No Field No Finisher?
Well, Necromancer has no combo fields on axe, daggers, scepter, focus or warhorn. So, I guess that would be a profession with even more weapon sets without combo fields.
Some professions have lots of fields and finishers on their weapons, some have only finishers. I’m not sure..maybe some only have fields. It is what it is.
(edited by Inculpatus cedo.9234)
A guardian complaining the lack of combo………
As a necro, I wanna cry…..
Well, Necromancer has no combo fields on axe, daggers, scepter, focus or warhorn. So, I guess that would be a profession with even more weapon sets without combo fields.
Some professions have lots of fields and finishers on their weapons, some have only finishers. I’m not sure..maybe some only have fields. It is what it is.
Wow, me who thought Guardians were in a bad shape with no fields no finishers.
So Necromancers have no fields no finishers on any of those 5 weapons, and nothing in Death Shroud either. So Necromancers could possibly never combo?
At least Necros seem to have some Finishers in Utility, unlike Guardians.
Compare guard to necro.
http://wiki.guildwars2.com/wiki/Table_of_guardian_combo_skills
http://wiki.guildwars2.com/wiki/Table_of_necromancer_combo_skills
Notice how they are all on staff or uw weapons for necro. Guard really doesnt need more fields/finishers.
At least Necros seem to have some Finishers in Utility, unlike Guardians.
The finishers necro has on utility are all minions. Which are pretty terrible for pve and a very niche build anywhere. So necro and combos are bad across the board, apart from supplying dark fields.
(edited by spoj.9672)
Well, totally, Guardians have 23 fields/finishers and Necromancers have 20. So, not so very far apart. But, Necromancers certainly have more weapons with none.
Well, totally, Guardians have 23 fields/finishers and Necromancers have 20. So, not so very far apart. But, Necromancers certainly have more weapons with none.
70% of those 20 are in utilities. 50% are on minion. So you can have a maximum 3 there but it’s very possible you have 0 depend on what build you use.
20% are on underwater weapon. Great……
10% on staff that is unreliable for combo.
Every weapon, for every class, should have either a field, a finisher or both depending on the circumtances (does it makes sense, is the weapon 1h or 2h etc)
Get the weapons all set, then work on revamping the combo’s alltogether.
Some combo’s should be more powerful than they are.
The fields need to be better distinguished from one another especially when overlapping. – Example, the field that my attack will use should be ‘on top’ and completely distinguishable from the ones that are in the same place but won’t be triggered.
There needs to be some sort of tutorial quest on what they are and how to use them. I run into far too many people that have no idea what effects can be generated off of a combo or even how to trigger them.
All in all the combo system needs some tweaks.
Every weapon, for every class, should have either a field, a finisher or both depending on the circumtances (does it makes sense, is the weapon 1h or 2h etc)
I disagree. Combo fields and finishers add a layer of complexity in making your build, and shouldn’t be handed to every build freely. A player has to decide how they want to get combos or if they’re even going to use combos, weighing the advantages and disadvantages of each choice.
Plus… the sheer amount of combos going off if everybody was laying fields and finishers would be ridiculous, and make thoughtful use of combos obsolete. They would just be thoughtlessly spammed for just being off cooldown, and connect anyways. Not to mention classes that do rely on and utilize combos as core of their utility, like elementalists, would get more overshadowed by classes that rely on them less, such as necromancers and guardians.
If you want combos, make the appropriate build decisions to gain access to them.
On the point about making combo tutorials… that I definitely agree on. Or just make it part of the daily regularly so people will try to figure it out to complete that.
If I remember correctly, they were once part of Dailies. Good times…lol.
Edit: Ah, yes, it was only on dailies for one or two days, before it was removed.
http://wiki.guildwars2.com/index.php?title=Daily&oldid=503634
(edited by Inculpatus cedo.9234)
Every weapon, for every class, should have either a field, a finisher or both depending on the circumtances (does it makes sense, is the weapon 1h or 2h etc)
I disagree. Combo fields and finishers add a layer of complexity in making your build, and shouldn’t be handed to every build freely. A player has to decide how they want to get combos or if they’re even going to use combos, weighing the advantages and disadvantages of each choice.
Good point here. But by not having combo fields availalbe it automatically makes certain weapon choices inferior. Something needs to be done. Perhaps tweaking the weapons without access to fields / finishers in some other way (increase cleave / aoe / range / damage / conditions / etc)? It’s all part of balancing the weapons. Weapons that use the combo system shouldn’t be the default choice. There should be some sort of trade off.
Plus… the sheer amount of combos going off if everybody was laying fields and finishers would be ridiculous, and make thoughtful use of combos obsolete. They would just be thoughtlessly spammed for just being off cooldown, and connect anyways. Not to mention classes that do rely on and utilize combos as core of their utility, like elementalists, would get more overshadowed by classes that rely on them less, such as necromancers and guardians.
Everything is thoughtlessly spammed as it stands now. If the combos had a greater effect it would make sense to use them at specific times instead of spamming them. However that may be a bit too much to ask for in an open world zerg fest or pug.
If you want combos, make the appropriate build decisions to gain access to them.
On the point about making combo tutorials… that I definitely agree on. Or just make it part of the daily regularly so people will try to figure it out to complete that.
These two go hand in hand. If more people understood the combo system and what could be gained or utilized more people might actively choose weapons / utilities to lay down fields and actually have the ability to finish in them.
I would still like something in the area of making overlapping fields easier to discern which field will be used.
(edited by XarOneZeroNine.2374)
Yeah I started playing my Guardian a lot using Scepter/Torch and Staff. Considering my Thief is my main and the master of Combos it was sad having 0. XD
Although Sword on Thief also has 0 combos unless you want to count offhand