Hutchmistress of the Fluffy Bunny Brigade [FBB]
New stat curve compensates for item scaling?
Hutchmistress of the Fluffy Bunny Brigade [FBB]
Supposedly in China level-scaling works exactly the same, which means the game difficulty will stop making sense. It’s like this:
Level 20: Okay difficulty.
21: Harder
22: Harder
23: Harder
24: Harder
25: Difficulty suddenly drops
26: Harder
…
30: Difficulty suddenly drops
It doesn’t make any sense. They’ve made up a problem that never existed and then decided to solve it.
My experience is that this is a problem that exists under the current system. At a lot of levels the disparity in item, trait, base stat curves leads to some really rough transitions. Every ~5 levels you can get a new set of max gear, every 10 the base stat curve adjusts. The last time I graphed it, traits were an every-level thing but had a disproportionate effect around level 40.
This was a real balance issue based on the math. The pinnacle of raw strength hit at level 39.
I haven’t looked at the numbers with the new trait allocation, but I have a feeling that all of these changes combined do a better job of scaling the stats as you level so that aggregate strength has a smaller variance.
Hutchmistress of the Fluffy Bunny Brigade [FBB]