First off I know this is a dead horse that I want to beat. 2nd, I don’t care.
I read many posts and it seems the community is split on the holy trinity idea. I like GW2, thus why I play it. It is much better than WoW, more relaxing than FFXIV (not that I disliked it but my girlfriend didn’t
), and generally better performing than any F2P crap-shoot out there. My biggest issue is I do like playing a piece of the trinity. My favorite thing to do in MMORPGs is heal. A lot of the complaints people voice is because of the “no trinity” weather they talking about dungeon running, PvP, gear stats not used. The issue really comes down to the fact that the trinity exists is most other games for a reason. The meta in GW2 is straight up boring. If ever they want to make other gear stats important then they need to make roles more important so NEVER count on this unless ANet decides to back up on the “no roles” concept.
In order to make toughness matter more they would need to make its efficiency go up. Same with healing. If they did this though they would make the trinity happen because suddenly all zerker might not be the fastest way to run a dungeon.
Example: If a mob (dungeon or world) hits for 3000 with a skill pre toughness modifier. Let’s just say (I don’t feel like doing the math right now) that currently running full zerker you only mitigate 1500 of it. Let’s say running full soldiers you mitigate 2200. If they increased the efficiency so toughness matters more then now full zerker mitigates 1500 and full soldier might mitigate 2800.
Pretty much same concept with healing.
However now soldier becomes the new meta (maybe because dodging and mitigation effects are OP) and dungeon running becomes easier so now they have to adjust the dungeon mobs.
Next thing you know the trinity is born. I personally don’t feel this is a bad thing but many do because they are jaded because they ALWAYS play DPS and could never find groups.
Ok so this sounds like a problem. What I want is for both ways of play to be viable. They should make dungeons have a solo version (Instanced) and a group version. Solo version for those who don’t want/need trinity and a group version for those who do. Make most the drops the same but since the group dungeon is harder maybe give a chance for ascended stuff like fractals for completion where solo might only get exotic. Yeah seems unfair but hey you can solo right?
I feel this would be a great compromise to please everyone if more content was made with both types in mind and then everyone could get along.
TLDR – Should have game play for both solo and trinity (but they wont)
New: Ok how about it put it this way. Get rid of gear and give everybody the same stats because then they have the game the way they want it. People who don’t play zerker get ridiculed anyways. So why bother having other gear if it isn’t meant to be utilized somewhere.
They just need to make content that allows for something other than DPS to shine.
(edited by Darkwolfer.7819)
