No Thanks, Dragonball Daily

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: SlackerATC.5934

SlackerATC.5934

5 Dragon ball wins a day, are you serious? I really want to play a luck based pvp game for an hour every day, thanks.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Kruhljak.2705

Kruhljak.2705

Is this all there is? The entire event is functionally defined by a single activity?

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Electro.4173

Electro.4173

Yah, that was my thought too. 5 is pretty excessive for a daily. Even the 2 participation ones is a bit more than it should be (should be just 1, IMO).

But I’ll just do the other 3 Lunar Festival dailies and ignore the 5 wins, since you only need 3 to get the bonus reward.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Seera.5916

Seera.5916

There are 4 options in the Lunar New Year Dailies.

You have to complete 3 of them.

Set off 5 firecrackers in Divinity’s Reach or WvW.
Participate in 2 Dragon Ball rounds
Win Dragon Ball Arena 5 times
Open 6 Lucky Envelopes of any size

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: DBZVelena.5186

DBZVelena.5186

that isn’t the only thing not working. Its hit and miss with all of it.

Proud Medic of the Splinter Warband. PM me to know more.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Kruhljak.2705

Kruhljak.2705

Would’ve been nice if they could’ve come up with a couple other little things to do for the daily (if not just for kicks) for those who don’t like DB-style minigames.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Schwarzseher.9873

Schwarzseher.9873

that isn’t the only thing not working. Its hit and miss with all of it.

A very friendly term to put it. Its almost complete garbage, even worse than BF4 after release. And on top of that you need to win 10 times in a row to get any reward.
Its really hard to enjoy this with those laggs, netcode issues and that almost only luck based game mechanics.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Vukorep.3081

Vukorep.3081

didnt take me much to to finish off my daily, and it got me 1 laurel.

also the event gives:

Dragon ball arena (fun, but no rewards for win/lose)
Dragon ball achievements
Daily event achievement (1 laurel + some envelopes)
Golden envelopes you buy for gold, might contain new back packs
2 new backpacks
some flashy fireworks that give you a short buff
gem store skins
wvw looks a bit different

Im not sure about golden envelopes as i was only able to buy them once ? maybe its a one per day thing?
But from the 16g i invested i got almost 15 back.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Dante.1763

Dante.1763

didnt take me much to to finish off my daily, and it got me 1 laurel.

also the event gives:

Dragon ball arena (fun, but no rewards for win/lose)
Dragon ball achievements
Daily event achievement (1 laurel + some envelopes)
Golden envelopes you buy for gold, might contain new back packs
2 new backpacks
some flashy fireworks that give you a short buff
gem store skins
wvw looks a bit different

Im not sure about golden envelopes as i was only able to buy them once ? maybe its a one per day thing?
But from the 16g i invested i got almost 15 back.

Once per day thing yes, and you can buy another set if you win 10 matches in dragon bash

The pvp community reminds me of what Obi-kittenenobi describes Mos Eisley as from star wars.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Arkinos.7245

Arkinos.7245

The daily is easy, you only need to play 2 matches and you get most (88,88%) of the money back that you invest in envelops.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Krag.6210

Krag.6210

luck based pvp game

Is “luck” for whether you get carried or not?

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Arkinos.7245

Arkinos.7245

luck based pvp game

Is “luck” for whether you get carried or not?

Basically: yes.

Every pvp system without proper matchmaking is luck based.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: TwinFrozr.6214

TwinFrozr.6214

5 Dragon ball wins a day, are you serious? I really want to play a luck based pvp game for an hour every day, thanks.

I also reacted the same way. The entire point of nerfing the previous daily system was to let us have fun instead of grinding, then they come up with this. Forcing people to PvP is never a good thing, and it shouldn’t take long until we have a load of afk’ers in this activity.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

5 Dragon ball wins a day, are you serious? I really want to play a luck based pvp game for an hour every day, thanks.

I also reacted the same way. The entire point of nerfing the previous daily system was to let us have fun instead of grinding, then they come up with this. Forcing people to PvP is never a good thing, and it shouldn’t take long until we have a load of afk’ers in this activity.

Forcing? Last night’s daily could be completed without PvP…

If you mean the festival specific daily. Well now that’s completely optional. If you want to get a laurel and 3 AP, then you simply need to play two rounds of dragonball. If you want that 4th AP, well then you may have to put some effort.

I can tell you, though, that the amount of effort required to get that 1 AP is totally not worth it. Just goof off in Dragonball for 2 rounds, open your 6 envelopes, and light some firecrackers. Should take you no more than 10-12min to do all.

Saying you’re forced to do anything in this game is simply incorrect. You force yourself to do stuff because you want something specific, in this case 1AP….

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

5 Dragon ball wins a day, are you serious? I really want to play a luck based pvp game for an hour every day, thanks.

I also reacted the same way. The entire point of nerfing the previous daily system was to let us have fun instead of grinding, then they come up with this. Forcing people to PvP is never a good thing, and it shouldn’t take long until we have a load of afk’ers in this activity.

You do realize that the entire event is centered around that activity?

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Pockets.3201

Pockets.3201

I wouldn’t find it as bad if the teams were ever balanced. I’m always either struggling with a short handed team or rolling over people with the over populated one.

Hell, my last match last night started with just two people…on the same team. The other person swapped and then dropped out after I killed them twice. At least I was free to farm the power up achievements after that.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Naz.2607

Naz.2607

Would’ve been nice if they could’ve come up with a couple other little things to do for the daily (if not just for kicks) for those who don’t like DB-style minigames.

Naz ©

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Yamsandjams.3267

Yamsandjams.3267

It could be worse… like a win 5 keg brawl matches daily.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: TwinFrozr.6214

TwinFrozr.6214

Forcing? Last night’s daily could be completed without PvP…

If you mean the festival specific daily. Well now that’s completely optional. If you want to get a laurel and 3 AP, then you simply need to play two rounds of dragonball. If you want that 4th AP, well then you may have to put some effort.

Of course I’m talking about the Dragonball activity, otherwise I wouldn’t make a post in a thread about it.

I can tell you, though, that the amount of effort required to get that 1 AP is totally not worth it. Just goof off in Dragonball for 2 rounds, open your 6 envelopes, and light some firecrackers. Should take you no more than 10-12min to do all.

Saying you’re forced to do anything in this game is simply incorrect. You force yourself to do stuff because you want something specific, in this case 1AP….

I’m an achievement hunter. As this specific activity has time-gated achievement points, I’m forced to do this if I want all of my dailies. It would be a completely different story if it wasn’t, like the Keg Brawl which I only play when I really feel like it. Sure I’m not forced to play GW2 at all, but now it’s a fact that I do that, just like the OP, and therefore we see a problem and make a thread about it.

You do realize that the entire event is centered around that activity?

So making it a grind is OK just because it’s the main point of the update? Wintersday 2015: One Christmas tree which should be looted 15 million times for the meta achievement.

It could be worse… like a win 5 keg brawl matches daily.

And it could be better. Like 3 Daily PvP matches played, wins or losses, like the ordinary daily before.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Nutjob.9021

Nutjob.9021

Don’t you know it’s not actually the Lunar New Year Festival, but the Dragon Ball Festival?

Hey, I actually like Dragon Ball. I just don’t like having to grind through it for an hour or 2 a day or how the game creates stacked teams instead of balanced ones, allows people to go afk and not get kicked, and doesn’t give win credit to people that volunteer to go to losing team (IT’S A TRICK! DON’T FALL FOR IT!)

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: That Other Guy.7351

That Other Guy.7351

They really should switch the numbers imo. play 2 games or win 5 is idiotic and no other holiday daily makes you do this much work. Make it play 5 and win 2 or better yet play 3 and win 1.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Anyandrell.6238

Anyandrell.6238

As much as I love laurels and AP, this festival’s PvP game has absolutely no appeal for me. Not enough even to make me go and afk for two games. And I think that if they’d pay me for it and I would still not want to see that back piece on any of my characters.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Celtic Lady.3729

Celtic Lady.3729

I’m not an achievement hunter, but I usually try to get achieves if they’re not too difficult (I’m a casual, not hardcore player) or too boring. The Lunar New Year was kind of disappointing. The envelopes don’t have much variety and I found the Dragon Ball pvp game to be tedious. The nicest thing about it is some of the graphics relating to the event are really pretty.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Never do it myself. I’ll do the two for participating, but the effort isn’t worth it for the other.

Gone to Reddit.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Zamiel.2130

Zamiel.2130

The five wins is hit or miss and can take awhile, made even harder by members joining then AFKing the entire match for the daily.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Loyheta.3754

Loyheta.3754

Yeah I loathe pvp ( get really frustrated ) Even when I was topping matches and going without dying I still was kittened that I had to do this pvp game to get my daily and consequently, my laurel. I really wish there was another daily pve option. Maybe fire off the fireworks (not the static ones on the maps) or maybe let us set up firecrackers around different cities or districts. Just hate pvp… even when I do well.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Pinkeh.4207

Pinkeh.4207

Laggy, buggy, tedious, repetitive pvp arena.
Not helped by people who just leave when they see “noob losing team”.
People who run around on their own instead of moving with the team.
People who don’t focus fire.
People who just AFK.
Can’t even communicate with your own party to discuss tactics.

Gave up after the first hour. Now i run out there and wait till someone kills me whilst i watch TV. Hurry up so i can collect my 1x laurel.

(edited by Pinkeh.4207)

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: DeWolfe.2174

DeWolfe.2174

Considering we’re doing the Dragon Ball daily for the laurel and then the regular dailies for the AP, I think they could have set the number of wins to say 3. Even the 10 is a bit much and, I’m pretty good at it. I mean 10 is a solid hour of straight wins to achieve it. It’s two hours if you have a 50/50 average. So those two hours really do cut into the time allotted for the rest of the game.

[AwM] of Jade Quarry.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: DeWolfe.2174

DeWolfe.2174

Laggy, buggy, pvp arena with no way to communicate to just your team.

People who just quit when they see “noob losing team”.
People who run around on their own.

Gave up after the first hour. Now i run out there and wait till someone kills me whilst i watch TV.

Huh??? Team chat should still work in there, right? And, you rage quit because of players running around on their own???? This is where I’m going to go, GG.

[AwM] of Jade Quarry.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Kron.6938

Kron.6938

Whats buggy about this. Auto-balance options, it doesn’t work and only punishes you if you volunteer if you are looking to win and go to a unbalanced side having 5 vs 2. I could understand if the daily was 3 rounds, but 5… with that broken option and you load into a match that has 260 to 20… and guess which side you loaded into. Nice one.

Kron [TEST]

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: MashMash.1645

MashMash.1645

5 Dragon ball wins a day, are you serious? I really want to play a luck based pvp game for an hour every day, thanks.

I also reacted the same way. The entire point of nerfing the previous daily system was to let us have fun instead of grinding, then they come up with this. Forcing people to PvP is never a good thing, and it shouldn’t take long until we have a load of afk’ers in this activity.

No one is ‘forcing’ you to do this. You get that right? You could GASP choose not to do it and go and do some other activity you actually enjoy.

Pre-Ordered HoT | Recently started to get what I paid for – may spend $$$

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Pockets.3201

Pockets.3201

5 Dragon ball wins a day, are you serious? I really want to play a luck based pvp game for an hour every day, thanks.

I also reacted the same way. The entire point of nerfing the previous daily system was to let us have fun instead of grinding, then they come up with this. Forcing people to PvP is never a good thing, and it shouldn’t take long until we have a load of afk’ers in this activity.

No one is ‘forcing’ you to do this. You get that right? You could GASP choose not to do it and go and do some other activity you actually enjoy.

Not for laurels.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Kruhljak.2705

Kruhljak.2705

“Not for laurels.”

A lot of folks don’t get that part because their only perspective is their own. They like or are at least ambivalent towards the task that yields the shiny. Everyone wants and can use laurels. Daily APs are less relevant as there’s an eventual wall for dailies (I don’t know if this event’s APs are included in the 15k cap or not, though).

The bottom line is that this is a PvP minigame set in a PvE environment. For those that like PvP it means more in-game money (through envelopes and laurel value) with absolutely no downside other than whatever annoyances DB may inherently have for everyone. For those that either don’t like PvP or don’t like these sorts of hyperactive mini-games and aren’t inclined to “game the game” by AFKing or otherwise screwing the intent, it’s a pain in the posterior and requires either giving up the benefits or grinding your teeth and doing the only thing ANet has seen fit to provide as a means to the end.

Everyone has a choice to do or not to do. The problem is that most, if not all, of the reason for doing anything in this and likely all MMOs is linked directly to the reward. In this case, the reward is universally attractive. The means to it isn’t. And it isn’t surprising that tying the entire event to a PvP-style minigame is going to divide the player base.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Pockets.3201

Pockets.3201

“Not for laurels.”

A lot of folks don’t get that part because their only perspective is their own. They like or are at least ambivalent towards the task that yields the shiny. Everyone wants and can use laurels. Daily APs are less relevant as there’s an eventual wall for dailies (I don’t know if this event’s APs are included in the 15k cap or not, though).

The bottom line is that this is a PvP minigame set in a PvE environment. For those that like PvP it means more in-game money (through envelopes and laurel value) with absolutely no downside other than whatever annoyances DB may inherently have for everyone. For those that either don’t like PvP or don’t like these sorts of hyperactive mini-games and aren’t inclined to “game the game” by AFKing or otherwise screwing the intent, it’s a pain in the posterior and requires either giving up the benefits or grinding your teeth and doing the only thing ANet has seen fit to provide as a means to the end.

Everyone has a choice to do or not to do. The problem is that most, if not all, of the reason for doing anything in this and likely all MMOs is linked directly to the reward. In this case, the reward is universally attractive. The means to it isn’t. And it isn’t surprising that tying the entire event to a PvP-style minigame is going to divide the player base.

Of course they attached a desirable reward to the activity. Its the only way they’ll keep up the numbers on people doing it.

Most of their holiday themed PvP minigames just aren’t that fun, and many have issues, especially Lunatic Inquisition. The fact that they leave them running too long doesn’t help as the novelty runs out quickly.

For LI and the winter activities they made them repeatable for AP. That probably wasn’t enough, so this time they tack on laurels, which are more difficult to ignore due to how useful they are.

It doesn’t help that this event is pretty much just envelope gambling and dragon ball, so they really need to push people towards the latter as much as they can, and gate the envelopes too so people who really want them will play more dragon ball so they can buy more after ten wins.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Shiyo.3578

Shiyo.3578

I’ve won 3 games the entire time this events been up and I do 2 games a day. It’s usually 5vs3 and I join into a 250 to 50 score game.

The worst part is how zerging is encouraged and the winners are the ones that stick together the most. Bad minigame.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

I’ve won 3 games the entire time this events been up and I do 2 games a day. It’s usually 5vs3 and I join into a 250 to 50 score game.

The worst part is how zerging is encouraged and the winners are the ones that stick together the most. Bad minigame.

Working together as a team is what people tend to do in team-based activities.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Shiyo.3578

Shiyo.3578

You work together in SPVP, but 5 manning everything is a sure way to lose.

You work together in WVW, but 500 manning a single objective is a sure way to lose.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

tuff luck! Then don´t do it.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Shadey Dancer.2907

Shadey Dancer.2907

Biggest gripe with this for me, the scaling on the achievement Dragon’s Gaze. It goes from 2 interrupts, being the first level achievement to the next level being 100 interrupts.

0/10 for attempted sane scaling! Id like to see the dev who implemented this to attempt it!!

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You work together in SPVP, but 5 manning everything is a sure way to lose.

You work together in WVW, but 500 manning a single objective is a sure way to lose.

You probably haven’t played sPvP or WvW based on your post so I’ll explain how Dragonball is different. Both sPvP and WvW require you to obtain and hold objectives. In Dragonball, you win by killing other players. There’s no other way to score points. Dragonball is also much more fast paced so the quicker you score points, the better.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Guardian of Angels.9867

Guardian of Angels.9867

People who run around on their own instead of moving with the team.

I actually think that his is what’s wrong with DragonBall.
It’s a zerg fest, not an actuall PvP game based on personal skill.

I’ve yet to win a 1v2 against players that knew what they were doing…

aka Holy Blood Guardian
Guild Website: http://www.wtnf.net
Youtube Channel: https://www.youtube.com/channel/UCb07P-bW94jE3-mKHGToyOg

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

People who run around on their own instead of moving with the team.

I actually think that his is what’s wrong with DragonBall.
It’s a zerg fest, not an actuall PvP game based on personal skill.

I’ve yet to win a 1v2 against players that knew what they were doing…

This is very similar to practically all PvP games that I have played though. This isn’t dueling.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: tfcgeneralkmk.9508

tfcgeneralkmk.9508

People who run around on their own instead of moving with the team.

I actually think that his is what’s wrong with DragonBall.
It’s a zerg fest, not an actuall PvP game based on personal skill.

I’ve yet to win a 1v2 against players that knew what they were doing…

a 1v2 should be very very hard for the outnumbered side to win its just logic unless your super skilled (and you may be) numbers give a big big advantage

on topic though i personally like the event sure the win 5 matches daily is a bit much but the individual rounds are fun (for me) although in a week it might get tedious

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Draknar.5748

Draknar.5748

You work together in SPVP, but 5 manning everything is a sure way to lose.

You work together in WVW, but 500 manning a single objective is a sure way to lose.

Not in the team deathmatch map they certainly don’t. Any time it is strictly a race for kills, the team that sticks together will win as they can concentrate DPS.

If there are objectives to capture, then splitting up is the better strategy.

But 5v5 team deathmatch. You better believe you need to stay together to win.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Andred.1087

Andred.1087

“Not for laurels.”

A lot of folks don’t get that part because their only perspective is their own. They like or are at least ambivalent towards the task that yields the shiny. Everyone wants and can use laurels. Daily APs are less relevant as there’s an eventual wall for dailies (I don’t know if this event’s APs are included in the 15k cap or not, though).

The bottom line is that this is a PvP minigame set in a PvE environment. For those that like PvP it means more in-game money (through envelopes and laurel value) with absolutely no downside other than whatever annoyances DB may inherently have for everyone. For those that either don’t like PvP or don’t like these sorts of hyperactive mini-games and aren’t inclined to “game the game” by AFKing or otherwise screwing the intent, it’s a pain in the posterior and requires either giving up the benefits or grinding your teeth and doing the only thing ANet has seen fit to provide as a means to the end.

Everyone has a choice to do or not to do. The problem is that most, if not all, of the reason for doing anything in this and likely all MMOs is linked directly to the reward. In this case, the reward is universally attractive. The means to it isn’t. And it isn’t surprising that tying the entire event to a PvP-style minigame is going to divide the player base.

Sorry, but that’s still a poor argument. “I want the reward but I don’t like what I have to do to get it! WAAH”

What we’re talking about is opportunity cost analysis. Is the reward worth the effort to you? If you answered yes, congratulations! You deserve to get the reward. If you answered no, go find something else to do that is worthwhile to you, and stop whining about things you don’t have the will to complete.

“You’ll PAY to know what you really think.” ~ J. R. “Bob” Dobbs

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Zaoda.1653

Zaoda.1653

Meh, I hate this game too, but luckily I only have to go around doing my best for 2 rounds, then leave with my 1 laurel.

I could probably just run towards enemies and get it over with as fast as possible, but that’s not the right thing to do, and I don’t like to ruin it for others – what I found most odd however, was the fact that there are those crazy enough to actually go for 5 wins! Especially when the reward’s just a few blue envelopes. Not worth it to me.

Also fyi, you only have to do 3/4 achievements for the lunar daily, so you don’t HAVE to go for 5 wins.

Forever a supporter of more male skimpy armor

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

Some go for the five wins for the extra AP.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Pockets.3201

Pockets.3201

“Not for laurels.”

A lot of folks don’t get that part because their only perspective is their own. They like or are at least ambivalent towards the task that yields the shiny. Everyone wants and can use laurels. Daily APs are less relevant as there’s an eventual wall for dailies (I don’t know if this event’s APs are included in the 15k cap or not, though).

The bottom line is that this is a PvP minigame set in a PvE environment. For those that like PvP it means more in-game money (through envelopes and laurel value) with absolutely no downside other than whatever annoyances DB may inherently have for everyone. For those that either don’t like PvP or don’t like these sorts of hyperactive mini-games and aren’t inclined to “game the game” by AFKing or otherwise screwing the intent, it’s a pain in the posterior and requires either giving up the benefits or grinding your teeth and doing the only thing ANet has seen fit to provide as a means to the end.

Everyone has a choice to do or not to do. The problem is that most, if not all, of the reason for doing anything in this and likely all MMOs is linked directly to the reward. In this case, the reward is universally attractive. The means to it isn’t. And it isn’t surprising that tying the entire event to a PvP-style minigame is going to divide the player base.

Sorry, but that’s still a poor argument. “I want the reward but I don’t like what I have to do to get it! WAAH”

What we’re talking about is opportunity cost analysis. Is the reward worth the effort to you? If you answered yes, congratulations! You deserve to get the reward. If you answered no, go find something else to do that is worthwhile to you, and stop whining about things you don’t have the will to complete.

What effort?

The effort it takes to stand in the game and feed kills to the enemy team while you do nothing, ruining it for the people that actually want to play?

Cause you dun need to win to get the laurel.

This is quite possibly the worst thought out event minigame, at least when you take the dailies into account. People feed for daily credit and bail from games they can’t win because there is no incentive to stay and finish the match. Not to mention farming the interrupt achievement, which makes for poor play due to how risky using that skill can be.

Rare are the matches I play where the teams are anywhere near closely matched in score.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Shiyo.3578

Shiyo.3578

You work together in SPVP, but 5 manning everything is a sure way to lose.

You work together in WVW, but 500 manning a single objective is a sure way to lose.

You probably haven’t played sPvP or WvW based on your post so I’ll explain how Dragonball is different. Both sPvP and WvW require you to obtain and hold objectives. In Dragonball, you win by killing other players. There’s no other way to score points. Dragonball is also much more fast paced so the quicker you score points, the better.

I’ve played over 500 games of SPVP and I’m rank30 in WVW.

No Thanks, Dragonball Daily

in Guild Wars 2 Discussion

Posted by: Ayrilana.1396

Ayrilana.1396

You work together in SPVP, but 5 manning everything is a sure way to lose.

You work together in WVW, but 500 manning a single objective is a sure way to lose.

You probably haven’t played sPvP or WvW based on your post so I’ll explain how Dragonball is different. Both sPvP and WvW require you to obtain and hold objectives. In Dragonball, you win by killing other players. There’s no other way to score points. Dragonball is also much more fast paced so the quicker you score points, the better.

I’ve played over 500 games of SPVP and I’m rank30 in WVW.

Then you should see the differences between those two modes and Dragonball. One relies on kills to win while the other two rely on capturing and holding objectives.