Next expac: a new campaign?

Next expac: a new campaign?

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Posted by: Alex Shatter.7956

Alex Shatter.7956

I liked the expansion packs in GW1 because they let you really focus on a whole different story… a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest. Does anyone have any thoughts on this? I’d like to see something similar to nightfall where the focus is intense story telling

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Posted by: Zelanard.5806

Zelanard.5806

I liked the expansion packs in GW1 because they let you really focus on a whole different story… a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest. Does anyone have any thoughts on this? I’d like to see something similar to nightfall where the focus is intense story telling

HoT was never meant to be for new players. Why would High level endgame content, be welcoming to new players?

I would like that too. I’d love to have both Cantha and Elona back.
However, GW2 is not the same kind of game as GW1. It’s not possible to do it in the same way unless they double their team size with each standalone game release…

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I’m not dead sure what you’re asking for.

The part " a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest." Are you asking for the game to have everyone make new characters and level to max in order to do the expansion so that new people won’t be left out? Cuz that’s not really fair to the vets. The new people now have a level 80 boost to use or not as they wish. That’s a better solution than forcing everyone to select a new main and relevel.

As to the story. The game is not really set up to go off in a completely new story lines since they are in the middle of a story right now with the dragons and the effect of unbound magic on the world. However expanding on old story lines during this would be a way to bring in new/old material as they go along.

Be careful what you ask for
ANet may give it to you.

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Posted by: Zelanard.5806

Zelanard.5806

I’m not dead sure what you’re asking for.

The part " a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest." Are you asking for the game to have everyone make new characters and level to max in order to do the expansion so that new people won’t be left out? Cuz that’s not really fair to the vets. The new people now have a level 80 boost to use or not as they wish. That’s a better solution than forcing everyone to select a new main and relevel.

As to the story. The game is not really set up to go off in a completely new story lines since they are in the middle of a story right now with the dragons and the effect of unbound magic on the world. However expanding on old story lines during this would be a way to bring in new/old material as they go along.

In gw1, there were three complete stand alone games. Prophesies, Factions and Nightfall. You did not need the one to play the other. They each had their own separate story that played out on their own continents.
Players from other continents came into the games story midway (past the low level stuff) and took part in the story on equal terms with everyone else. They did not need to start all over to take part in the new story.
I believe this is what he is asking for?

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Posted by: Kirschsahne.2081

Kirschsahne.2081

I’m not dead sure what you’re asking for.

The part " a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest." Are you asking for the game to have everyone make new characters and level to max in order to do the expansion so that new people won’t be left out? Cuz that’s not really fair to the vets. The new people now have a level 80 boost to use or not as they wish. That’s a better solution than forcing everyone to select a new main and relevel.

As to the story. The game is not really set up to go off in a completely new story lines since they are in the middle of a story right now with the dragons and the effect of unbound magic on the world. However expanding on old story lines during this would be a way to bring in new/old material as they go along.

What’s wrong with you ?

The Op asked for a complete separated story line on another continent
like in GW1.
What has that to do with deleting characters ????
In GW1 you could jump from continent to continent without deleting characters.
I strongly advice you play stuff first before annoying the OP

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

I’m not dead sure what you’re asking for.

The part " a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest." Are you asking for the game to have everyone make new characters and level to max in order to do the expansion so that new people won’t be left out? Cuz that’s not really fair to the vets. The new people now have a level 80 boost to use or not as they wish. That’s a better solution than forcing everyone to select a new main and relevel.

As to the story. The game is not really set up to go off in a completely new story lines since they are in the middle of a story right now with the dragons and the effect of unbound magic on the world. However expanding on old story lines during this would be a way to bring in new/old material as they go along.

What’s wrong with you ?

The Op asked for a complete separated story line on another continent
like in GW1.
What has that to do with deleting characters ????
In GW1 you could jump from continent to continent without deleting characters.
I strongly advice you play stuff first before annoying the OP

You managed to completely misunderstand what I wrote.

1) I didn’t say anything about deleting characters. I talked about making a new character and leveling it from the beginning in order to do the new expansion (for reasons given below).

2) the other part was the OP saying it’s not fair that new players where he said, “a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest.

So what is he saying here? He is saying it wasn’t welcoming because the content was level 80 and they are new and low level. So, what would have to be done to make it welcoming?

Well, if it’s a mix where vets are level 80 and new people are beginning then it’s back to where the OP says it’s not welcoming to new players, since the level 80 people will be off doing level 80 content while the new people are still in the starter zones, just like the HoT is now with new characters.

So to make it welcoming (according to what he is saying) it would require either making everyone start over and relevel to max all together or making the new player level 80, whether he is ready or not.

The OP wasn’t clear about what exactly he was asking for in respect to leveling and being fair to new people so I was asking for a clarification.

Now, I hope that’s clear enough for you.

Be careful what you ask for
ANet may give it to you.

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Posted by: Standen.3479

Standen.3479

This just isn’t possible with GW2. The whole game even before release was to be centred on the elder dragons. Also, from my experience, the old expansion model would kill off old zones as everyone went to the new continent. GW2 has done a far better job at keeping old content relevant and populated imo.

GW2 and its continuing storyline has far more potential and allows them to really flesh out the lore. This latest living story has to some of the best lore and story telling I’ve ever seen from Anet (been addicted since prophecies). The last part of the living story was incredible and that’s without mentioning the genius of adding the sad anomalys around the world with no explanation at all. Definitely makes me more excited for the next chapter, lore wise, than any expansion to date.

P.S. Everyone knows Factions was the best expansion.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

There’s some confusion about how GW1 worked versus GW2, both mechanics and lore.

In GW1 Factions and Nightfall (the “campaigns”, in contrast to EotN, which was labeled as an expansion), you could choose to begin as a new character in the starter zone (and got extra slots to do so, depending on when/how you purchased). You could also choose to bring into the story an existing, original game character. Thus, the early instances/missions were friendly to newbies.

For lore, the game handled it by staging the older campaigns in the ‘past’ for characters from the newer ones.

PvP and GvG was accessible to everyone; PvE was limited to the maps from your campaign.


In effect, the OP is asking for ANet to forgo an expansion (which includes the core game) and create a new set of maps that offer a completely new personal story. Owners of “Campaign” that don’t own the core game/HoT would start in the new starter zone and have no access to Core or HoT zones.

Those who owned HoT + “Campaign” could start new characters anywhere and migrate them back & forth via waypoints.


I like the idea from a player standpoint. I liked the fact that (ahem) Factions didn’t require playing Prophecies and that it was up to me.

However, from a business standpoint, it’s a poor choice for an MMO, particularly for GW2, which is at some sort of a crossroads in its evolution. ANet is already struggling to deliver quality content that appeals to the various kinds of players attracted to GW2 at launch. Anything that divides players is going to make their job harder, not easier.

Expansions give everyone the opportunity to start with common ground, get help from veterans in common areas, and grow into the newer zones. Expansions also mean that ANet can focus on extending the game for veterans, since it already offers an amazing game for new players — the core areas alone still offer plenty of things to do long before folks reach L80.

Plus, it costs more to create a stand-alone game. (See the existing threads about adding a new race.)

In short, despite the appeal of the idea, it’s unlikely to happen.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Astralporing.1957

Astralporing.1957

I liked the expansion packs in GW1 because they let you really focus on a whole different story… a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest. Does anyone have any thoughts on this? I’d like to see something similar to nightfall where the focus is intense story telling

HoT was never meant to be for new players. Why would High level endgame content, be welcoming to new players?

Exactly. That was HoT’s failure.

I would like that too. I’d love to have both Cantha and Elona back.
However, GW2 is not the same kind of game as GW1. It’s not possible to do it in the same way unless they double their team size with each standalone game release…

They don’t need to do it the same way as gw1 campaigns (as a mergable standalone). Having a branching out expansion that is not centered on hardcore minority is still an option.

Actions, not words.
Remember, remember, 15th of November

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Posted by: AliamRationem.5172

AliamRationem.5172

I liked the expansion packs in GW1 because they let you really focus on a whole different story… a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest. Does anyone have any thoughts on this? I’d like to see something similar to nightfall where the focus is intense story telling

I signed on to this game after HoT. I’m not a huge storyline buff, so maybe it wasn’t a big deal to me. I had more fun exploring the HoT maps than playing through the storyline (typical for me). So having to go out into the jungle was the fun part for me.

Then again, I never played GW1 and I don’t know what “Nightfall” is all about. Maybe I would like it? I really liked the WotLK WoW xpac, for instance. As WoW goes, that was a very story-centric expansion. But that’s sort of a different animal as they don’t have a “storyline” as we know it.

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Posted by: Randulf.7614

Randulf.7614

I liked the expansion packs in GW1 because they let you really focus on a whole different story… a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest. Does anyone have any thoughts on this? I’d like to see something similar to nightfall where the focus is intense story telling

I signed on to this game after HoT. I’m not a huge storyline buff, so maybe it wasn’t a big deal to me. I had more fun exploring the HoT maps than playing through the storyline (typical for me). So having to go out into the jungle was the fun part for me.

Then again, I never played GW1 and I don’t know what “Nightfall” is all about. Maybe I would like it? I really liked the WotLK WoW xpac, for instance. As WoW goes, that was a very story-centric expansion. But that’s sort of a different animal as they don’t have a “storyline” as we know it.

Expansions in GW1 were set on different continents (except Eye of the North) and had complete stories from start to finish. They retconned in a thread to link them all together, but essentially they were distinct stand alone stories.

Personally I prefer that complete package, but GW2 is not set up for that method of storytelling. This Living World concept was part of the development plan for GW2 and it was meant to be an evolving story rather than fixed stories like GW1.

They have stated they have the backbone of the story arc for GW2 already plotted, so any chance of stand alone campaigns can be forgotten about.

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Posted by: Zelanard.5806

Zelanard.5806

I liked the expansion packs in GW1 because they let you really focus on a whole different story… a lot of the criticism of HoT was that it wasn’t welcoming for new players in the slightest. Does anyone have any thoughts on this? I’d like to see something similar to nightfall where the focus is intense story telling

HoT was never meant to be for new players. Why would High level endgame content, be welcoming to new players?

Exactly. That was HoT’s failure.

I would like that too. I’d love to have both Cantha and Elona back.
However, GW2 is not the same kind of game as GW1. It’s not possible to do it in the same way unless they double their team size with each standalone game release…

They don’t need to do it the same way as gw1 campaigns (as a mergable standalone). Having a branching out expansion that is not centered on hardcore minority is still an option.

You’re allowed to want a low level only kinda game… But most of the player base wanted high level endgame content, which, HoT was designed to give them. I Fail to see any kind of mistake in that. If anyone is mistaken, it is the players who think they can go straight from noob to endgame, and then complain that they get their butts wooped. o.O

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Posted by: Astralporing.1957

Astralporing.1957

You’re allowed to want a low level only kinda game…

There’s a massive difference between low-level only and not concentrating only on hardcore minority. Game expac (especially the first one) should be aimed to give something to the majority of the players. You could create specialized dlc’s that are aimed at some small subgroup of the players, but that’s usually only done in addition to, not instead of the content to majority.

But most of the player base wanted high level endgame content, which, HoT was designed to give them.

I’m pretty sure that you are wrong. A loud group of players on forum and reddid did want that, but they weren’t really a majority even there (where the hardcore players are generally overrepresented). No, what most players wanted was new and interesting content to play in. Not necessarily high level endgame or challenging one. If you noticed general reaction to HoT (and the reason why april patch happened), you’d see that a majority of players didn’t in fact want for things to get harder.

If anyone is mistaken, it is the players who think they can go straight from noob to endgame, and then complain that they get their butts wooped. o.O

If anyone is mistaken it is the developers who think they can give content aimed at a small minority and use it to retain players that are outside that minority.

Actions, not words.
Remember, remember, 15th of November

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Posted by: Gehenna.3625

Gehenna.3625

You’re allowed to want a low level only kinda game… But most of the player base wanted high level endgame content, which, HoT was designed to give them. I Fail to see any kind of mistake in that. If anyone is mistaken, it is the players who think they can go straight from noob to endgame, and then complain that they get their butts wooped. o.O

In an MMO you have a constant flux of new players beginning and existing players leaving the game. The key is of course to have more new players incoming than going out. Expansions are key in giving the population a boost but if you bring out a lot of new stuff and new players come in and have to play for weeks or months before they even get to HoT, it doesn’t really do well as an expansion. The problem is simply that Anet wasn’t making an expansion just for the existing players but also to bring back older players and new ones alike.

Of course the way they handled the season 2 thing doesn’t help because you realise that after buying the game you have to pay separate for the story between the core game and HoT and of course for new players it probably didn’t work very well cause HoT isn’t for jumping in fresh. Existing players of course got bored quickly.

I think HoT is pretty good but I don’t think it was capable of doing what it needed to do.

It’s a game forum. The truth is not to be found here.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

One part that definitely wasn’t welcoming for new players is how ANet handled Mastery points. Not only the ones in the new zones but most especially the old points you get from playing in vanilla.

Many veteran players logged on the day of the expansion with enough mastery points to fill out the Tyrian Masteries. All they needed was the XP. New players and players that didn’t do everything back then had to find all those points to do. So while some were breezing through the Tyrian Masteries, needing only XP, others were slowly getting them point by point and then still needing the XP. Granted the first group did the work beforehand, up to years before. However it ended up with one group having easy Tyrian Masteries on expansion day and the other group having it difficult, which made it discouraging to those without.

And the variance…. One point you only need to open a chest or commune. Another point you need to spend a few hundred gold. A third point might require doing a JP so difficult that many people get a Mesmer to port them. Unlike Hero points which are more consistent in how you get them, mastery points are all over the chart in difficulty.

I don’t know. Maybe they shouldn’t have given points for doing old content from the start of the game and made the points region restricted. Maybe they should have made the Masteries without points and gated them by leveling only, to make it a level field.

Be careful what you ask for
ANet may give it to you.