Oh I know what he’s referring to. It’s awfully easy to make up stories about points on a graph. All the same thing over and over again. If such a change was so good for the game, Anet would have done it by now. The only thing we see is Anet reinforcing their position on this with craftable precursors in HoT … obviously they don’t agree with the OP or his cheerleading squad.
I agree, ANet’s taking a good route. The precursor hunt seems to be more in-line with more grind and less RNG, which exactly what this game needs more of. Accomplishments for your efforts and not dumb luck. As it sits, far too much depends on your luck in achieving any pecuniary significance. Pure, dumb, unadulterated luck.
Now you could explain this. At this moment getting a precursor mainly means, grind gold and buy it. There is no ‘doable’ RNG / more direct way to get a precursor.
With the new system you will need to do task and get collections. In addition they would make it easier to farm mats.
That seems to be less of a grind and more in the direction I ask for (a more direct way of working towards each other) then the current ‘grind gold’ system.
Sure, the precursor will be so extreme it probably still is a grind (and in fact I did say a few grinds for some very rare items would not be a problem, I guess the precursor is supposed to be this very rare thing) but nonetheless a more direct approach and smaller grind / split into smaller junks again more into the direction of what I am suggesting here.
May I ask, then, what your definition of grind is? Because the new precursor system is most definitively a grind. Grind never hurt games, terrible RNG has. The RNG in this game has become a reckless chore that’s more grindy than it needs to be due to a slackjaw manifesto that ArenaNet should revise and poor reward distribution.
Grind can be a lot, but for me grind (or the worse grind) mainly is if you are grinding for currencies all the time simply to get the item you want and then again and again, slowly seeing a number (the currency) going up, while not have a more direct approach (without some currency) to work towards the item.
Doing a quest or quest-chain to get an item (that belongs to that quest-chain) is not a grind. Doing just some random quest to earn gold to buy the same item is a grind.
Some doable RNG is maybe still a little grindy but because it’s doable it means it’s still a viable option to work directly towards getting the item and it adds the rush of ‘will it drop’ to that ‘grind’ where the currency grind does not.
A fun craft where there is always a next item around the corner you want to make and where mats are not there almost impossible to get items is also not a grind. Getting a specific reward for completing specific challenging content (think Liadri) is also not a grind.
That should give you a good idea of what I see as (bad) grind and what not.
I do agree the precursor crafting will likely still be grindy simply because it’s so much you need to do. But still I think it’s a step in the right direction because it’s not this never ending gold grind for everything but specific task that eventually lead you towards the precursor. Also pre-cursors are supposed to be very special, if there is some grind for a few items you will not hear me complain. It’s this never ending (gold) grind for almost everything (cosmetic) in this game.
If they would then also add similar systems (but not as extreme) for other items then.. well then you would have what I have been asking for.