Night cycle is too short

Night cycle is too short

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Posted by: Blackmoon.6837

Blackmoon.6837

From GW2 wiki:
“The game uses a 2-hour day–night cycle: day lasts for 70 minutes, night for 40 minutes, with dawn and dusk taking 5 minutes each. "

I know it’s fantasy, so it doesn’t have to cater to reality’s (about even) day/night cycles. Yet the disparity doesn’t feel right. Is it possible to bump up night without ruining the game engine? Or is it too much work, considering that events being on times etc?

On another note, how about making nights a little darker? It seems like the moon is always there to reflect light – driving the excuse to bump up the brightness.

Just a little more realism would be nice. Perhaps I’m just playing too much Skyrim and holding GW2 to an excessively high a standard. =P

Night cycle is too short

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Posted by: Zackie.8923

Zackie.8923

yes, we should make night darker, like the fractal forest

Night cycle is too short

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Posted by: DeceiverX.8361

DeceiverX.8361

Gloominess can be rather lame for an MMO environment. And depending on climate, the time ratio is fairly accurate.

Darker nights might leave some people with vision issues. It’s probably just a way to keep everything visible for peoples’ differences in display brightness and just being able to showcase the world.

I was expecting this thread to be about Sigil of Night, honestly,

Night cycle is too short

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Posted by: SirWarriant.2319

SirWarriant.2319

I don’t think they should make it a universal darker night time due to how many people might have issues but I would love a client side toggle that would make them darker. It’s a shame that so few places actual require torches to see because the dynamic lighting looks pretty good with them. Running through the woods when it was dark with a torch casting shadows everywhere would be awesome.

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