New targeting option
Indeed. The system is already there. It just needs to be changed from “Closest moa”.
I agree with this could never under stand why this game could never do what wow did just target enemy player not pets or minions I could understand the clones since its a Mesmer illusion ability .
Because the targeting in GW2 is designed to Fail.
It always takes a random shot at something you don’t have targeted.
I would like it if there were check box options for what we can turn on or off to target. For example I would turn off yellow passive mobs but turn on ambients. Why turn on ambients you may ask? Almost at 50% shield mastery is why and I am sick of targeting them with my mouse!. :P
I would like it if there were check box options for what we can turn on or off to target. For example I would turn off yellow passive mobs but turn on ambients. Why turn on ambients you may ask? Almost at 50% shield mastery is why and I am sick of targeting them with my mouse!. :P
A while back I suggested anet give us some means of prioritising targets, e.g. bosses first, then enemies, then ..whatever.
Someone rightly pointed out that it was a lot of work and not likely to be implemented. Your checkbox idea, while good, is likely to be too much for anet too.
But at the very least, I think they could fix the targeting so that if there is an enemy and a moa in range, it targets the enemy first. Or if the targeting had to be random, at least target only something that’s in my view, not offscreen behind me.
You know what. I just had an even simpler idea. Give us another keybind which only targets enemies. There you go. One key for targeting enemies. Another for targeting whatever.