I’ve been thinking about the next generation of legendary weapons (and maybe armor) for a while now, and I feel like there should be some things added to legendary weapons of the future to make them both even more unique and “harder” to acquire (not through more grind, but skilled play).
1. The ultimate cosmetic flavor items.
Legendaries currently in the game give your character a unique flair when compared to other players who lack them. An Aura, Footprints, physical effects (Incinerator’s fire bracer effect and frost fang’s ice bracer effect) and mild effects on weapon skills.
This is very cool, but I think this can be 1-up’d. I think it would be very neat for weapons to completely alter the aesthetic of the weapon for the profession. Warrior’s using any of the current greatswords get a very flashy effect very similar of what I’m thinking of just because of the nature of their skills. But imagine if a guardian using the legendary greatswords, instead of still having the blue effect had the twilight effect instead in it’s place completely, maybe even things like whirling wrath creating a spiral galaxy effect. Certain legendaries already do this better than others. They could also make more legendaries change the sounds of the attacks (within reason) like quipp. My idea for this is for legendaries to make profession almost ‘look’ and ‘sound’ like different ones completely while still be recognizable. A complete aesthetic overhaul of weapon skills for the work.
2. Less Grind – More Skill
My biggest gripe with legendaries right now is that they don’t really require you to be good at the game, just to have a lot of time. My friends and I joke a lot about if they added a legendary for combining the 4 weapon colors you can get from SAB tribulation, it would be the more prestigious legendary in the game; you would know what that person had to do to acquire that weapon, and it wasn’t easy.
Adding specific challenges for specific legendaries in the future will give legendaries that wow factor that they’ve lost; especially if these challenges are rock hard, like they should be.
I also think that having legendaries be sellable on the trading post is a mistake; it’ll be an even larger one if specific difficult challenges are added. Part of the pride in having a legendary, or any difficult to obtain item is the limited ways you can obtain it. I personally feel legendaries should be representative of something other than ‘time’.
3. Lore and More Specific Themes
The current legendaries are very cool, however they would be even cooler with a healthy dose of lore behind their origins, what they are, and being themed after more specific things. ‘Fire’ ‘Ice’ ‘Space’ are all cool themes, but a bit generic really. Legendaries like ‘Moot’ ‘Minstrel’ ‘Frenzy’ and ‘Flameseeker Prophecies’ are much more interesting in this regard. The lore and theming can be further supported by the challenges mentioned earlier.
While we’re on lore, more lore IN GAME would be much appreciated. having the majority of lore either external from the game or fragmented is a bit frustrating. A lore journal and bestiary would be welcome additions.
Don’t take this too critically. I just wanted to throw my own ideas out there.