No tank, No healer, No trinity

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Posted by: Shinji.2063

Shinji.2063

You bring any of those phrases in GW2 and you get chewed out. “Go play wow”, “GW2 was never ment to have them GTFO”

So what do all those naysayers have to say now that the devs has said that was never their intention. Now maybe when some players talk about the way they want portions of future content with maybe more emphasis on fights with roles they wont just be swept under the rug on the guise of “that does not belong in GW”

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Posted by: simplesimon.2084

simplesimon.2084

And do you have a link?

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Posted by: Ignavia.7420

Ignavia.7420

And do you have a link?

POI. Watch the next 3 minutes or so.

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Posted by: Geneaux.9547

Geneaux.9547

People chew them out because many individuals have twisted mindsets in that having yourself and others delegated to one task(dps, healing, or tanking) to clear a dungeon, pvp match, etc, is “fun”.

“Man this jungle in the expansion better look so good it gives me flashbacks to Nam.”
Server: Dragonbrand
Guild: Knights of Ares [ARES]

(edited by Geneaux.9547)

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Posted by: Andraus.3874

Andraus.3874

The combat system just doesn’t mesh well with the Trinity. Personally I like the Trinity and playing games like final fantasy that have it. But you have to admit it just doesn’t work with current game mechanics. I think we could also agree that there would have to be some major over hauling to get this to work. Such as reducing or limiting dodge as well as current #6 skills across all professions.

I worry if anet goes this route they will struggle to actually implement this correctly. Trying out revenant gives a good idea about how this can go wrong. I can see how revenant had the “Trinity” but it’s very washed out and very ineffective.

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Posted by: simplesimon.2084

simplesimon.2084

Well if they want to have professions to be able to swap to different roles as needed I think they should of removed all the stats from gear and put the stats in the trait lines. Instead they did the opposite.

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Posted by: simplesimon.2084

simplesimon.2084

And do you have a link?

POI. Watch the next 3 minutes or so.

Thanks

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Posted by: Deedrick.4372

Deedrick.4372

I agree the mechanics do not allow for the trinity. That is the main flaw with the AI and end game in this game though, is its balanced to nit have the trinity and for that becomes a freaking joke. I guess it’s just one of many reasons there is no challenging end game content and never will be any thing but damage sponges.

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Posted by: Geneaux.9547

Geneaux.9547

You bring any of those phrases in GW2 and you get chewed out. “Go play wow”, “GW2 was never ment to have them GTFO”

So what do all those naysayers have to say now that the devs has said that was never their intention. Now maybe when some players talk about the way they want portions of future content with maybe more emphasis on fights with roles they wont just be swept under the rug on the guise of “that does not belong in GW”

Please keep in mind that the devs were only against the the idea that a class can only do one thing well. That said, that does not necessarily mean that they outright favor a trinity system. They clearly believe playstyles of that style should be just as viable as anything else, just as long as the player has freedom to do other things that do not pigeonhole them.

“Man this jungle in the expansion better look so good it gives me flashbacks to Nam.”
Server: Dragonbrand
Guild: Knights of Ares [ARES]

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Posted by: Ragmon.6350

Ragmon.6350

Imagine the WoW druid (tank, healer, dd) depending on which tree you spec-ed, now apply that for all the WoW classes. That is GW2’s profession system in a nutshell.
Just that here the players define what they want and need for certain groups.

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Posted by: DeceiverX.8361

DeceiverX.8361

As long as I don’t find myself “waiting to have fun” by being forced into either needing someone else to do heavy lifting for my group due to class/build choices, or needing to get by content in ways I don’t enjoy through necessity by having to build a certain way/play a certain class, I don’t really care what they decide to release as concepts for class and encounter design.

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Posted by: Algreg.3629

Algreg.3629

Shrug, don´t know, maybe say “go work for Blizzard” to them now?

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Posted by: Ashen.2907

Ashen.2907

Colin Johanson:

“I think one of the core ones for me is taking the holy trinity [of MMO character classes] – you have your front line, you have your healer and you have your ranged character, basically – and just throwing it out the window.

We’re basically saying, listen, this as a core game mechanic is tired, we can do something better, we can do something more interesting than this. Let’s not do it, let’s try to do something else. And that’s what we’ve spent many years now perfecting and working on, and getting to the point that we feel we have a combat system that doesn’t need it and, we feel, works better without it."

http://www.eurogamer.net/articles/2011-04-14-guild-wars-2-how-to-make-mmos-better-interview

Throwing the holy trinity out the window.

(The Holy trinity) as a core game mechanic is tired.

We can do something better than (the holy trinity).

Lets not do (the holy trinity).

we have a combat system that doesn’t need (the holy trinity) and works better without it.

Right.

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Posted by: Ignavia.7420

Ignavia.7420

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Posted by: Nevets Crimsonwing.5271

Nevets Crimsonwing.5271

So what do all those naysayers have to say now that the devs has said that was never their intention.

I say that ArenaNet has no consistent vision and those comments are laughable.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

What Ashen said and quoted. It was one of the selling points when Guild Wars 2 first came out.

Gone to Reddit.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

So.. gw2 is getting the trinity?

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Inimicus.7162

Inimicus.7162

Imagine the WoW druid (tank, healer, dd) depending on which tree you spec-ed, now apply that for all the WoW classes. That is GW2’s profession system in a nutshell.
Just that here the players define what they want and need for certain groups.

That’s the vision of GW2’s profession system in a nutshell. Clearly they had all that in mind when they made the things, but then some classes were over powered, some are still incredibly weak if you stack them against others, then yet others were left out and have been scorned for years because they don’t match up to what players eventually found to be optimal in small group content… which is the only place min/maxing is even remotely reasonable to try to do because for 3 years it’s been the only place you can truly have control over who gets in.

They still have things that need addressing before any amount of “tanking” can be reasonably achieved, fixing toughness in the face of PvE 1 shot mechanics is one I would place high on the list.

But the #1 thing I don’t want to see, and what Colin specifically said they are hell bent on avoiding, is creating classes that can 1 thing so well that it becomes their only thing. Think GW1… how many times did player Monks get to do the DPS? Answer is not many.

And he went farther that when you have some lynchpin class role situation, in a game that seeks to encourage pug groups…

GLF Healer, will pay 5k for run (the 1 monk in the mission outpost has been afk for 6 hours+ and nobody has heroes yet because this was pre-nightfall)

“Waiting to have fun” as he called it (wasting your life away, waiting for a specific class to show up) is something they wish to keep to a minimum.

So while they have a long way to go before the classes can properly fit into these roles, especially within the bounds of their given style… Necros have suffered in the pve meta since launch because their “style” doesn’t allow all the stuff the whole playerbase has been brow beaten into searching for, in spite of being one of the single most fun classes to play in the whole game. But I see them trying things now in preparation for HoT so hopefully they will have it hammered out and ready for the gigantic upset that some of us hope elite specs will bring. That condi meta uprising sure didn’t last long, did it? -.-

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Posted by: Copestetic.5174

Copestetic.5174

Since a lot here probably won’t bother clicking the link. lol Colin’s quote from Reddit:

“I think some of my point was either misunderstood or lost here, in particular reading Nikes comments on the youtube section so I’ll try and clarify more simply:

We like the way combat works right now, we really don’t plan to change it much other than add more options with elite specs. It works the way we intended: you can play control, support, and DPS actively. To folks who prefer to define by the holy trinity, Gw2 doesn’t force you to pick one of the three from heal, tank, or DPS and only do that – it blends a mix depending on your build and allows you to actively swap roles or soft play between roles. Our goal was to remove the forced singular role per you’re locked into, people often mistake this as saying gw2 has no trinity elements, that isn’t true – we just don’t believe in a forced role per for Gw2 for the reasons I covered in the live stream.

That said the point I really wanted to make in the live stream was the issue with the combat system in PvE isn’t the combat system. It’s that the mobs and encounters we have provided so far very rarely allow/encourage you to make use of the combat system as intended. There are some exceptions, but one of our goals with HoT is to help allow more room for players to experience the full range of the combat system in PvE. From the common world mobs up to the challenging group content we will talk about later, we are asking our design team to design encounters in PvE more focused on using the system we have built.
Hope that helps a bit! – CJ"

I hope what they’re bringing out in HoT is what he’s talking about.

(edited by Copestetic.5174)

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Posted by: Cynz.9437

Cynz.9437

Here is why i hate trinity: i played wow, for few years at that and i got sick and tired of sitting for 1 hour in q waiting for tank or having to pay a tank to have fast q. It was one of the reasons why i quit wow on first place.

All is Vain~
[Teef] guild :>

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Posted by: IndigoSundown.5419

IndigoSundown.5419

You bring any of those phrases in GW2 and you get chewed out. “Go play wow”, “GW2 was never ment to have them GTFO”

So what do all those naysayers have to say now that the devs has said that was never their intention. Now maybe when some players talk about the way they want portions of future content with maybe more emphasis on fights with roles they wont just be swept under the rug on the guise of “that does not belong in GW”

This is more hair-splitting on ANet’s part. The statement is technically correct, which anyone could determine by examining the existing professions and what they can do. What the devs did say was they did not want dedicated tanks and healers and trinity play requiring people to wait for a healer, etc. to do content. The PoI does not state that that stance is being reversed.

What they appear to be trying in HoT is to walk a tightrope between making low-damage builds desirable without making them mandatory. We have yet to see if they will succeed. What’s also likely is that if they do succeed, then we might see this increased desirability in HoT content, but not in most dungeons. As far as we know, the only dungeon being touched in HoT is FotM with a mastery track. Whether this also means actual changes to FotM encounters remains to be seen.

As for those saying heals/tanking do not belong in GW2… they’ll use another excuse to exclude you from dungeon runs if you want to play Ventari — unless maybe you wear glass gear and also play Shiro (assuming that is the direct damage legend). That’s also going to depend on whether Shiro is any good, or if Shiro/Malyx in Sinister is better.

The devs can say what they want. They have limited power to change peoples’ behavior without actually stepping over the dedicated role line. Your best bet for acceptance playing a non-damage role is still likely to be joining an anything goes guild or cultivating an anything goes friends’ list.

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Posted by: Lhos.1643

Lhos.1643

I don’t particularly care if any kind of a trinity ever appears in GW2, but if dungeon fights could require more organization than “stand in a heap and press 1”, that’d be greeeeeeat.

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Posted by: WEXXES.2378

WEXXES.2378

Honestly content just needs to be harder to justify having other builds that are not entirely focused on just damage, making a full damage party incredibly hard to do because of mechanics and not just have the boss stand there and take it all the time.

This doesn’t necessarily mean bumping up the HP. Like the player, the NPC need more active defenses to balance it out.

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Posted by: fixit.7189

fixit.7189

GW2 is only about dps. DPS is KING.

Speccing builds/gear sets out side this is infact discouraged and in many cases actually punished.

But that’s just how gw2 is designed so if you want more thoughtful gameplay, there is other mmos out there for this; you won’t be getting much that here lol. ZERG OR DIE!

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Posted by: Knighthonor.4061

Knighthonor.4061

You bring any of those phrases in GW2 and you get chewed out. “Go play wow”, “GW2 was never ment to have them GTFO”

So what do all those naysayers have to say now that the devs has said that was never their intention. Now maybe when some players talk about the way they want portions of future content with maybe more emphasis on fights with roles they wont just be swept under the rug on the guise of “that does not belong in GW”

that was their intention. We all were their on Guru when the hype came in. No trinity was the word. And they were replacing it with their own (Control Damage Support)
But that never made reality.

Compared to the POI, its false statement. Healers are not useful, and tanks are not useful. So they dont get used. Case and point, Beta Revenants are useless. Because they have no DPS. DPS is the only role in GW2 by design.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Shootsfoot.9276

Shootsfoot.9276

They don’t need to introduce the trinity as historically defined. What they need to do is make mob mechanics mesh better with profession abilities and make those running support roles actually feel like they are supporting, and those running tanking/frontline roles actually feel like they are running the front line and protecting the support. Not just DPSing their brains out with an occasional AoE heal tossed here and there haphazardly.

Then listening to what Colin said, I think that’s what they are trying to do. Doesn’t change the point that any of the professions can do any one of the three roles. Just need better definition without pigeonholing.

It’s a thin line.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Not true at all.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Not true at all.

Ok so playing as a healer or tank is viable then?

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Not true at all.

Ok so playing as a healer or tank is viable then?

Not going to discuss this with you until you watch the video, which you obviously haven’t.

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Posted by: JediYoda.1275

JediYoda.1275

You bring any of those phrases in GW2 and you get chewed out. “Go play wow”, “GW2 was never ment to have them GTFO”

So what do all those naysayers have to say now that the devs has said that was never their intention. Now maybe when some players talk about the way they want portions of future content with maybe more emphasis on fights with roles they wont just be swept under the rug on the guise of “that does not belong in GW”

This was NOT the first time where Anet has said GW2 was’t ment to have trinty. They have said this long-long time ago and its lessoned learned from GW1 when players would wait a long time to for a monk, tank etc etc. So GW2 wasn’t made around trinity!!!

nice read here too
http://gw2101.gtm.guildwars2.com/en/the-game/combat/healing-death/

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

(edited by JediYoda.1275)

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Not true at all.

Ok so playing as a healer or tank is viable then?

Not going to discuss this with you until you watch the video, which you obviously haven’t.

I did watch it. They say they blended everything together so you are not locked into a role, and are free to swap roles as you choose.

What ‘roles’? There is only one role: DPS.
The only other roles are Support and Control, which aren’t really indepedent roles. It’s just something a DPS does on the side. A guardian can focus almost completely on damage, and still pump out dozens of boons to everyone around them. Several classes can focus almost completely on damage while still having access to great crowd control.

That’s what I’m getting at. I totally get anet not wanting us locked into dedicated roles, but that doesn’t mean multiple roles shouldn’t exist. Which they don’t atm.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Not true at all.

Ok so playing as a healer or tank is viable then?

Not going to discuss this with you until you watch the video, which you obviously haven’t.

I did watch it. They say they blended everything together so you are not locked into a role, and are free to swap roles as you choose.

What ‘roles’? There is only one role: DPS.
The only other roles are Support and Control, which aren’t really indepedent roles. It’s just something a DPS does on the side. A guardian can focus almost completely on damage, and still pump out dozens of boons to everyone around them. Several classes can focus almost completely on damage while still having access to great crowd control.

That’s what I’m getting at. I totally get anet not wanting us locked into dedicated roles, but that doesn’t mean multiple roles shouldn’t exist. Which they don’t atm.

You may have watched the video, but you sure didn’t hear what they were saying.

Start at the 5 minute mark and listen carefully.

(edited by Shootsfoot.9276)

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Posted by: JediYoda.1275

JediYoda.1275

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Not true at all.

Ok so playing as a healer or tank is viable then?

Not going to discuss this with you until you watch the video, which you obviously haven’t.

I did watch it. They say they blended everything together so you are not locked into a role, and are free to swap roles as you choose.

What ‘roles’? There is only one role: DPS.
The only other roles are Support and Control, which aren’t really indepedent roles. It’s just something a DPS does on the side. A guardian can focus almost completely on damage, and still pump out dozens of boons to everyone around them. Several classes can focus almost completely on damage while still having access to great crowd control.

That’s what I’m getting at. I totally get anet not wanting us locked into dedicated roles, but that doesn’t mean multiple roles shouldn’t exist. Which they don’t atm.

You may have watched the video, but you sure didn’t hear what they were saying.

That’s funny becuase he does get it from what the Dev’s are saying

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Cyninja.2954

Cyninja.2954

Since a lot here probably won’t bother clicking the link. lol Colin’s quote from Reddit:

“I think some of my point was either misunderstood or lost here, in particular reading Nikes comments on the youtube section so I’ll try and clarify more simply:

We like the way combat works right now, we really don’t plan to change it much other than add more options with elite specs. It works the way we intended: you can play control, support, and DPS actively. To folks who prefer to define by the holy trinity, Gw2 doesn’t force you to pick one of the three from heal, tank, or DPS and only do that – it blends a mix depending on your build and allows you to actively swap roles or soft play between roles. Our goal was to remove the forced singular role per you’re locked into, people often mistake this as saying gw2 has no trinity elements, that isn’t true – we just don’t believe in a forced role per for Gw2 for the reasons I covered in the live stream.

That said the point I really wanted to make in the live stream was the issue with the combat system in PvE isn’t the combat system. It’s that the mobs and encounters we have provided so far very rarely allow/encourage you to make use of the combat system as intended. There are some exceptions, but one of our goals with HoT is to help allow more room for players to experience the full range of the combat system in PvE. From the common world mobs up to the challenging group content we will talk about later, we are asking our design team to design encounters in PvE more focused on using the system we have built.
Hope that helps a bit! – CJ"

I hope what they’re bringing out in HoT is what he’s talking about.

Going to quote this since again, many might not have read it or skipped it.

With that clarification out of the way, is there any reason to keep discussing this point? Clearly the OP (and some other trinity lovers) missunderstood something.

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Posted by: JediYoda.1275

JediYoda.1275

Going to quote this since again, many might not have read it or skipped it.

With that clarification out of the way, is there any reason to keep discussing this point? Clearly the OP (and some other trinity lovers) missunderstood something.

With that clarification or not it won’t stop players from brining it up, and this has been brought up several times while even dev’s have talked about it several times too.

“If only ANet had some kind of forum they could use to communicate with us……”
“ANet. They never miss an opportunity to miss an opportunity to not mess up.”
Mod “Posts created to cause unrest with unfounded claims are not allowed” lmao

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Not true at all.

Ok so playing as a healer or tank is viable then?

Not going to discuss this with you until you watch the video, which you obviously haven’t.

I did watch it. They say they blended everything together so you are not locked into a role, and are free to swap roles as you choose.

What ‘roles’? There is only one role: DPS.
The only other roles are Support and Control, which aren’t really indepedent roles. It’s just something a DPS does on the side. A guardian can focus almost completely on damage, and still pump out dozens of boons to everyone around them. Several classes can focus almost completely on damage while still having access to great crowd control.

That’s what I’m getting at. I totally get anet not wanting us locked into dedicated roles, but that doesn’t mean multiple roles shouldn’t exist. Which they don’t atm.

You may have watched the video, but you sure didn’t hear what they were saying.

Start at the 5 minute mark and listen carefully.

Yeah I’m going to stop here.
If you just keep dismissing everything I say and keep claiming I just didn’t watch the video or actually listen to it, this isn’t going anywhere.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Until the game gets dedicated healers and tanks, and actually makes playing them worth while, that comment from the POI has no meaning.

Not true at all.

Ok so playing as a healer or tank is viable then?

Not going to discuss this with you until you watch the video, which you obviously haven’t.

I did watch it. They say they blended everything together so you are not locked into a role, and are free to swap roles as you choose.

What ‘roles’? There is only one role: DPS.
The only other roles are Support and Control, which aren’t really indepedent roles. It’s just something a DPS does on the side. A guardian can focus almost completely on damage, and still pump out dozens of boons to everyone around them. Several classes can focus almost completely on damage while still having access to great crowd control.

That’s what I’m getting at. I totally get anet not wanting us locked into dedicated roles, but that doesn’t mean multiple roles shouldn’t exist. Which they don’t atm.

You may have watched the video, but you sure didn’t hear what they were saying.

Start at the 5 minute mark and listen carefully.

Yeah I’m going to stop here.
If you just keep dismissing everything I say and keep claiming I just didn’t watch the video or actually listen to it, this isn’t going anywhere.

I’m not dismissing anything you’re saying. I’m trying to get you to understand what I’m trying to say.

You’re talking past me.

I’m not looking for a holy trinity. I’m looking for better defined roles which he said they are working on doing beginning at the 5 minute mark.

You continually insist on talking about the game as it stands now. That’s not at all what I’m talking about.

I think we’re on the same side, here.

(edited by Shootsfoot.9276)

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Well the Ventari healer, and the fact healers might be more required in HoT does indeed sound good. I remain skeptical about it though, we will see how it turns out.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: zengara.8301

zengara.8301

Still doesnt make any sense, if we say that we need a healer/tank/dps, some of the classes will be locked into that category simply because they do deal more healing/damage or are tanky. Unless if that was the reasoning of the specializations? Some players see it as being more cool stuff, I always saw it as a way to implement stuff to some professions that currently needed it.

But even then, there will always be that 1 profession which simply are a lot better to do 1 thing, which would ultimately lock them.

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Posted by: simplesimon.2084

simplesimon.2084

Still doesnt make any sense, if we say that we need a healer/tank/dps, some of the classes will be locked into that category simply because they do deal more healing/damage or are tanky. Unless if that was the reasoning of the specializations? Some players see it as being more cool stuff, I always saw it as a way to implement stuff to some professions that currently needed it.

But even then, there will always be that 1 profession which simply are a lot better to do 1 thing, which would ultimately lock them.

You’ll see those groups that perfect setup, but you’ll also see groups that take whatever because we can fill all rolls.

That’s not much different then what we have now with pugs.

What will be annoying tho is if we have to fill up are inventory with gear. Cause yeah I can spec into healing, but it won’t do much good if none of my gear has any healing stats.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Still doesnt make any sense, if we say that we need a healer/tank/dps, some of the classes will be locked into that category simply because they do deal more healing/damage or are tanky. Unless if that was the reasoning of the specializations? Some players see it as being more cool stuff, I always saw it as a way to implement stuff to some professions that currently needed it.

But even then, there will always be that 1 profession which simply are a lot better to do 1 thing, which would ultimately lock them.

You’ll see those groups that perfect setup, but you’ll also see groups that take whatever because we can fill all rolls.

That’s not much different then what we have now with pugs.

What will be annoying tho is if we have to fill up are inventory with gear. Cause yeah I can spec into healing, but it won’t do much good if none of my gear has any healing stats.

Good point.

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Posted by: Shootsfoot.9276

Shootsfoot.9276

Well the Ventari healer, and the fact healers might be more required in HoT does indeed sound good. I remain skeptical about it though, we will see how it turns out.

I’m seeing that glass as half-full.

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

You bring any of those phrases in GW2 and you get chewed out. “Go play wow”, “GW2 was never ment to have them GTFO”

So what do all those naysayers have to say now that the devs has said that was never their intention. Now maybe when some players talk about the way they want portions of future content with maybe more emphasis on fights with roles they wont just be swept under the rug on the guise of “that does not belong in GW”

I say, the comments in the POI were misunderstood, as Colin clarified recently on Reddit

I think some of my point was either misunderstood or lost here, … so I’ll try and clarify more simply:

We like the way combat works right now, we really don’t plan to change it much other than add more options with elite specs. It works the way we intended: you can play control, support, and DPS actively. To folks who prefer to define by the holy trinity, Gw2 doesn’t force you to pick one of the three from heal, tank, or DPS and only do that – it blends a mix depending on your build and allows you to actively swap roles or soft play between roles. Our goal was to remove the forced singular role per you’re locked into, people often mistake this as saying gw2 has no trinity elements, that isn’t true – we just don’t believe in a forced role per for Gw2 for the reasons I covered in the live stream.

That said the point I really wanted to make in the live stream was the issue with the combat system in PvE isn’t the combat system. It’s that the mobs and encounters we have provided so far very rarely allow/encourage you to make use of the combat system as intended. There are some exceptions, but one of our goals with HoT is to help allow more room for players to experience the full range of the combat system in PvE. From the common world mobs up to the challenging group content we will talk about later, we are asking our design team to design encounters in PvE more focused on using the system we have built.

(emphasis added.)

tl;dr ANet likes the current combat system, where there is no predefined role for specific professions and any given player can deliver damage, control, or support as needed. The concern that ANet has is with foe mechanics and encounter design.

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: XxsdgxX.8109

XxsdgxX.8109

This always made me laugh.
They say they wanted no trinity, the guardian isnt allowed to have passive movement speed trait/signet or ground target ports cause it would go against the class “theme”. Which is to be a group support… wait say what cough trinity

Stella Truth Seeker

(edited by XxsdgxX.8109)

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Posted by: fixit.7189

fixit.7189

They don’t want to force people into roles…then explain the beserker only meta that has been here since launch; dps or go home. Just look at the common advertisements for pugs where most ask for beserker only; if you play with healer stats, no one wants you around. People will infact complain at how useless you are lol.

Yea in GW2 there really is one role, dps….do or die. If you go tanky/healy roles you are almost always hindering other players rather than helping them; it’s better to be specced as much dps as possible and kill the mobs as quickly as possible rather than be a gimpy no effect support player that just drags things out longer than it has to be.

But in end this is how gw2 is…it’s a bastion for dps players who hate tanks/healers and wants nothing to do with them. lol.

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Posted by: Tapri.1372

Tapri.1372

I don’t think a trinity system would be bad, as long as they do it right; Any class could potentially do everything as is, and they could still develop around that for trinity by adding tree buffs for roles, just as the example people have used for druids from WoW (Since they can heal, tank, magic dd, or melee dd).

I think it would be more of a hopeful wish than anything though, since they would have to redevelop every class and the combat mechanics for every class/dungeon/mob/boss, which could take a long time.

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Posted by: Fernling.1729

Fernling.1729

I prefer the trinity, but I’m okay with it not being here. GW2 is all about dps, and couldn’t imagine them changing that.

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Posted by: Tongku.5326

Tongku.5326

You bring any of those phrases in GW2 and you get chewed out. “Go play wow”, “GW2 was never ment to have them GTFO”

So what do all those naysayers have to say now that the devs has said that was never their intention. Now maybe when some players talk about the way they want portions of future content with maybe more emphasis on fights with roles they wont just be swept under the rug on the guise of “that does not belong in GW”

Originally the game was being designed and marketed for a different kind of trinity. I remember it well from before public betas. What is termed as “soft trinity” which was DPS , Support, Control instead of DPS Tank Heals, where you could still finish the encounter if one of the trinity was abscent, but would need all 3 in order to finish it in an optimal manner.

Unfortunately A-net ubber failed on this, made bosses completely immune to the “control” thus entirely negating it, and dumbed down the AI eitehr due to programming and/or supporting infrastructure design failure, resulting in nothing but DPS.

Heavy Deedz – COSA – SF

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Posted by: Jski.6180

Jski.6180

I still think its best to look at GW2 as a pentagram system with there 5 primal trees. So its cc healing support boon support tank and dps. Not the simplified support tank and dps.

Main : Jski Imaginary ELE (Necromancer)
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