Next patch is totally PvP focused, right?
I feel like more random buff here and nerf that then some big thought process…especially in matter in pvp.
Kawaleria (KW)
There was hardly any thought behind this.
There would have been really thought behind this patch, if anet would stop being so incredibly scared about touching any other combat system mechanics, other than Skills and Traits
That would have been then a truly amazing balance patch full of thoughts behind of the changes with the real intention of bringing this game further, instead of just powercreeping 8 of 9 classes more through Skill/trait Number Changes making just only alot of skills recharge faster, makign alot of skills deal just sraight only like 17-100% more damage, than before!! (ROFL, seriously?!), fixing some bugs as usually and making some changes, that devalue Elite Specializations and improve slightly Condition Removal in the game by changing Light Field Effects and increasign here n there the ampont of removed Conditions with the biggest changed on Thieves Signet of Agility being boosted from 1 to 3 removed Conditions
Thats basically the whole patch in a nutshell. Candys given aways as if its carnival today (in fact in Germany/Cologne we have it soon lol – our/my 5th season, where people run everywhere in various costumes of all kinds around and scream out of their full lungs again KAMELLLE! and KÖLLLE ALAAAF it rains candy in huge masses)