I’ve been playing for a little over a month now, so I should hopefully be able to offer my experiences and views on things as a newer player as useful feedback. I may not get to everything, but I’ve tried to give feedback on everything I can think of. Note that I started around June 23rd, so practically all of my GW2 experience has been from then on.
To make it more organized (and hopefully more interesting), I’ll be splitting my feedback into 3 sections:
The Good (feedback on what GW2 does well)
The Bad (feedback on what GW2 doesn’t do well)
The Ugly (issues I simply can’t believe are in GW2)
The Good
Weapons matter – I absolutely love how weapons completely change what abilities you get and how you play. Mixing and matching weapons, trying out various 2-handed ones, and finding out which weapons work for you is a great joy and very refreshing after coming from other mmo’s (where weapons are usually little more than another way to get stats).
Weapon swap is awesome – Weapons matter, so having the ability to swap them in combat is even more so. Even on classes where there are no weapon swap (Engineer, Elementalist), the ‘mechanic’ is still there, and for good reason – it’s fun and offers great variety.
No having tons of action bars – Having everything on one bar (plus a little one for profession-specific stuff) is pretty sweet, and makes it so I don’t have to worry about using a mouse with 18 buttons on its side.
Classes are unique, or are great takes on ‘standard’ classes – The classes of GW2 are among the best I’ve seen in an mmo, either being unique themselves (like Engineers and Mesmers) or stellar takes on old favorites (like Warriors & Elementalists).
Classes can have many roles – Each class is so versatile, and it’s nice to see so many build options. Support Warrior? Melee Elementalist? There are lots of fun options out there.
Classes can switch out builds, utilities, etc on the fly out of combat – Further making classes versatile is the ability to change things on the fly. The fact that you can do this not only with weapons and utilities, but also your elite and your entire build is impressive and very welcome.
No ‘Tank-Healer-DPS’ Trinity – The lack of the trinity is fantastic, as it makes getting people for dungeons easier and certain classes aren’t discriminated against (or at least, not to the level I’ve seen in other mmo’s). It also makes it so PVP isn’t simply a matter of ‘who has more healers’, which is very, very nice to see.
‘Simplified’ Stats – I love how the stats work in GW2. The best example of this is Power; I love how it increases damage regardless of whether it’s being dealt with blade or spell. In fact, it’s probably this that makes magic/melee classes (like Guardian and Elementalist) viable in GW2…I can’t imagine how bad it’d be trying to get good stats if they were split up physically & magically like a lot of mmo’s do.
Art style / designs are great – Designs for characters, monsters, areas, etc are great and have a lot of variety.
Personal Story – MMO’s aren’t known for their story, so to see one that’s actually interesting – let alone pretty good – is a very nice change, especially since it’s one where your character actually plays a role in.
Trading Post is awesome – I love pretty much everything about the Trading Post – how you can make money in it, how you can get most stuff for relatively cheap, how easy it is to sell items to it, etc.
Inventory goes a long way – Depositing materials directly into your bank & selling stuff anywhere (via trading post) is great, and goes a long way to alleviating the inventory issues you often see in MMO’s. Plus it’s just incredibly convenient, which is always a plus.
No Subscription – I must admit, this is probably the main reason why I risked my money on an MMO I’ve never played before. Subscriptions are pricey and F2P is deceptively so (even when done well), so an MMO that relies on neither model is ideal to me. Aside from this being the reason why I risked my money, this will also be one of the key reasons why I plan on playing for a long time.
Pvp right away – being able to access pvp so early on is amazing for so many reasons – it allows you to see how the class performs in pvp, it allows you to play around with all the builds you want, and it allows you to start having fun in pvp right away. While doing pvp so early on was an intimidating prospect as a newer player, having played some more I can see this was definitely the right decision. (The pvp tutorial, while short, is also nice for easing new players into pvp. I’m glad I wasn’t thrown into a match right away with absolutely no idea what to do.)