So yesterday I ended up in Divinity’s Reach, and someone linked a pole-arm in map chat. I figured it was just a unique name for a special skin, but when I clicked the link to check it out it says it’s not useable by my profession, and I was on my Warrior which can use practically everything with a point on it.
Map chat lite up with talk of new weapons, and skill lines. New class’s fingers crossed like Paragon, or Dervish, and new playable races like the Tengu.
I’ve made some suggestions on here before, and seen them end up in game, but I noticed that the suggestion thread has been put in the archive, and the last topic was posted over 5 months ago, so I figured I’d put it here.
I’m all for those things I’ve mentioned above, but there have also been some things on my mind on a similar note. Specifically two topics. The first is one that I’ve been thinking about recently really nostalgically, because it was in GW’s one, and that’s secondary class’s. Now before anyone loses their minds, and goes off on a Buddhist balance rant. I was thinking that secondary class’s could only be limited to utility skills, AND you don’t get the perks from class traits meaning if your a warrior using engineer potions you can’t get the perk to shorten the cool down, or extend the skill duration. I think it would add to more customization of builds like GW1, and I really personally like this idea as long as I don’t think about touch rangers from GW1.
The second idea I had was race specific class’s. This idea came to me when I was thinking about Tengu being playable, and the Dervish class. I was thinking “wouldn’t it be cool to be a class that no other race could be sporting a unique look, feel , and play style no other race has?”. It also occurred to be that if Dervish was introduced to the game how odd it would be for a Charr to call on Balthazar, or an Asura praise Melandru.
It’s a lot of nice juicy food for thought in my opinion.