

the WvW method would be npc trainers that either pop up when your server does certain things in WvW, or they only sell you the skills when you have achieved some goal (personal)

In PvE, it would be about dynamic events or chains. Server hopping wont help, its not like come after balthazar is beat, its like kill the pirate swordsmaster in the hidden pirate cove, after YOU beat him he will unlock the skill from to your skill menu, you can then buy it like anything else.
One major difference will be that whatever events/npcs involved will be tailored to that specific skill.

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Posted by: selan.8354

selan.8354

no and no again. because then u force everyone that doesnt like pve to go pve for their wvw skills. its not ok that id have to go pve to get my new skills. im already having a hard time to get my 3rd ascended. i hate gathering stuff. its boring! im fine with using skillpoints and i dont want to go hunting for some stupid monsters!

Thats why WvW should have their own method.

say requiring a certain WvW rank, and specific conditions to make a wvw trainer appear. then you can buy it from them for skillpoints
Say trainer appears in dif locations depending on whats going on in WvW.

Id make two types of occurences trigger them
personal goals.
like kill X without being killed,
Defend X times without leaving map
etc
server goals.
own stonemist
own 3 keeps in a BL
own all towers on a map
win 2 weeks in a row

etc.

I think WvW also needs goals, yall should be able to fight to achieve things you want as well.

but then again. look at it this way. someone new to gw2 will go into wvw where everyone is using skills they’ve got ages ago and he cant keep up with the meta. that would be pretty bad for wvw and also lower ranked servers that might not all are rank 400+ like a lot of wvw ers in the higher tiers will get no access to the skills. same with roamers that dont go cap keeps.
its just really hard to implement. we already have to farm to get ascended which is terrible but ascended is needed in wvw.

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[AVTR]
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(edited by selan.8354)

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Posted by: aspirine.6852

aspirine.6852

I thought when Anet mentioned new skills it would be weapon skills, not healing skills

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Posted by: phys.7689

phys.7689

no and no again. because then u force everyone that doesnt like pve to go pve for their wvw skills. its not ok that id have to go pve to get my new skills. im already having a hard time to get my 3rd ascended. i hate gathering stuff. its boring! im fine with using skillpoints and i dont want to go hunting for some stupid monsters!

Thats why WvW should have their own method.

say requiring a certain WvW rank, and specific conditions to make a wvw trainer appear. then you can buy it from them for skillpoints
Say trainer appears in dif locations depending on whats going on in WvW.

Id make two types of occurences trigger them
personal goals.
like kill X without being killed,
Defend X times without leaving map
etc
server goals.
own stonemist
own 3 keeps in a BL
own all towers on a map
win 2 weeks in a row

etc.

I think WvW also needs goals, yall should be able to fight to achieve things you want as well.

but then again. look at it this way. someone new to gw2 will go into wvw where everyone is using skills they’ve got ages ago and he cant keep up with the meta. that would be pretty bad for wvw and also lower ranked servers that might not all are rank 400+ like a lot of wvw ers in the higher tiers will get no access to the skills. same with roamers that dont go cap keeps.
its just really hard to implement. we already have to farm to get ascended which is terrible but ascended is needed in wvw.

someone new to GW still has to earn his skills, you arent given all skills. you will still need to get 30 skill points for some elites. WvW was and still is progression based. you wont have WvW ranks/skills, you wont have exotics/ascended armor, you wont have grandmaster traits till 80.

And im not saying make it impossible to get, im saying (in the case of WvW) that your server has to pull together to get 3 keeps, or stonemist, and if your server is sucking, you go the personal route and kill 50 players without dying or defend a keep 5 times in one session or something.

In my opinion, the game overall feels generally flat, because all the systems are generally fairly seperate from the world. Even though the toxic skill sucked, it was even less of something to do because i opened up a menu and hit buy skill.

Now i will say the other method of obtaining it was just as dull and unimaginative, collect 250x and X gold. How about you actually go on an adventure, and learn something about the world/game in order to progress eh?

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Posted by: Deified.7520

Deified.7520

someone new to GW still has to earn his skills, you arent given all skills. you will still need to get 30 skill points for some elites. WvW was and still is progression based. you wont have WvW ranks/skills, you wont have exotics/ascended armor, you wont have grandmaster traits till 80.

And im not saying make it impossible to get, im saying (in the case of WvW) that your server has to pull together to get 3 keeps, or stonemist, and if your server is sucking, you go the personal route and kill 50 players without dying or defend a keep 5 times in one session or something.

In my opinion, the game overall feels generally flat, because all the systems are generally fairly seperate from the world. Even though the toxic skill sucked, it was even less of something to do because i opened up a menu and hit buy skill.

Now i will say the other method of obtaining it was just as dull and unimaginative, collect 250x and X gold. How about you actually go on an adventure, and learn something about the world/game in order to progress eh?

Thats my views exactly, the horizontal progressions are way too flat right now because they’re way easy to get and there’s no good drains for the currencies. I mean by giving you something to actually do in game to earn the skill will give you more to do. IT will actually make the world feel like a living world instead of a UI simulator. I mean its the same way with a lot of currencies. Guild influence is another example. Theres guilds, including mine, who always have had a ton of guild influence. Even when missions came out we still weren’t worried about having enough. That’s because there are no drains or caps to these currencies. I think thats the biggest downfall of anets current horizontal progression system. I know a few people who have a ton of laurels too, but its not as big of a problem because of ascended, t6 mats, and the mini are all good things and expensive for people to buy. Also laurels can’t be farmed for a day.

That is something I always imagined the game would do with new skills is actually have is complete stuff. Like an idea I had was with new weapon skills. Instead of just introducing new skills, you could introduce new “styles”. Like warrior greatsword. He can learn a samurai type style for greatsword after he trains and does mission with a Canthian immigrant who fought for the Minisitry of Purity or something like that. Something that makes the game more immersive and the world more living.

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Posted by: Heta.8629

Heta.8629

no and no again. because then u force everyone that doesnt like pve to go pve for their wvw skills. its not ok that id have to go pve to get my new skills. im already having a hard time to get my 3rd ascended. i hate gathering stuff. its boring! im fine with using skillpoints and i dont want to go hunting for some stupid monsters!

Thats why WvW should have their own method.

say requiring a certain WvW rank, and specific conditions to make a wvw trainer appear. then you can buy it from them for skillpoints
Say trainer appears in dif locations depending on whats going on in WvW.

Id make two types of occurences trigger them
personal goals.
like kill X without being killed,
Defend X times without leaving map
etc
server goals.
own stonemist
own 3 keeps in a BL
own all towers on a map
win 2 weeks in a row

etc.

I think WvW also needs goals, yall should be able to fight to achieve things you want as well.

If you are a roamer and just go kill small groups or your server is doing bad and can’t reach those server goals than WvW players will feel they have to go to PvE in order to unlock these skills easier or at all. I also don’t see the alure of adding an extra step to acquire the skills when you use skill points anyways. Being a certain WvW rank would be a non factor to most WvW players and feel like a chore to those who are new or far below that rank

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Posted by: Deified.7520

Deified.7520

Ok so here is why I created this thread. People don’t like the rewards the game is currently giving. Look at the backlash from the WvW season 1 reward chest. People were disappointed with the rewards for their work and coeicedently they also wxp, luck, ascended mats, skillpoints, and greens/rares/blues/exotics. This is from the WvW perspective. On my poll i’ve got 973 responses. 78% of the voters rated the reward factor of the nightmare within story below 3 on a scale from 1-5 (1 being the lowest). 32% voted 3, 28% voted 2, 18% voted 1. It is obvious that people are not liking the rewards.

That is why they need to add more depth to these concrete things that don’t just involve current currencies or they need to start introducing some drains to these things so that they mean something when people gain them. Putting a gate behind skills that requires you to perform something not only makes it more interesting, but it offers more opportunities for Anet to offer more meaningful rewards. Along with unique skins and what not. I mean what if they make it so you need something similar to signent of capture to gain a skill and you need to buy this each time to gain the skill, similar to guild wars 1. This will offer a drain for the skillpoints, but it can also be offered to WvWers for rewards in season chest. Maybe like 5 of them and they each cost 30 skill points or something.

No matter what, the fact of the matter is that players are not satisfied with current rewards.

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Posted by: Doggie.3184

Doggie.3184

They could merge 2 systems and just put skillpoint-like shrines in random locations and after activating them a boss (that uses the skill) appears for you to beat the crap out of. When it dies it unlocks the skill in your list to be learned with skillpoints.

So you’d be discovering the skill’s existence and then figuring out how to use it, basically. Makes things a little more interesting. o.o

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Posted by: phys.7689

phys.7689

no and no again. because then u force everyone that doesnt like pve to go pve for their wvw skills. its not ok that id have to go pve to get my new skills. im already having a hard time to get my 3rd ascended. i hate gathering stuff. its boring! im fine with using skillpoints and i dont want to go hunting for some stupid monsters!

Thats why WvW should have their own method.

say requiring a certain WvW rank, and specific conditions to make a wvw trainer appear. then you can buy it from them for skillpoints
Say trainer appears in dif locations depending on whats going on in WvW.

Id make two types of occurences trigger them
personal goals.
like kill X without being killed,
Defend X times without leaving map
etc
server goals.
own stonemist
own 3 keeps in a BL
own all towers on a map
win 2 weeks in a row

etc.

I think WvW also needs goals, yall should be able to fight to achieve things you want as well.

If you are a roamer and just go kill small groups or your server is doing bad and can’t reach those server goals than WvW players will feel they have to go to PvE in order to unlock these skills easier or at all. I also don’t see the alure of adding an extra step to acquire the skills when you use skill points anyways. Being a certain WvW rank would be a non factor to most WvW players and feel like a chore to those who are new or far below that rank

If playing the game is a chore, the game is failing, because once you get the skill it will still be a chore. Keep in mind my suggestions are only spring boards, i fully expect more ways. And if you are a good roamer shouldnt you be trying to kill without getting killed?

Dont you think some things should be earned through playing the game? As far as the rank thing, its essentially a gate so that people who play WvW take advantage of this method of skill earning, instead of PVE people just coming in as soon as stonemist is captured for example.

WvW already has progression as i said, you cant use grandmasters till you are level 60, you cant have flame mastery until you get X ranks. The type of progression blocks are already there, they are just not exciting. My goal is to tie progression to exciting things. If you ever played megaman everytime you beat a boss, you got to use his skill, this made beating bosses even more fun, and if someone complained about having to beat the bosses to get the weapon, it made little sense, since the game is about beating bosses anyhow.

If having to kill people, or take over targets to unlock skills in WvW is a chore… then why are you playing WvW?

For someone who plays WvW the rank requirement will not be the limiter, for someone who just started it will be a milestone they earn. If someone doesnt WvW much at all, they will go with the PVE route. Which should also be something exciting you would want to do as a PVE player anyway.

(edited by phys.7689)

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Posted by: phys.7689

phys.7689

Ok so here is why I created this thread. People don’t like the rewards the game is currently giving. Look at the backlash from the WvW season 1 reward chest. People were disappointed with the rewards for their work and coeicedently they also wxp, luck, ascended mats, skillpoints, and greens/rares/blues/exotics. This is from the WvW perspective. On my poll i’ve got 973 responses. 78% of the voters rated the reward factor of the nightmare within story below 3 on a scale from 1-5 (1 being the lowest). 32% voted 3, 28% voted 2, 18% voted 1. It is obvious that people are not liking the rewards.

That is why they need to add more depth to these concrete things that don’t just involve current currencies or they need to start introducing some drains to these things so that they mean something when people gain them. Putting a gate behind skills that requires you to perform something not only makes it more interesting, but it offers more opportunities for Anet to offer more meaningful rewards. Along with unique skins and what not. I mean what if they make it so you need something similar to signent of capture to gain a skill and you need to buy this each time to gain the skill, similar to guild wars 1. This will offer a drain for the skillpoints, but it can also be offered to WvWers for rewards in season chest. Maybe like 5 of them and they each cost 30 skill points or something.

No matter what, the fact of the matter is that players are not satisfied with current rewards.

yes this is a big problem, very few rewards in GW are interesting. If you find a hidden room, all you may get some currencies you can get anywhere else. If you beat the big bad boss you get some random greens or some gold. Finding a hidden room that gives you some lore, and allows you to have a further adventure is better. Killing some boss and getting a skill out of it. Completing a dynamic event chain that teleports you to a special zone, With a Unique Exciting enemy to fight.

Not using skills to enhance the world is a waste of a highly desired reward. At least in GW1 they had some skills that you had to progress in the story to see, or explore in hard to reach places. Getting a skill generally felt a lot better than getting a gold drop, and took you to content you may have otherwise missed/ignored

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Posted by: Heta.8629

Heta.8629

Ok so here is why I created this thread. People don’t like the rewards the game is currently giving. Look at the backlash from the WvW season 1 reward chest. People were disappointed with the rewards for their work and coeicedently they also wxp, luck, ascended mats, skillpoints, and greens/rares/blues/exotics. This is from the WvW perspective. On my poll i’ve got 973 responses. 78% of the voters rated the reward factor of the nightmare within story below 3 on a scale from 1-5 (1 being the lowest). 32% voted 3, 28% voted 2, 18% voted 1. It is obvious that people are not liking the rewards.

That is why they need to add more depth to these concrete things that don’t just involve current currencies or they need to start introducing some drains to these things so that they mean something when people gain them. Putting a gate behind skills that requires you to perform something not only makes it more interesting, but it offers more opportunities for Anet to offer more meaningful rewards. Along with unique skins and what not. I mean what if they make it so you need something similar to signent of capture to gain a skill and you need to buy this each time to gain the skill, similar to guild wars 1. This will offer a drain for the skillpoints, but it can also be offered to WvWers for rewards in season chest. Maybe like 5 of them and they each cost 30 skill points or something.

No matter what, the fact of the matter is that players are not satisfied with current rewards.

Players will only be satisfied with the rewards if they get 2 exotics for completing the story instance. Anet have tried offering a multitude of different rewards for completing content but no single reward will satisfy everyone. Some people also don’t want a cool way to unlock the new skills and would rather just use skill points for them so they can start using it. On the 10th I don’t want to find out how to unlock my new heal skill then go do some dynamic event or find some NPC to unlock it. I want to buy it, make my new build and try it out. You can go do some dynamic events or make your own story and don’t unlock the skill until you’ve done it but let us who just want the skill use our skill points we earned playing the game to unlock the skill and play the game

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Posted by: Sytherek.7689

Sytherek.7689

Players will only be satisfied with the rewards if they get 2 exotics for completing the story instance. Anet have tried offering a multitude of different rewards for completing content but no single reward will satisfy everyone. Some people also don’t want a cool way to unlock the new skills and would rather just use skill points for them so they can start using it. On the 10th I don’t want to find out how to unlock my new heal skill then go do some dynamic event or find some NPC to unlock it. I want to buy it, make my new build and try it out. You can go do some dynamic events or make your own story and don’t unlock the skill until you’ve done it but let us who just want the skill use our skill points we earned playing the game to unlock the skill and play the game

Exactly my viewpoint. People should quit imposing their idea of “fun” skill acquisition. I don’t want gates on my skills.

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Posted by: phys.7689

phys.7689

Players will only be satisfied with the rewards if they get 2 exotics for completing the story instance. Anet have tried offering a multitude of different rewards for completing content but no single reward will satisfy everyone. Some people also don’t want a cool way to unlock the new skills and would rather just use skill points for them so they can start using it. On the 10th I don’t want to find out how to unlock my new heal skill then go do some dynamic event or find some NPC to unlock it. I want to buy it, make my new build and try it out. You can go do some dynamic events or make your own story and don’t unlock the skill until you’ve done it but let us who just want the skill use our skill points we earned playing the game to unlock the skill and play the game

Exactly my viewpoint. People should quit imposing their idea of “fun” skill acquisition. I don’t want gates on my skills.

the problem with your theory, is someone is always imposing their idea of fun on someone else.
Right now your idea of just buy from a menu is the one that is being imposed.

You do have a point though.

Let me ask you though, what do you want to do with your skills once you get them? Seriously, what do you enjoy doing in GW? What would you not mind having to do to get something you want?

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Posted by: phys.7689

phys.7689

Ok so here is why I created this thread. People don’t like the rewards the game is currently giving. Look at the backlash from the WvW season 1 reward chest. People were disappointed with the rewards for their work and coeicedently they also wxp, luck, ascended mats, skillpoints, and greens/rares/blues/exotics. This is from the WvW perspective. On my poll i’ve got 973 responses. 78% of the voters rated the reward factor of the nightmare within story below 3 on a scale from 1-5 (1 being the lowest). 32% voted 3, 28% voted 2, 18% voted 1. It is obvious that people are not liking the rewards.

That is why they need to add more depth to these concrete things that don’t just involve current currencies or they need to start introducing some drains to these things so that they mean something when people gain them. Putting a gate behind skills that requires you to perform something not only makes it more interesting, but it offers more opportunities for Anet to offer more meaningful rewards. Along with unique skins and what not. I mean what if they make it so you need something similar to signent of capture to gain a skill and you need to buy this each time to gain the skill, similar to guild wars 1. This will offer a drain for the skillpoints, but it can also be offered to WvWers for rewards in season chest. Maybe like 5 of them and they each cost 30 skill points or something.

No matter what, the fact of the matter is that players are not satisfied with current rewards.

Players will only be satisfied with the rewards if they get 2 exotics for completing the story instance. Anet have tried offering a multitude of different rewards for completing content but no single reward will satisfy everyone. Some people also don’t want a cool way to unlock the new skills and would rather just use skill points for them so they can start using it. On the 10th I don’t want to find out how to unlock my new heal skill then go do some dynamic event or find some NPC to unlock it. I want to buy it, make my new build and try it out. You can go do some dynamic events or make your own story and don’t unlock the skill until you’ve done it but let us who just want the skill use our skill points we earned playing the game to unlock the skill and play the game

so what new content do you actually want? What do you actually want to do when you play?

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Posted by: Deified.7520

Deified.7520

I mean I just don’t see the current reward system and skill reward system working well for another year unless they add in some new drains for them. I really don’t. My question to the people not wanting to have to do something else aside from opening a menu and clicking buy with skill point, have you played the game for a year straight? None stop as in no 2 week+ long breaks. Most people I know who didn’t quit the game or took breaks, they have an over abundance of the current rewards and are starting to get bored. They don’t feel like they have anything else to do in the game, no more progression. Most have taken to WvW and most don’t care too much about the LS. Anet needs to add in a more depth horizontal progression. If they continue to go on the current path they’re going to begin losing the older players because when they introduce new skills it wont lengthen or make the game any more interesting for them. It will only benefit new players and from what I’ve seen in the open world zones, we aren’t getting a huge influx of new players.

I think the deciding year for this game will be spring of 2014. We got 2 big name MMOs being released. Depending on this game’s population handles it will decide if their current system is acceptable or not.

For me though I dont think it does. You’re right though, I am imposing my idea of fun and so are you. Main reason I’m being so imposing is because of what I see in the poll results, what I see when I talk to players in game, what I see and how people reacted to the anti toxin skill, and finally the public opinion of the WvW reward chest.