No role play or personal story anymore??

No role play or personal story anymore??

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Posted by: TYHE.6435

TYHE.6435

What is going on recently? I’ve noticed that character’s attitude (Dignity, Ferocity, Charm etc.) has been removed from the new Hero panel. Why?! I get reactions from my guild mates that this was not important anyway, but for me this is a BAD sign, really. Instead of improving the idea of some sort roleplay, ArenaNet just canceled it (with no reason given, at least I didn’t know such thing was planned). I’m sad. I take this as a prognosis that in the future (expansion) no deeper role play will be encouraged. Also, Personal Story forum is in Archive, does it mean there’s nothing to talk about anymore? Because I was really hoping for creative continuation of fabulous ideas from early personal story, like Malyck the sylvari from different tree, like my charr inventor and warband leader… Right now I just lost my spirit. I feel I was fooling myself. Does nobody else care for such things?

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Posted by: Atlas.9704

Atlas.9704

Oh they removed it, I didn’t even notice.
The options are still there in dialogue boxes.

Elona, Land of the Golden Sun….and undead…and poison. The travel brochure lied okay?!

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Posted by: RoseofGilead.8907

RoseofGilead.8907

I think part of why they took out the Personality thing is because one was named “Ferocity”. Since they added the “Ferocity” stat, that might cause some confusion if they kept the Personality Ferocity in. Maybe it’ll come back at a later time. However, it was mostly a pointless thing. It didn’t affect your gameplay in any way, other than giving you a different way of saying things to NPCs (and those options are still there).

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Posted by: TYHE.6435

TYHE.6435

Yes I know it wasn’t doing anything (and it should!), but this was something like hair or eyes… esthetic feature but of mind not body. Why remove it? Ferocity could be just renamed. My point is that instead of making it more fun and meaningful, they choose to remove it. Sure, role play and personal story are probably quite challenging in development, but should we expect nothing ambitious? THIS IS MY STORY turns into “just do the daily”.

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Posted by: Randulf.7614

Randulf.7614

It served no purpose from a gameplay or roleplaying POV. So they rightfully axed it.

Doesn’t mean they aren’t working on something better though. In it’s current form it was a pointless feature from launch that they could never fit to the way the game was developing.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

One of our suggestions back in the last CDIs was that those should mean something / impact your game play.

Perhaps they have removed this in order to look into that suggestion. Perhaps revamp that system so that it does have meaning and impact. Sort of crossing my fingers…

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Avaruu.5408

Avaruu.5408

I liked it but yeah it was a pretty pointless system. In the end you could totally game it and change your meters as much as you wanted with the 3 NPCs in southeast Cursed Shore anyway.

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Posted by: anzenketh.3759

anzenketh.3759

It served no purpose from a gameplay or roleplaying POV. So they rightfully axed it.

Doesn’t mean they aren’t working on something better though. In it’s current form it was a pointless feature from launch that they could never fit to the way the game was developing.

I would not say it served no purpose it changed your characters stance in the cut-scene.

In Game: Storm Bluff Isle — Anzz, Anzenketh Kyoto

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Posted by: AcidicVision.5498

AcidicVision.5498

  • The personality system has been removed.
  • The cut-scene presentation has been retired.
  • The city that the second third of the story takes place in was destroyed a year after the events of the personal story, but it is destroyed in all city scenes and missions which makes a few things incredibly awkward and confusing.
  • When you look at the map to find next closest story location, you don’t know what the nearest available waypoint is until you enter the zone.

Personal story is a deprecated mess that I expect to just get worse and worse and make less sense in the game over-all as Anet moves away from it. From a mechanical and narrative perspective.

It really is a shame. Especially since they had this figured out in GW1 and the route they took left each campaigns story wide open for independent changes. When you took a character from one campaign to another you received some dialog about experiencing events of the past or how they would have transpired if you were there. It all made sense and wasn’t constrained to time, profession or race (Krytan/Canthan/Elonian). But then we also had instanced and repeatable story missions with bonus objectives and two difficulties.

Hooray for progress…

The Kismet
Dragonbrand