No perks for duo guild?

No perks for duo guild?

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Posted by: Pockets.3201

Pockets.3201

I don’t want to sound mean but two people don’t make a guild. There’s nothing stopping you from just always being ina party toghether. The entire point of being in a guild is to join a group of people. Wether it’s a group of 10 people or more than 100 isn’t the issue. But two people don’t make a guild. And there is no justified reason to give two people a whole hall instance. So many people complaing about small guilds being unable to shine, but that’s the point. Guilds need to be massive and powerful. A group of 5 or less isn’t a guild, it’s a party. And even if you had the hall. Every upgrade costs about 300G minimum. You really won’t be able to advance much,rendering the hall useless for you.

Except two people DID make a guild and had access to things in the game, such as the ability to make banners and other consumables, which Anet ripped away and put behind a paywall and a big/gold materials sink. For three years, small guilds of less than 10 were able to keep progressing toward goals. Now, they have to go through all sorts of hoops, money, and materials just to get back what they had before.

I don’t mean to sound mean, but I hope you can understand why this is irritating.

To the poster who said there should be some kind of reward for being bigger, I don’t disagree. However, why should small guilds lose the ability to do the things they were able to do before HoT?

I have 5 people (6 accounts) in my guild, for the record. After three years, to be told we don’t really constitute a guild because we aren’t all ever on at the same time and to have things taken away leaves a bad feeling.

Good job, for 3 years you enjoyed and experienced a featurethat doesn’t exist in a SINGLE MMO. At-least now bigger=better. As it should be.

Also the things you’ve done in the pasr aren’t wasted. Banners you previously unlocked are already learnt in the tavern for you. So you won’t be spending extra on that.

There was another MMO. I can’t think of anything you couldn’t do on you own with City of Hero’s supergroups. Including making bases far superior to anything guild halls will ever be here. Just took a lot of time to get the resources on your own.

And bigger is rarely better. You may have a larger quantity of players, but the quality usually nosedives. I’ve been running with my guild tag off, since all of my guild left GW2 a while ago, and I’ve gotten so many blind invites from “take anyone” guilds, which are often the larger ones.

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Posted by: Insiferi.4831

Insiferi.4831

For guilds like ours, we were ABLE to do PvE missions before but can’t now. It is difficult getting everyone together but that is the price we willingly pay as a smaller guild. Our issue has arisen from the fact that all the PvE missions we have available this week are locked out because we haven’t reached level 10 yet.

We could do, and have done the bounties, but now they’re locked behind that level cap. It seems unfair that something we’re fully capable of doing is blocked because the dice rolled ‘level 10 and up’. 1 bounty hunts were the training wheels to getting the hang of guild missions, but now they’re level 10?

If two people can claim a guild hall, let them. If our guild can handle a mission, we shouldn’t have to be told we’re not good enough when we’ve already done it many times before. Many small guilds worked very hard for what they had, and an arbitrary number shouldn’t be the only reason we can’t still have it.

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Posted by: Broom.2561

Broom.2561

I’m pretty much in the same situation. My guild is currently down to my husband and me.

More than that, I’m also upset how the ‘play as you want’ philosophy is being left behind. In stead of getting some guild xp for everything you do, you’re now pretty much forced to GRIND guild missions.

My guild may be down to 2 right now, but even when there were over 100 of us, that would not have happened. Ever try to herd cats? That’s pretty much how it was to get them do do ANYTHING except straight out open world PVP, let alone something even remotely resembling a grind.

So er yeah, consider me vastly underwhelmed with this ‘guild content’.

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Posted by: CathShadow.9507

CathShadow.9507

Our guild at one point had 10 members, most of them left GW2 for good, it is now only my fiance and I left, and we can’t do any of the guild missions because “3 man” :|

Hounds of Hades [HH] – Contact us for raid training!

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Posted by: Teleniel.1809

Teleniel.1809

I have 2 guilds.
1: MY guild. It’s just me, I spent time/gold/effort to build it up so that I could make banners for myself and have access to a personal guild deep-cave. Rarely I might even activate a duration buff because I have some time off and want to make the most of it.
2: my social/event/etc. guild. It’s big, it’s shiny it’s doing well for itself, but most of the time I just don’t have the time to dedicate to it on their schedule.

I don’t mind that I can’t have a guild hall.
I do mind that I can’t complete a guild mission without having at least 3 people repping my guild (at least not for favor).
I do mind that I can’t make my own banners anymore.
I do mind that I can’t institute guild favor bonus’ anymore. I didn’t use many, but it was part of what I’d invested in.

I’m happy I still have my guild storage and I can still use that just like I could before. I just can’t do -anything- else.

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Posted by: sorudo.9054

sorudo.9054

There is no justified reason letting a guild of 2 people achieve the same as a guild of 200 or more. What would be the point of even joining a big guild then? You’re just complaining because you can’t get over your anti-social behavior.

Not everyone is fixated on ‘achievements’ as you seem to be, some people od things for the fun not for the supposed kudos they [vainly] think it gives them.

Get over your elitist attitude.

You’re avoiding the question. What would be the point in joining big guilds if you could do everything already as two people.

The elitist argument is dumb. Wanting to be rewarded for bigger effort is sheer logic.

smaller guilds need more effort to achieve things, big guilds can do everything in just a 10th of the effort, it’s sheer logic.

i have i 1-man guild, not because i don’t want to join other guilds or because of some kind of anti-sicial BS, it’s because i have my own idea of fun.
if that’s a problem for you, still your problem but i want at least a chance on a GH.
i don’t care about PvP, don’t care about WvW, i care about lore.
my guild is based on lore, this guild exists in GW1 and in GW2, a guild that old (more then 250 years) should still have it’s GH.
i can have a GH in GW1 and fill it at my own pase without any upkeep, it’s idiotic to all of a sudden make the GH a big guild exclusive thing only rich guilds can keep.

if you have a car and paid in full, would you like it if the next car can only be gained when you have at least 10 kids and a big house, not to mension you can never pay the car in full even while you have the money to do so?
exactly, you would never accept it, exactly the reason why i will never accept this crap system.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Big guilds often have real problems that some people want to avoid like constant drama, massive egos, and not knowing anyone since it’s all a numbers game, anyway.

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Posted by: Guhracie.3419

Guhracie.3419

It seems like most of this is based around guild halls, this is also another reason why Anet should expand on personal housing. Let small guilds congregate around personal housing and have guild halls be a end goal or for medium/large guilds.

Though not sure what people expect when they make a 1-3 person guild, if they make it simple or possible for a small guild to achieve something, it just means a large guild will be done with it in no time. It also disincentivises guilds if something is achievable solo or by a small group.

People expected to be able to access the things that were accessible prior to the xpac. This would be a valid statement if these things had not been made available for three years, but 2-person guilds were able to function (at a lesser level than big guilds, but still function) within the system ANET built. I don’t see how you can’t see why people have an issue with such a sweeping change to their functionality.

“Be angry about legendary weapons, sure, but what about the recent drought of content?”
-Mike O’Brien
Because we can’t be angry about both?

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Posted by: Oslaf Beinir.5842

Oslaf Beinir.5842

We run a small guild as well (3-7 max) and share this problem.

It seems a very small group of friends cant accomplish what the new changes have brought about

Get In The Van Yo[PR] -Play on Far Shiverpeaks/Gunner’s Hold/Vabbi

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: drgast.1469

drgast.1469

Just asking to let us be given the opportunity to work our tails off to get a Guild Hall and some of the content. It’s very disheartening to not even be given the chance to try. We’re not looking to overthrow the big guild dictators and their minions or disrupt the cosmic balance of the universe. We simply want to play the game with a small number of friends in a stress free environment.

Just asking for a little love is all. Small guilds need love too.

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Posted by: Shalya.6728

Shalya.6728

I’ll second what drgast said, we don’t need a guild hall handed us, we just want the chance to work hard to get one. I run a 2 man rp guild and we’ve been trying to figure out a way to capture our guild hall for days.

Excluding people from dungeon content due to party size is one thing, those rewards are (mostly) cosmetic, but to exclude people from actual game content (banners, scribes, etc) goes against guild wars 2 being an inclusive game as they claim.

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Posted by: Lysani.4281

Lysani.4281

Good job, for 3 years you enjoyed and experienced a featurethat doesn’t exist in a SINGLE MMO. At-least now bigger=better. As it should be. .

I’ve played quite a number of games that let small guilds/clans of 1, 2, or 3 players progress and unlock features for said guilds/clans. The trade-off was that it took longer to do, because they didn’t have the numbers like larger groups who are able to work together. But, they were still able to enjoy the same features at the cost of time involved.

That said, if any small guilds want to band together and help each other with the HoT guild content, feel free to message me.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Basically, those of us in small guilds need to be getting together and helping each other get our guild halls since they didn’t scale the fights properly for smaller groups.

I’m definitely willing to help others get theirs. Not sure if I have to temporarily join your guild to do it, though, or what.

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Posted by: Lysani.4281

Lysani.4281

Basically, those of us in small guilds need to be getting together and helping each other get our guild halls since they didn’t scale the fights properly for smaller groups.

I’m definitely willing to help others get theirs. Not sure if I have to temporarily join your guild to do it, though, or what.

I think people outside the guild can join the adventure for it without being in a guild. Haven’t tried it yet since I’m the only active one in my guild.

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Posted by: Shalya.6728

Shalya.6728

My guildmate and I would definitely be interested in teaming up to capture guild halls!

I can’t pm on the forums for another twenty four hours, because my forum account is only a day old (came here for the first time just to get help with guild halls), but you can message me in game if you want.

My ingame name is Raisa Kailrin

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Posted by: Bluefire.8267

Bluefire.8267

While I can entirely understand the lack of “perks” for smaller guilds, I must beg that Guild Halls are not changed for people who call 2-3 people a Guild. These are not Guilds, those are what I’d call a social clique. If you want to create a real guild and put the effort forth to actually recruit people, which is what Guild Halls were meant to do, bring people together, then by all means.

~However, I can agree that they should still be able to progress in things such as collecting guild accomodations etc.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

These are not Guilds

If you can make a guild with only 2 or 3 people, then yes, by definition, it is a guild. All guilds allowed by the game should also be allowed to take part in any and all activities considered aimed at guilds.

If the devs have a problem with guilds smaller than a random number, they need to restrict making a guild to whatever they consider the minimum requirement. But allowing guilds of a certain number and then cutting them out of content aimed specifically for them is completely illogical.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Now, it looks like we’re done. It seems there is no way to progress our guild, no matter how slowly.

Make some friends? There are tens of thousands of other players out there willing to help you. The only reason why you don’t have a way to progress is because you don’t want to (invite other people, make friends, etcs). It’s called an MMO for a reason.

Just Stop. It is called an MMO because Garriot coined the term to hype thousands of people online at the same time, same world. Nothing to do with grouping.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

My guild got 5 members and we are all real live friends.

We made the same guild/clan over in every online game we’ve played.

Due to real life issues, getting married, having baby, looking for better jobs etc.

We are now down to 2 active members, and looks like we will never have our own guild hall. We don’t ask for being a powerful guild, we just want to enjoy every guild functions like other big guild.

The core of being a guild is to grow in size. Two members isn’t a guild. It’s barely even a party. You’re complaing about something that exists in any mmo.There should be some kind of a reward for being bigger. If two people could achieve the same as 200 people, then what is the point of even joining a big guild?

Tiers? I don’t think any small guild is asking for ALL the upgrades or activities of a large one, nor the speed of upgrading.

Why are you so offended by a small guild building and sharing banners, wvw camp upgrades, siege, as we have for several years with 0 complaints from the community. How does this hurt your Mega Guild in any way?

If anything we will be seeing less of these helpful buffs. Simple math.

BTW I have solo guilds in GW and EQ2, and in SWG years ago. Had one in WoW as well. Using EQ2 as an example, it took oh.. 5 years or so to level to 60 running guild writs solo.. something a 400 person guild could do in few months… And that is the advantage of numbers. Those big guilds are now level 100, with all the perks and huge halls.

And, try to be more knowledgeable at least before stating something as patently wrong as ’NO OTHER MMO ALLOWS IT" earlier in the thread.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: drgast.1469

drgast.1469

Again, guys I don’t think the Guild Hall missions are quite the issue. From what I understand you can group with others just fine and accomplish this and people are completing the mission with as few as 4 people and no guild requirement. Correct me if that is incorrect.

The issue is that to even begin the guild hall mission you need a certain amount of favor which is only obtained through guild missions, which are gated by a required population. This is the issue, as I see it.

And since they’ve moved certain things we used to have access to into guild halls…small guilds have LOST content and gameplay.


To those arguing against allowing small guilds the opportunity to have this content:

How does my girlfriend and I having our own guild hall affect the game as a whole or your gameplay in any way whatsoever? It’s not interfering with anybody else’s gameplay or the integrity of the game or guild system. I’ve played Guild Wars 2 since launch and Guld Wars since its launch and I’ve seen guilds come and go, big and small. All guilds are is friends playing together and some of the best guilds I’ve ever been in have been small, tight-knight groups that have destroyed content together. So saying a small guild isn’t a guild is just silly.

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Posted by: KrewGorilla.6491

KrewGorilla.6491

There is no justified reason letting a guild of 2 people achieve the same as a guild of 200 or more. What would be the point of even joining a big guild then? You’re just complaining because you can’t get over your anti-social behavior.

Not everyone is fixated on ‘achievements’ as you seem to be, some people od things for the fun not for the supposed kudos they [vainly] think it gives them.

Get over your elitist attitude.

You’re avoiding the question. What would be the point in joining big guilds if you could do everything already as two people.

The elitist argument is dumb. Wanting to be rewarded for bigger effort is sheer logic.

Why must people be forced to join bigger guilds just to enjoy the game? In any case smaller guilds need to put in that “bigger” effort u keep preaching about in order to get things, as their aren’t as many members to provide income or resources so your way of thinking IS elitist and not very valid. Yes bigger guilds will get things faster and will have the resources and numbers, but to accomplish the same things as a small guild is much more rewarding as the struggle is much harder…. so in a sense small guilds are rewarded with achieving goals with close friends or players. And all that Anet has done is made it so small guilds don’t get to enjoy these struggles and rewards with our small guilds/groups of friends.

(edited by KrewGorilla.6491)

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Posted by: Shalya.6728

Shalya.6728

Drgast, you are correct, we can team up, but so far asking for help in map chat, I have either been ignored or told to “just recruit more people”

As for guild missions themselves, me and my guildmate were able to do both the bounty and the first guild challenge with only two of us (after a few tries and some luck) the pve missions are not in fact gated by how many members complete them.

That being said, I agree that the system favors larger guilds, and I can see many players having trouble completing the guild missions with two or even three people.

my guild has been the same two people since guild wars 1, to me that’s what makes the game fun, and the biggest reason I play it. We’ve struggled through some content, but we at least have a CHANCE to complete it. With guild hall claiming, unless someone is willing to team up with us, then we have no chance, and so far no one has been willing in game.

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Posted by: GreyWolf.8670

GreyWolf.8670

There is no justified reason letting a guild of 2 people achieve the same as a guild of 200 or more. What would be the point of even joining a big guild then? You’re just complaining because you can’t get over your anti-social behavior.

Not everyone is fixated on ‘achievements’ as you seem to be, some people od things for the fun not for the supposed kudos they [vainly] think it gives them.

Get over your elitist attitude.

You’re avoiding the question. What would be the point in joining big guilds if you could do everything already as two people.

The elitist argument is dumb. Wanting to be rewarded for bigger effort is sheer logic.

Why must people be forced to join bigger guilds just to enjoy the game? In any case smaller guilds need to put in that “bigger” effort u keep preaching about in order to get things, as their aren’t as many members to provide income or resources so your way of thinking IS elitist and not very valid. Yes bigger guilds will get things faster and will have the resources and numbers, but how to accomplish the same things as a small guild is much more rewarding as the struggle is much harder….

This. I’ll just tell my friends to stay where they are in their other game for now until this gets resolved. This is the only game that I’ve ever played that now forces you to pad a guild to use it.

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Posted by: Raap.9065

Raap.9065

I unfortunately find myself in a similar position now that most of my friends quit this game (and I personally only play casually). We could probably make an effort and get a hall, but gating progression behind a minimum player requirement for guild mission credit for favor is a bit of a kick in the sensitive parts.

Considering past efforts with influence (not to mention gold spent on it), the lack of any return for the effort now that HoT has launched is unfortunate. We can actually do less with the guild now than we could with the influence system, because with influence we could at least progress at things at a steady pace, while also doing +5 WvW supply upgrades pretty much constantly.

TLDR: For small and casual guilds, guild functionality was lost with HoT’s arrival.

Swift Mending – Guardian
Thorny Scrub – Thief
Desolation

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Posted by: Kichwas.7152

Kichwas.7152

Now, it looks like we’re done. It seems there is no way to progress our guild, no matter how slowly.

Make some friends? There are tens of thousands of other players out there willing to help you. The only reason why you don’t have a way to progress is because you don’t want to (invite other people, make friends, etcs). It’s called an MMO for a reason.

Yes, and in some games, we join other guilds for that reason. However, we liked our little two-person guild,

WoW requires 10 people to create a guild. Yet my now unsubbed account has a 1 person guild.

- Meet some people who are willing to help you with the needed challenges to get a guild hall, and then leave. In WoW: its quite common for people to offer others coin in game to help start a guild and then leave it.

http://kichwas.wordpress.com/ – GW2 Blog Presenting the Opposing View
JAH Bless – Equal Rights and Justice for all.
Justice And Honor – Tarnished Coast.

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Posted by: NTDK.4897

NTDK.4897

Our guild is having a similar, if not identical issue. We can’t run any of the PvE missions for this week because our level is below 10, and we are locked out of the other types of missions as well. We can’t convert influence into Favor since we spent it all on upgrades before launch, so that’s not an option either.

Our guild is small, we banded together to help another small guild get their hall but are waiting to earn enough Favor to get ours. With any luck, the elite spec cost reduction will quiet things down a little so those of us with less pressing concerns can be seen as well.

IIRC, there is no level requirement to run PvE missions. You should click on the cog icon to change the settings to PvE, the default last week was PvP and WvW. Just change it back.

the lv10 requirement is for unlocking more slots to have more missions. But by default, there should be 3 missions available each week.

ign: Larxene Rakushinu
Incoming Quaggans [iQ]

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Posted by: Insiferi.4831

Insiferi.4831

Our guild is having a similar, if not identical issue. We can’t run any of the PvE missions for this week because our level is below 10, and we are locked out of the other types of missions as well. We can’t convert influence into Favor since we spent it all on upgrades before launch, so that’s not an option either.

Our guild is small, we banded together to help another small guild get their hall but are waiting to earn enough Favor to get ours. With any luck, the elite spec cost reduction will quiet things down a little so those of us with less pressing concerns can be seen as well.

IIRC, there is no level requirement to run PvE missions. You should click on the cog icon to change the settings to PvE, the default last week was PvP and WvW. Just change it back.

the lv10 requirement is for unlocking more slots to have more missions. But by default, there should be 3 missions available each week.

Haha, now I feel super embarassed. I’m going to have to apologize to my guildies for being incredibly dense. I got confused because there weren’t any colored icons like there were last week. To be fair, they could make the launch mission button anywhere but the bottom of the page. I apologize for wasting your time, but thank you for helping. ^u^

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Posted by: Broom.2561

Broom.2561

Good job, for 3 years you enjoyed and experienced a featurethat doesn’t exist in a SINGLE MMO. At-least now bigger=better. As it should be.

Also the things you’ve done in the pasr aren’t wasted. Banners you previously unlocked are already learnt in the tavern for you. So you won’t be spending extra on that.

That’s a very uninformed statement, on multiple counts.
In Star Wars Galaxies, where EVERYTHING was player made, the requirement for having a guild (with all its services) was building a guild hall you either bought or made. The deed for one cost about as much as a good suit of armor. It costs you just about all your building slots, so it limited you economically, but that was your choice.
In City of Heroes/Villains, people could have 1 person guilds with quite significant bases. It just took longer to get the influence.
In Warhammer Online, they recognized that guilds come in all sizes and made the influence needed to buy upgrades depend on the number of guild members. A wise decision, since some of the most influential PVP guilds (they were just plain BETTER than everyone else) had sizes you apparently consider ‘pff, that’s not a real guild’.

Interestingly, the general attitude in most PVP games is one of huge contempt for ‘zerg guilds’, which is used to describe huge mass recruited guilds where people don’t even know all the members.

Either way, this whole new guild system reeks. Stuff my guild, with currently 2 active players, earned, is just gone., like all our keep upgrade bonusses. Banners were one of the first rights we earned, but now we cannot make any. We had some guild siege equipment left, but this too we cannot make anymore. How is this even fun? We pay more to get less??!

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Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

Like the above poster said re huge zerg guilds. Pro raiding guilds in Everquest 2 are 24 people expected to be there. Rarely are there more. Alts and apps are usually in an Alt guild.. and for a new player to join the guild often there is a boot of someone else.

4-500 member map spam guilds have always been kind of a joke. Sorry. I see guild invites in my panel all the time from people I have no clue about, who never even sent a whisper. Not impressive.

My best times in an mmo was when my EQ2 guild had 2 members, me and a dear friend who has passed on. Best friend, and best Inquisitor I ever knew. Duoing with my SK we could wreck 5 man content, easily. Because it wasn’t gated.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

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Posted by: GreyWolf.8670

GreyWolf.8670

Now, it looks like we’re done. It seems there is no way to progress our guild, no matter how slowly.

Make some friends? There are tens of thousands of other players out there willing to help you. The only reason why you don’t have a way to progress is because you don’t want to (invite other people, make friends, etcs). It’s called an MMO for a reason.

Yes, and in some games, we join other guilds for that reason. However, we liked our little two-person guild,

WoW requires 10 people to create a guild. Yet my now unsubbed account has a 1 person guild.

- Meet some people who are willing to help you with the needed challenges to get a guild hall, and then leave. In WoW: its quite common for people to offer others coin in game to help start a guild and then leave it.

Acutally WoW has only required 4 players to sign the charter for about 4 years. There is also a guild recruitment tool built into the game where you can list your guild and players can browse for one they’re interested in joining.

That addition would help here, but ArenaNet didn’t do that. They just raised the requirements for guilds with no way of compensating for the changes. I would imagine starting a new guild would be quite tedious now as you would have absolutely nothing to offer prospective members over a large guild that was able to upgrade everything within a few days of the HoT release.

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Posted by: zaxziakohl.5243

zaxziakohl.5243

Set your weekly challenges to PvE. Guild Rushes (Races) have no mimimum requirement of people and as far as I know you can recruit non-guild members to help you finish them. Even on easy, doing it once will give you the favor needed to get a guild hall.

Then it’s just a matter of collecting money, and getting people to help you claim the hall.

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Posted by: drgast.1469

drgast.1469

Set your weekly challenges to PvE. Guild Rushes (Races) have no mimimum requirement of people and as far as I know you can recruit non-guild members to help you finish them. Even on easy, doing it once will give you the favor needed to get a guild hall.

Then it’s just a matter of collecting money, and getting people to help you claim the hall.

Good information from all who’ve pointed out that PvE Missions have no population requirement. I think this needs to be shared amongst everybody having issues with the guild mission part to gain favor for their guild.

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Posted by: Wildkitten.3872

Wildkitten.3872

…Are all guild missions going to require at least 3 people? Are guilds with just two people not going to be able to have any perks to playing together and be forced to join larger guilds?…

Missions have ALWAYS required more than 3 people to get through.

I just really don’t understand why people are complaining about this unless they are just using it as a way to bash the expansion. No way you and one other person earned enough influence, through normal gameplay, to make a lot of guild items. If you were buying influence then you were already doing the “paywall” so many complain about.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: GreyWolf.8670

GreyWolf.8670

…Are all guild missions going to require at least 3 people? Are guilds with just two people not going to be able to have any perks to playing together and be forced to join larger guilds?…

Missions have ALWAYS required more than 3 people to get through.

I just really don’t understand why people are complaining about this unless they are just using it as a way to bash the expansion. No way you and one other person earned enough influence, through normal gameplay, to make a lot of guild items. If you were buying influence then you were already doing the “paywall” so many complain about.

This is completely nonconstructive and almost seems like a personal attack. What exactly are you implying? That we lied about being able to advance guilds with only a few players before Friday?

As I said in the other thread, I spent about 5 gold on commendation letters. The rest was just playing for about a month.

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Posted by: Hedge.8760

Hedge.8760

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

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Posted by: Wildkitten.3872

Wildkitten.3872

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

No, you need workshop level 2 to train it and do the crafting in.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: GreyWolf.8670

GreyWolf.8670

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

No.

It’s very strange ArenaNet has addressed other complaints and not this. I just decided to ask for a refund.

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Posted by: Hedge.8760

Hedge.8760

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

No.

It’s very strange ArenaNet has addressed other complaints and not this. I just decided to ask for a refund.

Nooo. I had just assumed I couldn’t find the NPC. This has to be an oversight. I wonder if Anet is aware.

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Posted by: Wildkitten.3872

Wildkitten.3872

…Are all guild missions going to require at least 3 people? Are guilds with just two people not going to be able to have any perks to playing together and be forced to join larger guilds?…

Missions have ALWAYS required more than 3 people to get through.

I just really don’t understand why people are complaining about this unless they are just using it as a way to bash the expansion. No way you and one other person earned enough influence, through normal gameplay, to make a lot of guild items. If you were buying influence then you were already doing the “paywall” so many complain about.

This is completely nonconstructive and almost seems like a personal attack. What exactly are you implying? That we lied about being able to advance guilds with only a few players before Friday?

As I said in the other thread, I spent about 5 gold on commendation letters. The rest was just playing for about a month.

I am not implying anything. I am flat out saying that missions have never been able to be done with 3 or less.

Let’s go over facts. Bounty’s, yes, those could be unlocked with just 2. But you couldn’t do even a Tier 1 with two target with just 2 or 3 people. You would need at the very least 3 or 4 to kill one champ in the six minute time limit while having even just 1 person looking for the second in order to kill both in the fifteen minute time limit. And you had to do bounties to unlock guild puzzles.

And the puzzles all need 6 to be finished, except for Angvar’s Trove which required 4 to do.

The only mission 2 or 3 people could do by themselves was the rush. To get the rush unlocked you HAD to unlock bounties and puzzles first requiring more than the 2 or 3 people.

Yes, there were items that could get that did not require missions. But let’s look at more facts. Even the simple banners cost a few hundred influence each. Two people MIGHT could earn enough influence to train ONE banner up a day, but that would require a lot of gameplay for just 2 people, much more than one simple banner was really worth. 2 people would have to spend several hours to get influence through gameplay to train a banner that gave 5% karma for just 30 minutes.

My point is that the reality has always been that guilds have been geared to more than 2 or 3 people. There is just no other way around that fact.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: Wildkitten.3872

Wildkitten.3872

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

No.

It’s very strange ArenaNet has addressed other complaints and not this. I just decided to ask for a refund.

Nooo. I had just assumed I couldn’t find the NPC. This has to be an oversight. I wonder if Anet is aware.

How is it an oversight? The point of a scribe is to make guild items. Had to have the guild earning influence before to train banners, now you have guild leveling the guild so can make the banners through crafting.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

No.

It’s very strange ArenaNet has addressed other complaints and not this. I just decided to ask for a refund.

Nooo. I had just assumed I couldn’t find the NPC. This has to be an oversight. I wonder if Anet is aware.

How is it an oversight? The point of a scribe is to make guild items. Had to have the guild earning influence before to train banners, now you have guild leveling the guild so can make the banners through crafting.

Does it really need to be pointed out again that we could do those things (and much easier honestly) prior to the HoT change, and now we really can’t? Which is, in the most basic of senses, downgrading us from what we had previously accomplished.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: GreyWolf.8670

GreyWolf.8670

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

No.

It’s very strange ArenaNet has addressed other complaints and not this. I just decided to ask for a refund.

Nooo. I had just assumed I couldn’t find the NPC. This has to be an oversight. I wonder if Anet is aware.

How is it an oversight? The point of a scribe is to make guild items. Had to have the guild earning influence before to train banners, now you have guild leveling the guild so can make the banners through crafting.

I had some banners unlocked all by myself before HoT launch. Now I cannot do anything else.

Honestly, you’re not helping.

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Posted by: Wildkitten.3872

Wildkitten.3872

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

No.

It’s very strange ArenaNet has addressed other complaints and not this. I just decided to ask for a refund.

Nooo. I had just assumed I couldn’t find the NPC. This has to be an oversight. I wonder if Anet is aware.

How is it an oversight? The point of a scribe is to make guild items. Had to have the guild earning influence before to train banners, now you have guild leveling the guild so can make the banners through crafting.

I had some banners unlocked all by myself before HoT launch. Now I cannot do anything else.

Honestly, you’re not helping.

http://www.merriam-webster.com/dictionary/guild
“an association of people with similar interests or pursuits”

You may have had them unlocked by yourself, but one person is not what is meant by a guild.

There is no one here who isn’t intelligent enough to know what the intent of a guild is. It was never meant to be a solo thing.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: GreyWolf.8670

GreyWolf.8670

@Wildkitten: Sorry, I have no interest in discussing this with you anymore.

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Posted by: Wildkitten.3872

Wildkitten.3872

Wait, I’m not sure I understand. Can the Scribe profession not be learned by anyone who can’t access a guild hall?

No.

It’s very strange ArenaNet has addressed other complaints and not this. I just decided to ask for a refund.

Nooo. I had just assumed I couldn’t find the NPC. This has to be an oversight. I wonder if Anet is aware.

How is it an oversight? The point of a scribe is to make guild items. Had to have the guild earning influence before to train banners, now you have guild leveling the guild so can make the banners through crafting.

Does it really need to be pointed out again that we could do those things (and much easier honestly) prior to the HoT change, and now we really can’t? Which is, in the most basic of senses, downgrading us from what we had previously accomplished.

The entire system has been completely revamped. Every game goes through things just like this where things are reset and have to be unlocked again. If this is new to you then you have to be new to MMO gaming. It’s just one of those things.

If people would calm down and look at this rationally and reasonably you would realize this is actually a good change for the small to moderate size guild. I can say this as my primary guild is a small guild of about 8 to 10 active players as well as being an officer in a large guild that was one of the first on the game to unlock missions.

This new system actually encourages a close knit feeling among guild members to work together. You’re doing things in game that can tangibly, and visually, help the guild. Because of the time gating a small guild isn’t going to be left too far behind.

Now if you look at the vast majority of large guilds, they were existing mainly to serve needs they no longer need to do. They were existing to serve the need of doing guild missions quickly but most everyone in them have other, smaller, primary guilds. They will not be donating to both. People will donate to their smaller, primary guild. Because of that, these larger guilds will just never level up to unlock more stuff.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: SkyShroud.2865

SkyShroud.2865

you guys should see the core game as early access, yes, you paid for a early access
while the hot is the release

is sad but is true, i noticed this while playing since launch. the core game was never really ready.

Founder & Leader of Equinox Solstice [TIME], a Singapore-Based International Guild
Henge of Denravi Server
www.gw2time.com

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Posted by: Wildkitten.3872

Wildkitten.3872

@Wildkitten: Sorry, I have no interest in discussing this with you anymore.

I’m not surprised in the least. I’m sorry that you can’t accomplish guild things solo anymore, but there is no reasonable argument to be made to be allowed to have solo guild stuff.

Jaina Kitten, Level 80 Elementalist, Main
Yak’s Bend – Expletus

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Posted by: drgast.1469

drgast.1469

@Wildkitten: Sorry, I have no interest in discussing this with you anymore.

I’m not surprised in the least. I’m sorry that you can’t accomplish guild things solo anymore, but there is no reasonable argument to be made to be allowed to have solo guild stuff.

Why is an argument needed to allow people to play the way they wish to play? If you want a guild to be about playing with a large amount of people that’s fantastic. If another person wants their guild to be ultra small that is fantastic as well. The two instances don’t impact each other in any way.

The bottom line is that if it requires the same amount of resources to put together who cares how many people it takes? If 2 people (or even 1 person) wants to put forth the effort and time it would take 100 people to do, then who cares? Let that person put forth 100x the time and effort to do play the game they want.

Letting somebody have their own guild by themselves and playing guild content doesn’t impact you. At all. So why bother arguing it?

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Posted by: drgast.1469

drgast.1469

To be completely honest, I’m thinking part of the problem is that the new guild revamp is clearly geared towards very large guilds. That’s great for the people that like those guilds, but there are lots and lots of people who don’t. I see lots of room for improvement in the current system to give some love to the smaller guilds. Perhaps a much smaller guild hall with access to the basic things we have lost like banners and perhaps scribe. That would make lots of people happy and besides the resources required to do so, I see no real reason why this isn’t a good idea. Different sized guild halls for different sized guilds makes sense.

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Posted by: Sligh.2789

Sligh.2789

There seems to be a bent towards super organized Guilds and competitive playstyles. This is counter to the GW1 playstyle that provided the games initial player base. Small 1 , 2 , 3, and up to 10 manned Guilds were extremely common in GW1, and all that were in them were very pleased that they were able to achieve the accoutrements of even the largest guilds. In GW2, even with the clamor for equality for the smallest guilds wanting the ability to do the same thing in GW2, the game has taken to catering to super organized guilds of medium and larger size, leaving the small personal and family/friends sized groups in the dust. The fact is that most people play in small (or very small )guilds most of the time.
I had a 5 man guild in GW1 and had a full Guild Hall. I was able to outfit it by myself. I am not the best player, but I am pretty good, and I could probably do the same thing here, but I would need too many people to get there. I enjoy a large guild for the camaraderie, and these changes ( amongst many others) have depressed the feeling of family and friends being able to achieve lofty goals. It really seems like this basic fact is lost on the Anet developers, even though there was MUCH clamor about exactly what occurred not happening.
Casual games should not, IMHO, be built on the need of large guild presences to achieve, casual players that play with a few friends should have been able to achieve the same goals of the large guilds, albeit at a slower pace. Just the battle to claim a hall was the lynchpin to reserving what a casual player wanted being segregated to the people that play in a different manner. More of the same again, with Anet missing the wants of the casual player that built their franchise.
This is just my humble opinion.