No "10 to X ppl" Features

No "10 to X ppl" Features

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Posted by: Spartacus.9743

Spartacus.9743

On gw we have solo istances, dungeon istances (5 ppl), and big world event (50+ ppl)..
There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter, and i think it’s time for Anet to start working on istances like dungeons where 10-15-20-25 ppl is needed to be completed…
Thats all

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Posted by: Valento.9852

Valento.9852

Oh, you mean like raid? Sounds fun.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: PattyCakeChamp.5268

PattyCakeChamp.5268

Oh, you mean like raid? Sounds fun.

It truly does sound fun. Like when UW/FoW or SF opened in gw 1, or Urgoz/Deep was introduced in Factions. I’ll go ahead and say DoA also (I was pretty against the shadow form meta after a few months though). GW2 really needs an elite pve area that guilds/larger groups of friends can tackle, or “raid”. The early days of SF release when we had a blast going at it for hours at a time, some of my fondest memories.

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Posted by: Valento.9852

Valento.9852

Oh, you mean like raid? Sounds fun.

It truly does sound fun. Like when UW/FoW or SF opened in gw 1, or Urgoz/Deep was introduced in Factions. I’ll go ahead and say DoA also (I was pretty against the shadow form meta after a few months though). GW2 really needs an elite pve area that guilds/larger groups of friends can tackle, or “raid”. The early days of SF release when we had a blast going at it for hours at a time, some of my fondest memories.

I’m not building fond memories here except from the release, where is ANet leading their game… :/

Attempts at ele specs:
Shaman
Conjurer

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Posted by: GoldenTruth.2853

GoldenTruth.2853

There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter

Guild Missions?

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Valento.9852

Valento.9852

There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter

Guild Missions?

BWAHAHAHAHAH nice one.

Attempts at ele specs:
Shaman
Conjurer

No "10 to X ppl" Features

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Posted by: GoldenTruth.2853

GoldenTruth.2853

There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter

Guild Missions?

BWAHAHAHAHAH nice one.

He said there’s no content for guilds with a large number of people. Stating that guilds can’t play together since they always need to split up. However, guild missions allow everyone in the guild to work together without splitting. They aren’t super difficult, but they still require far more coordination than the majority of dynamic events/world events and even some dungeons (and the OP never said they needed to be extremely difficult).

His, and I assume your suggestion, would still split large guilds up.

Alara Vesmir – Guardian
Tyr Sylvison – Warrior
Illyiah – Revenant

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Posted by: Valento.9852

Valento.9852

There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter

Guild Missions?

BWAHAHAHAHAH nice one.

He said there’s no content for guilds with a large number of people. Stating that guilds can’t play together since they always need to split up. However, guild missions allow everyone in the guild to work together without splitting. They aren’t super difficult, but they still require far more coordination than the majority of dynamic events/world events and even some dungeons (and the OP never said they needed to be extremely difficult).

His, and I assume your suggestion, would still split large guilds up.

I find GMs too much “meh”, ArenaNet only knows how to create “epic” things visual-wise (see dragons, champions, huge thingies all over). But the epicness should be about the lore, the one challenge that makes you scream after finishing, even Tequatl didn’t stand up to the hype and it’s been beaten to death.

See, I’m not saying the art is poor or we should not value the looks of the game, but that SHOULDN’T be all there is to make stuff epic… and I believe that deep inside you agree.

Attempts at ele specs:
Shaman
Conjurer