Nightmare Fractal Challenge Mode

Nightmare Fractal Challenge Mode

in Guild Wars 2 Discussion

Posted by: BumbleBee.8456

BumbleBee.8456

I don’t know about anyone else but I am really enjoying the Nightmare Challenge Mode.
It reminds me of when Hard Mode in Guild Wars 1 was introduced.
I would really love to see a challenge mode for every tier and every level in that tier.

Here is a snippet of maddoctors post regarding what we dealt with in GW1 and might add some interesting game play to GW2:

The hardest part in GW1 were the mobs before the boss, in almost all the dungeons. Reaching the end boss was the hard part, not the actual boss fights, and in trash mob fights there were far more important to deal with than damage (good pulls, focus fire on healers etc)
The fights in GW1 didn’t last 5+ minutes because mobs (not only bosses) weren’t damage sponges, instead they had proper builds and healing capabilities. A lot of the bosses (and the trash mobs) had healing/defensive capabilities.

So what does everyone think, firstly, on adding a challenge mode for each level, and secondly, add some of the above game play to GW2? (how I would love to see trash mobs with proper builds).

Nightmare Fractal Challenge Mode

in Guild Wars 2 Discussion

Posted by: Sister Saxifrage.7361

Sister Saxifrage.7361

We sort of have that in HoT. The Mordrem mobs have differing specialties that can synergize to devastating effect. It’s always fun running Dragon’s Stand and seeing the way players pile onto the Snipers without needing to be told, like, “eff this guy in particular” because each and every one of us has had their face wrecked by a KD on top of the Line of Hurting.