No, I am not okay with this.

No, I am not okay with this.

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I support offering diverse content so that more demographics get what they want to some degree. Given conflicting desires, I believe that’s the best that anyone can expect if they are realistic. MMO’s make money via small monetary transactions spread across a large (and usually diverse) player-base, so developers are best served if they keep more players happy for longer.

That said, hard PvE content tends not to remain hard. Sometimes it doesn’t stay challenging for very long at all. Sometimes it does. Mostly, what we’ve seen in GW2 is the former. Dungeons were supposed to be GW2’s hard PvE content. At launch, they were hard, except there were too many bosses that were nothing but HP bags with 3 moves who stood in one place and repeated their actions. Dungeons are no longer perceived as hard. Some of that is the result of nerfs (planned or not). The rest owes to the practice effect.

Reward-bearing content measures its longevity based on how long it takes to get the rewards, with an end-point set by player patience. This content could be aimed at the above average, high and very high range of skill. It could also be aimed at average, or below average. Given the amount of players I see downed in normal content, I’d venture that as easy as GW2 is perceived to be by some players, most content is not aimed at the low/very low ranges. The thing is, the lower they set the bar for reward-bearing content, the greater the return per development dollar spent in terms of retention.

Add to all of that ANet’s fixation on large-scale content in anyone-welcome instances, and that is why, I think, GW2 does not offer a lot to those in the above average, high and very high ranges of player skill.

No, I am not okay with this.

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Posted by: Eponet.4829

Eponet.4829

Why? Because it allows you to have something to work towards and be proud of.
Think about this for a second : There is no prestige armor set in GW2 at the moment. Nothing – nada.
No armor set says anything about you other than “i had some money so I got this set”.

Doesn’t Glorious Hero’s armor require that you win a tournament to acquire?
Basic Glorious can only be acquired through PVP tracks, which you can’t boost with money.
Dungeon armor sets are account bound on acquire, and so can only be acquired through completing dungeons or PVP tracks.

No, I am not okay with this.

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Posted by: maddoctor.2738

maddoctor.2738

Why? Because it allows you to have something to work towards and be proud of.
Think about this for a second : There is no prestige armor set in GW2 at the moment. Nothing – nada.
No armor set says anything about you other than “i had some money so I got this set”.

Doesn’t Glorious Hero’s armor require that you win a tournament to acquire?
Basic Glorious can only be acquired through PVP tracks, which you can’t boost with money.
Dungeon armor sets are account bound on acquire, and so can only be acquired through completing dungeons or PVP tracks.

Glorious Hero’s armor yes it’s a real prestige armor, maybe the only real prestige armor in the game.

You can get the basic glorious and the dungeon sets by playing on the farm arenas (why do these still exist is beyond me) so a player that has absolutely no experience in PVP can have them. And about dungeon paths, since you can run the easiest/fastest paths to get the armor you want, that’s not anything hard either. For example, a player might have full Arah armor without ever running Arah P4, which is pathetic.

No, I am not okay with this.

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Posted by: Mr Ko Killer.7206

Mr Ko Killer.7206

I agree though, it’s become a casual’s paradise and has been for a very long time, which ultimately leads to many people coming and going at the same time. Dungeons to me are nothing more than just time wasters used to farm money, I used to be a big PvE person, but have since changed to WvW with focus on GvG..because let’s face it, at this point, the only challenging things about this game are player created challenges.

Also, easy grinds can’t really be considered “challenges”, so dungeon armor, nor glorious armor really count as prestigious armor, because you can basically suck really bad at PvP, or PvE for that matter, and still fill your reward track progress pretty easily just by playing PvP all week or farm dungeon tokens all day by playing the easy paths and avoiding the harder paths.

Only a couple things i would have ever considered prestigious in this game is the Liadri minipet before the rerelease…because the Liadri fight was actually challenging before rerelease. The other is SAB tribulation mode skins, particularly W2 Yellow skins (while you could just cheat and use a video guide, it still wasn’t easy and I don’t consider it a grind like the dungeon skins because there is no being team carried to get them, you have to be able to actually do it yourself….)…..which who knows how easy that will be upon rerelease.

Jade Quarry’s TrollMaster General| Generation Of Legends [EviL] Leader

(edited by Mr Ko Killer.7206)

No, I am not okay with this.

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Posted by: Harper.4173

Harper.4173

Why? Because it allows you to have something to work towards and be proud of.
Think about this for a second : There is no prestige armor set in GW2 at the moment. Nothing – nada.
No armor set says anything about you other than “i had some money so I got this set”.

Doesn’t Glorious Hero’s armor require that you win a tournament to acquire?
Basic Glorious can only be acquired through PVP tracks, which you can’t boost with money.
Dungeon armor sets are account bound on acquire, and so can only be acquired through completing dungeons or PVP tracks.

Basic Glorious armor you can get by just repeating your PvP dailies on the daily-oriented server for long enough. You’ll finish the track 6 times and you’re done.
Glorious Hero armor – sure – that works for tournaments. Still – very few people PvP. And even then – one set for PvP and none for PvE whatsoever. And even so – isn’t 1 set out of all of them a bit too little?

Also dungeon sets you can get by daily pvp – again implying zero effort – but if you want to roll it into money you can do that.
Want that hard to get Arah armor? Get yourself some gold with your gems and buy spots that people are selling. You’d be surprised how often it happens.

I stand corrected – the only sets you can’t get with money are PvP related – but considering it’s just 1 set (the other being a reskin of the same one) I don’t really count it.

If here they fall they shall live on when ever you cry “For Ascalon!”

No, I am not okay with this.

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Posted by: xarallei.4279

xarallei.4279

Ok… so your positiong is like: 1. Casuals ditch TT and TEQ couse poor Hardcore/Elites dont have enough thing to brag about (again alienating and exclusive), you really have to check about whats the definition of unfair and somehow prove the casuals point. but lest say is ok, them make instances for it but DEVs shouldnt pretent that a open world event is just for a single audience. 2. it is Anet fault for promoting harassing or insults. why? you may ask couse super inflated egomaniac like elites have that kind of behavior, i dont really know if they’r just really competitive or are compensating for something outside the game. 3-. on this sir your totally right actually we “sily noobs” (read casuals) should just report every single elite ·$/$&·, that insult us on map chat. i hope GW2 dont become another WoW

The funny thing here is, the one being very toxic on a consistent basis is you. I don’t how many posts I’ve seen with you constantly throwing down insults towards “elite” players or anyone who dares to like challenging content.

Nowhere has anyone who likes challenge said the entire game should be turned into something hardcore. Nowhere. Most people recognize that Anet has made a game for various types of players and therefore there will be content for all of them. Seriously, several harder open world fights are not the end of the world. There is still plenty of content for people who just want to farm. I won’t even say for “casuals” because I am a casual player in favor of Anet adding harder content. Hard content is not just for the “elite.” However, this doesn’t mean everything needs to be super hard. Of course not. Why can’t we just have both things.

(edited by xarallei.4279)

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Posted by: Taiyoroku.1028

Taiyoroku.1028

@xarallei, actually your right i ditch Teq and other stuff and still have pretty enjoyment with the game, crafting have become my favorite stuff to do and i need just farming/mining the hell out of my what sertanly is not even hard, making new recipies and all that “shinies”, i really hope that diversity keeps the high bar on GW2. Lest work more on gettin free of toxic comentens and inkittens.

I ask for forgiveness if i ofent someone, and yes please bring more content to players who need it, im now learning other “kinds of gameplay” so if elites are in need of new gear or materials i can sell them to them, really guys CRAFTING IS THA BEST!

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

I think maybe you are misunderstanding. You seem to be talking about gear tiers. I believe most everyone else is talking about combat and bosses just being more engaging. We want gameplay that requires more than just auto-attack. They don’t need to add new gear tiers to accomplish that.

Not specifically, no. Some people also equate “casual” to being able to come and go from the game as we please and not getting punished for doing so. In more traditional MMOs, yes that punishment comes in the form of grinding gear and releveling previously “maxed” characters in order to be able to “play” again.

Yes, the conversation has developed further into more specifics.

And sorry, but it’s difficult not to equate “casual” with “easy mode” because the definition of the word “casual” suggests “easier”.

Bullkitten. The reason people equate “casual” to “we want it easy” is nothing more than a stereotype. This is no different than assuming someone is a thug just because their skin color is black and not white. Stop it.

Yes, some people want that. Hell, I’m not even going to call them “casuals” because I know several who consider themselves “hardcore” that just want kitten handed to them on a platter too. That’s just greed and entitlement. It has nothing to do with “casual” or “hardcore.” Hell, having had this conversation several times prior to this (casual vs hardcore), the “hardcore” crowd has also shown that what they really want is more shinies, not the challenge involved. Shinies, and special snowflakeness.

Yes, we “casuals” don’t want gear gating, and time gating, and all that bullkitten supposedly “hardcore” crap, but that doesn’t mean that we don’t desire a challenge, interesting game play, and something beyond “i swung a sword, i swung a sword again.”

I believe the best course of action is for Anet to dedicate certain resources to please both groups. They can make much of the game accessible to casual play, while adding some hardcore bosses like TT wurm as an option for the hardcore community.

The entire game needs to be accessible to anyone, and it essentially is. However, your level (or your group’s level) of skill should be the determining factor as to whether or not you can actually complete the content you’re trying to tackle…like the Wurm. So, in the general sense I do agree with you.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

No, I am not okay with this.

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Posted by: Draknar.5748

Draknar.5748

Also dungeon sets you can get by daily pvp – again implying zero effort – but if you want to roll it into money you can do that.
Want that hard to get Arah armor? Get yourself some gold with your gems and buy spots that people are selling. You’d be surprised how often it happens.

I posit that getting dungeon armor via PvP requires substantially more effort than actually running the dungeons, it certainly takes much longer, which in my opinion directly relates to more effort.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

No, I am not okay with this.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

Also dungeon sets you can get by daily pvp – again implying zero effort – but if you want to roll it into money you can do that.
Want that hard to get Arah armor? Get yourself some gold with your gems and buy spots that people are selling. You’d be surprised how often it happens.

I posit that getting dungeon armor via PvP requires substantially more effort than actually running the dungeons, it certainly takes much longer, which in my opinion directly relates to more effort.

This is getting slightly off topic,
But it’s known that it’s more effective to get the Dungeon sets through PvP especially for say arah or hotw. Plus there are no daily limits like there are for tokens, so a person doing PvP could complete an entire track in a day getting 5 pieces of dungeon items, while a person running dungeons is pretty much limited to 180-240ish.

That and PvP must be considered a difficulty 0 activity, sure you might get a group that beats you into the group but you still get reward track progress for failure, And you’ll run into groups you can beat without issue, there is no consistency to the difficulty meaning it has to be assumed to be the lowest level of difficulty.

At least in Dungeons everyone is undergoing the exact same trial at the exact same difficulty.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

No, I am not okay with this.

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Posted by: maddoctor.2738

maddoctor.2738

Also dungeon sets you can get by daily pvp – again implying zero effort – but if you want to roll it into money you can do that.
Want that hard to get Arah armor? Get yourself some gold with your gems and buy spots that people are selling. You’d be surprised how often it happens.

I posit that getting dungeon armor via PvP requires substantially more effort than actually running the dungeons, it certainly takes much longer, which in my opinion directly relates to more effort.

Dungeon armor takes more time to get through PvP but weapons takes a LOT less time. In general getting all dungeon skins from PvP takes a fraction of the time needed to get them by doing dungeons and it takes zero effort (farm servers)

This is getting slightly off topic,
But it’s known that it’s more effective to get the Dungeon sets through PvP especially for say arah or hotw. Plus there are no daily limits like there are for tokens, so a person doing PvP could complete an entire track in a day getting 5 pieces of dungeon items, while a person running dungeons is pretty much limited to 180-240ish.

There is a daily limit if you play on hotjoins / custom arenas. But those require zero effort.

No, I am not okay with this.

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Posted by: Draknar.5748

Draknar.5748

Also dungeon sets you can get by daily pvp – again implying zero effort – but if you want to roll it into money you can do that.
Want that hard to get Arah armor? Get yourself some gold with your gems and buy spots that people are selling. You’d be surprised how often it happens.

I posit that getting dungeon armor via PvP requires substantially more effort than actually running the dungeons, it certainly takes much longer, which in my opinion directly relates to more effort.

This is getting slightly off topic,
But it’s known that it’s more effective to get the Dungeon sets through PvP especially for say arah or hotw. Plus there are no daily limits like there are for tokens, so a person doing PvP could complete an entire track in a day getting 5 pieces of dungeon items, while a person running dungeons is pretty much limited to 180-240ish.

That and PvP must be considered a difficulty 0 activity, sure you might get a group that beats you into the group but you still get reward track progress for failure, And you’ll run into groups you can beat without issue, there is no consistency to the difficulty meaning it has to be assumed to be the lowest level of difficulty.

At least in Dungeons everyone is undergoing the exact same trial at the exact same difficulty.

Correct me if I’m wrong, but at the end of the full dungeon track, you only get ONE of the dungeon armor pieces, right? You don’t get the whole set as far I am aware.

Versus running dungeons you can effectively get one piece every day (or every other day for some pieces)playing ~60-90min/day.

I don’t think you can get through the entire dungeon track in 60-90min. (I know you can’t actually)

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

No, I am not okay with this.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

Also dungeon sets you can get by daily pvp – again implying zero effort – but if you want to roll it into money you can do that.
Want that hard to get Arah armor? Get yourself some gold with your gems and buy spots that people are selling. You’d be surprised how often it happens.

I posit that getting dungeon armor via PvP requires substantially more effort than actually running the dungeons, it certainly takes much longer, which in my opinion directly relates to more effort.

This is getting slightly off topic,
But it’s known that it’s more effective to get the Dungeon sets through PvP especially for say arah or hotw. Plus there are no daily limits like there are for tokens, so a person doing PvP could complete an entire track in a day getting 5 pieces of dungeon items, while a person running dungeons is pretty much limited to 180-240ish.

That and PvP must be considered a difficulty 0 activity, sure you might get a group that beats you into the group but you still get reward track progress for failure, And you’ll run into groups you can beat without issue, there is no consistency to the difficulty meaning it has to be assumed to be the lowest level of difficulty.

At least in Dungeons everyone is undergoing the exact same trial at the exact same difficulty.

Correct me if I’m wrong, but at the end of the full dungeon track, you only get ONE of the dungeon armor pieces, right? You don’t get the whole set as far I am aware.

Versus running dungeons you can effectively get one piece every day (or every other day for some pieces)playing ~60-90min/day.

I don’t think you can get through the entire dungeon track in 60-90min. (I know you can’t actually)

I’m not just talking about the armor skins it’s 5 unlocks per track completion.
You get 3 weapon skins (@ 2,4,6) and 1 armor skin (@ 8 ) + 180 or 240 (can’t remember which) tokens per track, which if spent effectively is 3 weapon skins and 2 armor skins per track.

Assuming most expensive skins that’s (390×3 + 330 + 180) = up to 1680 tokens, per track completion .

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

No, I am not okay with this.

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Posted by: Kormeg.2469

Kormeg.2469

I know this thread kinda ran it’s course and a lot of discussion was had, but take a look at this video: https://www.youtube.com/watch?v=PEgazaOtjqY

In it Wooden Potatoes gives an interesting solution to our dilemma here. Basically individual challenge options which give more rewards per challenge added.

An awesome system doesn’t have to be the exact suggestions he made, I doubt he even considers it so, But I think the overall system is a great compromise between what people want. The video itself talks about a lot of what we’ve been discussing too.

What’s funny is that idk if it’s even a compromise since everybody gets what they want in increments added at their own discretion.

(edited by Kormeg.2469)