Q:
Nice Character Skin? Shader/Postprocess/Tone
A:
That glossy effect is due to having shaders on high. In some cases it gives texture more detail and gives a more realistic lighting effect. Sometimes, though, the lighting can be somewhat excessive and unrealistic making some armors kind of yucky (eg Many sylvari cultural armors – leaves shouldn’t be that shiny/glossy looking)
How can I achieve that ? I tried setting Shader to High, but still not attaining that.
My ingame char. Is she too pale ?
http://gyazo.com/fe9c77e430feb2b882f5765db36a5a0a.png
(edited by Pyrasia.9281)
Actually, I think I just got it.
http://gyazo.com/e5b37c0d2a83a5bfba783f9b208b40a6.png
Shader on High. Postprocess Off.
Installed SweetFX ENB.
Voila. Thanks Justin You pointed me in the right direction.
The issue I have with “High” shader settings is my God can it cause some brain damaging reflections.
My Guardian’s Aegis triggering on High shaders made me think my retina had been scaled out of my eyeballs.
But anyway, with my Shaders set to “High”, I get a look that’s pretty darn close to those renders…
My ranger.
Magitech helm
Magitech chest
Magitech boots
Magitech pants
Hellfire Gauntlets
CoF shoulders.
Dragonbrand – Level 80 – Human Ranger