Non Dungeon fractals?

Non Dungeon fractals?

in Guild Wars 2 Discussion

Posted by: Ithilwen.1529

Ithilwen.1529

The Fractals of the Mists allow us to visit past times and places. Why does it need to be a dungeon?

What if, you could visit pre-searing Ascalon city or old Lion’s Arch? It would be something similar to the Queen’s Terrace or The Captain’s Airship. ANET could even sell access via gemstore item.

Special vendors could be there that you’d need to unlock entry to get to… I think it’d be lovely to visit places of interest like that and the Fractals give some logical pretext for doing it. Not everything has to be about fighting.

Mesmerising Girl

Non Dungeon fractals?

in Guild Wars 2 Discussion

Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

Only some of the fractal instances use traditional dungeon-like maps. Many take place above ground.

Urban Battleground is in, well, an urb. It’s a human Ascalonian town that the charr invade, as a precursor to the Searing. Snowblind is also outside, a frozen wonderland held by a legendary Son of Svanir. Cliffside is, you know, on the side of a cliff. Swampland is, um, in a swamp.


It’s hard to imagine, though, why anyone would want a new map without anything to do. There are maps for activities and flashback instances for personal stories, but in a combat-centric game, even those involve some sort of “fighting”.

Even the Queen’s Terrace & Captain’s Airship are located on existing maps in our current timeline.

John Smith: “you should kill monsters, because killing monsters is awesome.”

(edited by Illconceived Was Na.9781)