No "10 to X ppl" Features
Oh, you mean like raid? Sounds fun.
It truly does sound fun. Like when UW/FoW or SF opened in gw 1, or Urgoz/Deep was introduced in Factions. I’ll go ahead and say DoA also (I was pretty against the shadow form meta after a few months though). GW2 really needs an elite pve area that guilds/larger groups of friends can tackle, or “raid”. The early days of SF release when we had a blast going at it for hours at a time, some of my fondest memories.
Oh, you mean like raid? Sounds fun.
It truly does sound fun. Like when UW/FoW or SF opened in gw 1, or Urgoz/Deep was introduced in Factions. I’ll go ahead and say DoA also (I was pretty against the shadow form meta after a few months though). GW2 really needs an elite pve area that guilds/larger groups of friends can tackle, or “raid”. The early days of SF release when we had a blast going at it for hours at a time, some of my fondest memories.
I’m not building fond memories here except from the release, where is ANet leading their game… :/
There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter
Guild Missions?
Tyr Sylvison – Warrior
Illyiah – Revenant
There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter
Guild Missions?
BWAHAHAHAHAH nice one.
There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter
Guild Missions?
BWAHAHAHAHAH nice one.
He said there’s no content for guilds with a large number of people. Stating that guilds can’t play together since they always need to split up. However, guild missions allow everyone in the guild to work together without splitting. They aren’t super difficult, but they still require far more coordination than the majority of dynamic events/world events and even some dungeons (and the OP never said they needed to be extremely difficult).
His, and I assume your suggestion, would still split large guilds up.
Tyr Sylvison – Warrior
Illyiah – Revenant
There’s an empty space between dungeon and world events, that needs to be filled up.. Guilds with great numbers of ppl can’t play all togeter, needs always to split for making some activities all togeter
Guild Missions?
BWAHAHAHAHAH nice one.
He said there’s no content for guilds with a large number of people. Stating that guilds can’t play together since they always need to split up. However, guild missions allow everyone in the guild to work together without splitting. They aren’t super difficult, but they still require far more coordination than the majority of dynamic events/world events and even some dungeons (and the OP never said they needed to be extremely difficult).
His, and I assume your suggestion, would still split large guilds up.
I find GMs too much “meh”, ArenaNet only knows how to create “epic” things visual-wise (see dragons, champions, huge thingies all over). But the epicness should be about the lore, the one challenge that makes you scream after finishing, even Tequatl didn’t stand up to the hype and it’s been beaten to death.
See, I’m not saying the art is poor or we should not value the looks of the game, but that SHOULDN’T be all there is to make stuff epic… and I believe that deep inside you agree.