This is becoming an issue for some of the instance runs that’s just frustrating. I’ve been doing runs with a lot of engineers and necros and the amount of condition damage makes taking down objects such as graveling burrows take way too long.
I’ve been trying to run an on-crit flamethrower build on my engineer that seems to work ok except that it makes do such bad damage on structures (if I can even get it to hit). I can understand having a downside of condition damage vs. low health mobs, but the double whammy of uncritable structures is just killing me.
I want to enjoy a flamethrower spec, but it seems like the game is conspiring against me.