No incentive to stay for Dragonball if losing

No incentive to stay for Dragonball if losing

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Posted by: fictitiousacct.1782

fictitiousacct.1782

Are there going to be any changes regarding this? For the most part the winning strategy seems to be bailing (or swap team if possible) if your team is losing, staying if you’re winning. The envelopes you can buy are time gated once/day anyway, so if it was just play 15 games (instead of winning 10), people would actually stay for matches. I just want some incentives to stay and play the game to its end.

No incentive to stay for Dragonball if losing

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Posted by: Underdark.3726

Underdark.3726

you need 8,888 Health Healed for an achievement. there’s the incentive.

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Posted by: Ohoni.6057

Ohoni.6057

It depends. If you have a healthy pool of players, it can be worth sticking around, but if the score is horribly lopsided, you’re best off tipping it even further and just making an easy target of yourself. No point wasting time on some “come from behind” nonsense. Chances are that the next round you’ll be better matched.

If you do get stuck in a low population game though, bail immediately. Anything less than 4v4 is just not worth bothering, it takes way too long to rack up 500 points because there are less targets and they are harder to find, and harder to finish off.

It really does take way more time than it’s worth, they should drop this Daily to “3 participation, ONE win,” and also reduce the wins needed for the token rewards from 10 to maybe 5 or less. There’s just way too little that an individual player can do to control his W/L record, you can have a personal score higher than anyone on the opposing team and still lose the match, so victory should not determine your personal reward level.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Gilburt.9146

Gilburt.9146

It has steamrolled ever game I played. One team just gets ahead and unlocks all the skills and then the enemy team doesn’t stand a chance. There’s no punishment for leaving,. so people leave and unbalance the teams… Then if you’re on the winning team you get auto balanced onto the losing team for a guaranteed loss. And sometimes when joining you get placed on the losing team instead of a fresh match. What a waste of time.

IThis lead to players quitting, and the actually participating players volunteering for the undermanned team for a free win credit.

Volunteering doesn’t give free win credit in my experience.

Brother Gilburt – Guard / Agent Gilburt – Thief

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Posted by: SkyShroud.2865

SkyShroud.2865

it is like that for last year as well, live with it.

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Posted by: Mosferre.1246

Mosferre.1246

Played it last night for the first time as I only joined GW2 in October last year. It was ok, but to be honest, just seemed a waste of time. No real gold earning potential, no masteries, the envelopes contain rubbish really and take a long time to get. Compared to Wintersday and the JP (as an example) can;t see the point in it?

I came, I saw, I continued watching as I’m a newbie…

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Posted by: Gilburt.9146

Gilburt.9146

it is like that for last year as well, live with it.

Because asking for content to be good is too much. Okay.

Brother Gilburt – Guard / Agent Gilburt – Thief

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Posted by: Manasa Devi.7958

Manasa Devi.7958

Two matches a day for the daily. Spend all your time working on the achievements and kitten anyone who wants to actually play to win because it wasn’t designed to make that an attractive option to pursue.

That’s how I played it last year, it’s how I play it this year.

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Posted by: Tattered Revenant.1268

Tattered Revenant.1268

Given the fluid nature of the matches with people coming and going, particularly on the losing team, I would request that Arena Net either: give volunteers win credit if they still lose when switched or disable the auto-balancing. It’s disappointing to get switched at the last moment and get nothing for the work you’ve done.

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Posted by: Farming Flats.5370

Farming Flats.5370

No incentive to complete all the lunar achievements .. there is no big rewards for completing x amounts of achievements .. do the Firecrackers and Fireworks achievements and dump the rest .. not worth the time to play Dragonball cheese game where everyone quit when they lose.

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Posted by: khani.4786

khani.4786

If my team is losing I work on the interrupts and health gained achievements. That’s my incentive.

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Posted by: Shayne Hawke.9160

Shayne Hawke.9160

Participation credit is cancer. The behavior of players who show up during the week to the daily activity is often not that of someone who is trying to play the game to actually win. They show up and need do little more than simply stand around and wait for the match to end. For anyone that actually wants to play the game, this is highly disruptive, particularly in team formats. Leecher teammates on your side make winning very difficult and on the other side make winning very cheap. It’s a case where there’s no incentive to play, because the reward for losing is hardly any different from the award for winning. I’ve already had an experience like this in Dragon Ball this year, where two people on each side decided they didn’t want to play and would rather farm the Gaze achievement. It bogged down the game for everyone.

Dragon Ball is for the winners, for the players who will show up and play. I have no trouble at all winning games, having lost perhaps five times in the last 70 games I’ve played. If this is not your experience, I encourage you to git gud or git lost. There are other ways to get event prizes, and in facing the bitter truth that you’re too unskilled a player to seize your own victories, you’ll have to settle for those.

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Posted by: brittitude.1983

brittitude.1983

IThis lead to players quitting, and the actually participating players volunteering for the undermanned team for a free win credit.

Volunteering doesn’t give free win credit in my experience.

I was playing my two daily games yesterday and on my second game, I volunteered from the winning side when two left on the losing side. A minute or so later my team is now winning and two people drop off the losing side. I volunteered again. It was unfortunately too close at that point to win, but I didn’t get credit for a win, even though I was on both teams at the points when they were winning. The volunteer only works in “real” pvp to keep the win. It worked this way in the snowball fight during Wintersday as well.

I don’t understand the mindset of bailing on what appears to be a losing team, I have been on many teams that rallied to a win. But I’m not farming the wins to get the envelopes like others either.

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Posted by: EthanLightheart.9168

EthanLightheart.9168

There wa sno reaction on snowballmayhem critic neither. They don’t look at the feedback from players considering their mini games. Save your breath….

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Posted by: Manasa Devi.7958

Manasa Devi.7958

I just stretched out a game to last 14 minutes, the vast majority of that time consisting of 4 people trying to kill me to get to 500.

I was just farming health and interrupts. Hiding around corners, kicking people in the face when they found me and then taking off on a run picking up health almost as fast as they could take it away. I’m sure they didn’t have fun. But hey, make a kitten game with kitten achievements, and guess what? People will have a kitten experience.

It was four against one, for many many minutes. How is that even possible? Isn’t there a forced rebalance?

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Posted by: Malediktus.9250

Malediktus.9250

you need 8,888 Health Healed for an achievement. there’s the incentive.

You should have that after around 30-40 matches.

1st person worldwide to reach 35,000 achievement points.

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Posted by: Tspatula.9086

Tspatula.9086

Dragonball is total junk. 2 out of the 15 games I played last night were even remotely close, the rest of which I was mostly on the losing teams where the losing team usually scored less than 150 points. It’s pretty obvious there is a way to either stack a winning team or hack wins.

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Posted by: Ohoni.6057

Ohoni.6057

You should have that after around 30-40 matches.

I’m already at over 3000 from just two days worth of “get five wins.”

Dragonball is total junk. 2 out of the 15 games I played last night were even remotely close, the rest of which I was mostly on the losing teams where the losing team usually scored less than 150 points. It’s pretty obvious there is a way to either stack a winning team or hack wins.

Well, I don’t think the players are deliberately rigging anything in their favor, I just think it comes down to 1: if a team gets a number of players who are reasonably skilled and have all the powerups, they can act to stuff the other team making it difficult for them to recover, and 2: matches often start with uneven numbers or a poor balance fo high v. low skilled players, which leads to easy mismatches. I have been on both the positive and negative side of this phenomenon.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

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Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

It’s a hard game to get into for a brand new dragonball player. Or, it’s a hard game to enjoy at first… as people have noted, it’s easy for one side to dominate. When you’re new and on the losing side, there’s very little fun in it and it takes a lot of patience to keep trying.

For a start, there’s no real instructions. When you ask the vendor about it, all you get is a paragraph that dragonball is a fun sport. Inside the game, there’s a brief bit of text explaining that your usual powers are removed, but with no explanation of what powers you’ll be getting. You’ll have to work those out when you find the orbs, while getting shot at by players already much better than you. A little glossary of the orbs in the opening text would be useful.

You’ll probably wonder for a long time, as I did, why my shots seemed to miss enemies at point blank range while they were able to hit me from across the arena even when I was moving. That’s because I was using the basic shot, whereas my opponent (there was only one on my first go, and he completely dominated me) was using the super shot, which I only found later. With the super shot I started to make some progress and that sick feeling began to slowly turn to some feeling of improvement.

People have compared this to snowball mayhem. Some have even told me this is more fun. I find that strange. Snowball mayhem had a large arena with varying terrain and plenty of flexibility in how you want to play. It had three classes with very different tactics and each with 5(?) weapons. Dragonball takes places in a small sewage system where everyone is using the same five weapons, if you can even get them before an opponent or even an ally grabs them. As a newb, I spend most of my time with only the basic dragon shot, trying to keep up with my team mates and wondering how opponents are insta-killing me.

Like anything else, it’s going to take practice. I’ll keep at it. But in my heart of hearts, I can’t help but wonder…. where is my kamehameha?

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Posted by: Ohoni.6057

Ohoni.6057

Well here’s the thing, I like Dragon Ball, at least as much as any of the activities, and I’m pretty good at it, so here are some tips:

1. The name of the game is “ability denial.” The team that can keep the other team from getting their abilities is the one that wins. It’s not about how geared you are, it’s about how geared they aren’t. Learn all the spawn locations, and keep them out of enemy hands. Run a circuit, collect everything, even when you already have it. There is a superball behind each of the four holes, the AoE fireballs in the four inside corners of the map, the ice traps on the two pillars in the pit, the shield in the middle of the two pipe systems, the stealth occasionally respawns on the top-center platform, and the super-powerup in the pit plateau. Big healths also spawn on the upper tier of the pit, little ones on the bottom level.

2. When you get out of the gate, LAUNCH. Use the forward gear to hit the bridge, the bridge to hit the center, then use one of the center gears at an angle to land on the far side of the map. Drop into one of the holes and grad the super-ball that spawns in there. This not only gives you one, but takes one away from the opposing team. Leave the ones on your side for your teammates. It’s most important to get the #1 powerup first, then the #2, then the #5, then #4, then #3, but obviously get whatever comes handy.

3. Learn how to move through the map. Learn where the jump pads go, and where you can cut corners. For example you can come out of the pipes in the mid-level, and instead of dropping into the pit, just climb the wall of the pipe a bit and jump over to the raised area with the health pick-ups. This is sometimes safest, or necessary if you want the health.

4. Use action camera, and some of the instant ground target abilities. I find these a bit annoying to use in general gameplay, but with the all-action and short toolbar of DB, it’s very efficient.

5. Teamwork. Don’t be afraid to run if you think you can get away, but if you don’t think you can reasonably escape, take the enemy down with you. Better you die and leave him at 40% than die and leave him at 100%. Use mark target to highlight him to other members as a weak gazelle. It’s also typically a good idea to work in pairs, shadow someone, but stay far enough back to not get caught in the same traps or #2s.

Of course there’s only so much one player can do, and your team might still lose, but at least you can feel that you were doing your part.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”