No beryl ascended items?
Because anet hate elementalists.
Because anet hate elementalists.
And casuallssss
Currently playing Heart of Thorns.
(edited by Moderator)
Change that to: a.net likes zerk warriors and mf leeches.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
There aren’t chrysochola/carrion either.
I would love to see a revamp on the atribute sysyem, eliminating all secondary atributes and instead use traits to exploit criticals, conditions/boons and healing in creative ways.
The current system has tooooooo many variations, many of them are crappy and some of the really useful ones like Valk or Carrion aren’t covered by the last tier of equipment. Eliminating secondary atributes (setting a mark for standard critical and condition damage and healing in abscense of their atributes and playing A LOT with what traits could do with them instead) reduces the variations to 12 (18 if we keep magic find for the farmers as it isn’t affecting combat stats) so it’s much easier to get your prefered ones and you could reach very balanced builds mixing them.
There aren’t chrysochola/carrion either.
I would love to see a revamp on the atribute sysyem, eliminating all secondary atributes and instead use traits to exploit criticals, conditions/boons and healing in creative ways.
The current system has tooooooo many variations, many of them are crappy and some of the really useful ones like Valk or Carrion aren’t covered by the last tier of equipment. Eliminating secondary atributes (setting a mark for standard critical and condition damage and healing in abscense of their atributes and playing A LOT with what traits could do with them instead) reduces the variations to 12 (18 if we keep magic find for the farmers as it isn’t affecting combat stats) so it’s much easier to get your prefered ones and you could reach very balanced builds mixing them.
Don’t worry, you can still get Rabid, hit directly for an alright amount some of the time and bleed to death almost instantly.
“There, it’s dead and it’s never coming back!” – Famous last words
I think te above poster is right. Have to check. Got my first ascended ring last night and I think it was berserk top half and beryl bottom half. Have to check tonight. Definitely had crit damage and vitality in the mix.
Yeah but the Vitality is only like +18 with that or something.
There aren’t chrysochola/carrion either.
I would love to see a revamp on the atribute sysyem, eliminating all secondary atributes and instead use traits to exploit criticals, conditions/boons and healing in creative ways.
The current system has tooooooo many variations, many of them are crappy and some of the really useful ones like Valk or Carrion aren’t covered by the last tier of equipment. Eliminating secondary atributes (setting a mark for standard critical and condition damage and healing in abscense of their atributes and playing A LOT with what traits could do with them instead) reduces the variations to 12 (18 if we keep magic find for the farmers as it isn’t affecting combat stats) so it’s much easier to get your prefered ones and you could reach very balanced builds mixing them.
Don’t worry, you can still get Rabid, hit directly for an alright amount some of the time and bleed to death almost instantly.
I hate Rabid. Precission + Condition Damage isn’t worth it (except maybe, and just maybe, Necros on very very specific builds, otherwise mathematically Power + Condition ends getting more damage by far no matter how many “bleed on crit” you have). As a Thief I have no use for Rabid and also the extra HP from Carrion is great for a low tier HP profession.
In fact I’m avoiding ascended gear at all and I keep all my exotic carrion amulet and jewels because I prefer that amount of Carrion atributes over ascended amount of Rabid atributes.
And yep, I would simply scratch all those messy secondary atributes as I said, focus a huge lot on how traits affect critical hits, conditions healing and boons to compensate for the lack of secundary atributes (and raise crit dam and cond dam a bit for everyone to compensate the lack of access too) so traits become far more interesting and equipment gets simpler and easier to pick and mix.
As a bleeder myself I know it would be hard at first to get used to it, but traits have soooooooo much unused potential and equipment/crafting/atribute combinations accesibility is sooooooooooooo messy that I would love to get rid of secondary atributes for this.