No trait reset is bogus.
So, just to be clear. You changed your mind probably due to lack of research and can’t change it back so the system is “broken” (just love that word).
Got it.
This is the way the game is from launch. It means that you have to think about where you put your points. However, as you level you can put points into another trait line because you get more points. And at 80, everyone has every skill unlocked already.
Go out and do some hero point challenges in the world and you’ll be able to unlock something else. By level 60, you’ll have most of everything unlocked anyway.
Eventually (level 45?) you will open up the second line. The second line you started filling may be attractive top have at that point.
This is the way the game is from launch.
No, it wasn’t. That statement is factually incorrect.
At launch, books unlocked all adept traits, then master, then GM. One could reset choices at a trainer, for cash. If you discovered you had a trait but wanted a different one in a different line, changing was almost immediately available at the cost of a teleport and a fee. Now, changing is gated behind getting more HP, which is nowhere near immediate if you’re not high level.
New character has unlocked one trait line slot, I want to switch to another trait line but can’t because used up hero points in the useless trait line by accident but cannot reset to get back limited hero points. This is a broken system, please Fix it ASAP.
Anet already did fix it. It’s called level the kitten ed character. Seriously people. Stop kittening over a temporary problem who’s “solution” already exists, especially when asking Anet to code a “fix” to it would take so kittening long it’s pointless when it’s a TRANSITORY PROBLEM. Your problem. It’s temporary.
I think what is not clear is that while it’s true that the points themselves are “limited,” you’ll still have enough to unlock every trait and skill in the game by the time you’re 80. Think of this as buying skills in the old setup. Skill points didn’t reset. They didn’t need to, because there were always going to be enough eventually. It’s the same with this new build system.
I think it would’ve been much better to allow characters below level 80 to choose their own builds, but it’s not game-breaking, as far as I can tell. You save up, you live with it for a bit, and then you have the points available. Easy peasy.
-Mike O’Brien
Because we can’t be angry about both?
For character < 80 it doesnt even matter what you spec. You can have no spec and would do just as good in PvE and die/rallybot just as much in WvW. Worst case, maybe I can agree that you will be at a disadvantage in Orr zones at 75-79.
At 80 you can spec everything and still have hundreds of points left.
New character has unlocked one trait line slot, I want to switch to another trait line but can’t because used up hero points in the useless trait line by accident but cannot reset to get back limited hero points. This is a broken system, please Fix it ASAP.
So you get a few more hero points from challenges, unlock traits in a different trait line and then switch trait lines. I’m sorry but that’s no big issue.
Also, all trait lines are at the very least beneficial, when not optimal. Stats aren’t linked to trait lines anymore, so you’re not losing out.
New character has unlocked one trait line slot, I want to switch to another trait line but can’t because used up hero points in the useless trait line by accident but cannot reset to get back limited hero points. This is a broken system, please Fix it ASAP.
Just go collect more hero points. Most of them are easy to get. In fact, it won’t take so much time than just complaining about unable to reset it.
Actually, you should just use what you have and actually strive to unlock all of them. You probably can unlock half if you grab all the hero points on the maps. And the points you get when you level up certain levels.
To the OP I’ll say this: PM all these nice people above and ask them to run you through a few dungeons so that you can level up enough to get the points to unlock the trait line you actually wanted, rather than the one Anet’s wonderful new ‘play the way our random selector’ chose for you.
You’ll be 80 in no time and they will all feel good about themselves for helping out someone who was caught out by the new system.
Do you have all (or most) of the low level challenges? Several are simply communing with something with no or minimal monsters around. Say you get your wish though. What are you going to do when the second trait line opens up? Complain all of your points are in one line with nothing unlocked in a second one?
Technically you will be 65 HPs shy of unlocking everything (unless they changed it) at level 80. If you leveled using only tomes and nothing else you can get those 65 from low level challenges easy. I forgot where I saw it but someone plotted a course for the 23rd to get those 65 points in low level areas and it was mostly running around. Even if a challenge is hard for one person it is usually easy most of the time because several nearby bystanders will join in for the free xp.
You can unlock everything by simply being lv80 Menadena, they did change that actually. All skill challenges only serve to speed up your unlocks, at least until HoT comes around.
You can unlock everything by simply being lv80 Menadena, they did change that actually. All skill challenges only serve to speed up your unlocks, at least until HoT comes around.
Thanks, I missed that in the notes. On my most recent character I just did a bunch of challenges anyway while leveling out of habit so did not really notice if it was them or because of a change.
This is the way the game is from launch.
No, it wasn’t. That statement is factually incorrect.
At launch, books unlocked all adept traits, then master, then GM. One could reset choices at a trainer, for cash. If you discovered you had a trait but wanted a different one in a different line, changing was almost immediately available at the cost of a teleport and a fee. Now, changing is gated behind getting more HP, which is nowhere near immediate if you’re not high level.
You’re correct about me being incorrect. It’s been so long, I misremembered.
But it was true for skills, and it was later true with traits. If you bought a trait to unlock it in the last year, you couldn’t then refund that and get another trait. You had to buy the trait to unlock it.
However, the original system was different than this. Right now, you’re unlocking trait families in the same way you used to unlock skills and they function the same was as skills. You can spend your points to unlock something, and you can’t then get those points refunded to unlock something else.
In some games you can get point refunds, but in those games, you don’t get all the options unlocked at the end of your leveling experience. The reason for the refund in other games is that trait unlock (or the equivlanet) is a choice the eventually precludes other choices.
In Guild Wars 2 this is not the case.
Level some more and do some Hero Challenges. Problem solved.
To unlock all slot skills for a profession costs 98 hero points. You achieve those points by getting to level 37 alone.
To unlock all Traits(Specialisations) costs a further 60 points, which you will have by level 49.
This is if you don’t do any Hero Challenges while you are levelling.
Why is playing the game so difficult?
(edited by Haleydawn.3764)
The amount of white knights in this thread is over nine thousand.
OP has a legit point, what if I’m sleepy or misclick and put the points in the wrong place? Mistakes happen. I shouldn’t need to spend hours to level or do skill challenges to correct a simple mistake when Anet can just add a simple button to reset the points.
And this is not the first thread addressing this issue btw, so it’s clearly a problem for a lot of people.
That knife cuts both ways.
Mistakes do happen, but sometimes we just have to live with them. The point is that they do not cause permanent damage, because in the end you will always level out everything.
Yes, but unlike real life, you can have an ‘undo’ button, it’s a simple QoL improvement for the game.
Yes, but unlike real life, you can have an ‘undo’ button, it’s a simple QoL improvement for the game.
It’s not a permanent decision. If you misclick an hour later you can get the one you want. It really is that simple. Aside from which you have to click more than one button to unlock a trait, so the odds of misclicking are somewhat less.
While I understand that you’d like to see a trait reset, the game doesn’t really need it. I really think that one thing that’s always been missing from this game is choices that have some consequence. This is a step in the right direction.
Mistakes happen.
Yep. Deal with it.
It’s a medical condition, they say its terminal….
Yes, but unlike real life, you can have an ‘undo’ button, it’s a simple QoL improvement for the game.
It’s not a permanent decision. If you misclick an hour later you can get the one you want. It really is that simple. Aside from which you have to click more than one button to unlock a trait, so the odds of misclicking are somewhat less.
While I understand that you’d like to see a trait reset, the game doesn’t really need it. I really think that one thing that’s always been missing from this game is choices that have some consequence. This is a step in the right direction.
I agree. I started to level my 18th level Necro (now 45) after this patch to take the new system out for a spin, and at the end of the day (well, during the day too, it’s an odd expression), I like it. The two skill lines they had picked for me were spot on to the majority of what I had already selected (sigils and pets). I can’t remember if they had selected a trait line for me at 18 or not? At any rate, it was apparently fine, as I don’t recall feeling cheated at the time. It was fun reading all the abilities on all the wheels, and knowing I’d get it all in the end, but on the journey there, I’d be limited to what I picked.
Since the two skill lines I had picked were mostly what I wanted, I elected to choose and spend into my second trait line so it would be ready when I hit 41 (which moved to 45 the other day for some reason). Soon as I hit 45, I had a ready-to-go second trait set. Now I’m sneaking in a 3rd skill line before I start in on saving up for my 3rd trait line, which I’ve already picked out to try.
So about 50% into my ‘test drive’ of the new system with my Necro, looking forward to the Revenant (sp) at release.
Yes, but unlike real life, you can have an ‘undo’ button, it’s a simple QoL improvement for the game.
Umm … I develop code in multiple languages. An undo button is NOT always trivial to include.
Just look how long we have been asking for ‘character select’ when you hit f12. While I am unsure what language they coded in it is usually just an extra parameter to the button function call in the API.
New character has unlocked one trait line slot, I want to switch to another trait line but can’t because used up hero points in the useless trait line by accident but cannot reset to get back limited hero points. This is a broken system, please Fix it ASAP.
It’s a pain, but it’s not honestly a deal breaker. Firstly, you actually get HP pretty quickly just from levelling (and you can get more quickly by going and running the Challenges in the various low-level areas); just sit on them until you have the points to spend, and don’t go splurging them on something else. Secondly, let’s be honest – the most important thing in levelling (especially at low levels) is probably just keeping your equipment up to date.
But – I’ve levelled a character to 80 since the patch, and I agree that getting it “wrong” up front is too easy under the new system. (FWIW, I posted my experiences and observations in another thread: https://forum-en.gw2archive.eu/forum/game/gw2/New-levelling-observations/5231868)
So, just to be clear. You changed your mind probably due to lack of research and can’t change it back so the system is “broken” (just love that word).
No, it’s a valid complaint (and not because I’ll need to do it myself – that’s unlikely).
GW2’s a game, and it needs new blood if it’s to thrive. Sure, it’s great if new players manage to do adequate research right up front – but that’s not how it usually works with games (at least, not for me, and certainly not, by observation, for most of the guys I play with). More likely they dive right in with at most a basic level of knowledge to get the feel of things – and if they like the initial experience, they stick around and slowly dig deeper. So the last thing ANets needs is something making the early experience unnecessarily worse than it need be, and doing anything to discourage new players from sticking around.
And, let’s be clear, this is an early-game-experience issue – it becomes less painful as characters hit mid-level, and more seasoned players are likely to know more of what they plan to do ahead of time anyway. So, given that just about all the changes ANet have made along the line to the Trait system at different times have clearly been intended (amongst other things) to make it harder for new players to spray their points far and wide into truly awful builds, and ruin that initial experience, it’s counter-intuitive and counter-productive to lock them into decisions they’ll be unhappy with – even if the true effects aren’t really all that disastrous – at precisely the point that they’re making up their minds about the game.
(edited by Doghouse.1562)
no its does matter.There’s no reset trait button! Like before, any level could use it,to max out the trait you want. happy ppl, now no button,no npc,fussie ppl!