Hi!
(And sorry for my terrible english in advance)
I hope this thread does not sound to qq ish, i hope for a decent conversation and interested in others opinions, so i can form a more detailed one myself on the topic.
(and hope that someone, with a bit of authority sees this and thinks abaut it)
So basically after roaming araund with a lot of classes, (not knowing what to play) since i returned after a half year of pause, i wanted to start a new character from sketch, i realized, that i simply wont pick many classes because of minor details, that actually only “seem” minor, but are in fact deciding major decisions.
Things like : Warriors might have a rifle, and longbow, if you want to play range, but, the whole thing is not detailed, and is wasted that way. Most items, that are “not ment” for a class in early design are almost just decoration. Dont get me wrong, you can have a lot of “fun” with them, but they simply cant be viable as some other weapons and exspecially “builds.” (that are ment for the class to use?)
Another example is Thief. I love playing it beause : it can use bow, and they look cool (but only short, that is not that cool looking) not to mention, i am forced to use it in a “goofy” way, with an bouncing arrow, and explosions. That is fine, but if the thief gets a range item, why cant it have another “theme” for it as well? For example long bows for an “assasin” feeling? With slow,but strong (non bouncing) style of ranged combat?
Pistols? I fully understand them, seems fine to me, but its simply missing options. There might be 1 viable build for it, but its not something you could call detailed. So basically in the end, you might go “range” and support at best, but the main thing where thief shines is melee (whitch was ment for it?)
As you see those are just examples (and personal ones, others might have differeant taste, so dont come and say “but i dont want, i dont think so”, you might have a problem with another minor thing,) the problem is not the skill itself, nor the weapon, its the LACK of OPTIONS.
I understand, that many love the game as it is, but i keep feeling, that classes , and this trait system is liek some main beta. A raw thing, that lacks real detail. I mean even if you can make a “lot” of builds, there actually are not many.
I mean, what options you have? Make a warrior that can apply boons? Hurray? Does it really change your combat? Maybe the skill order, but you aredoonig the same kitten with almsot every class….kiting, staying alive, dodging instagibs and dps ing constantly….why is that? Because there is no trinity?
You see, my problem is wit this “no trinity-no need to lfg all day”(when in fact you have to) that they say : they take it away, but instead of giving all classes all “COMBAT ROLES” they taken them all, basically degrading the system, not upgrading it. For example (and i dont want to hype it, i am not even really a fan of it) skyrim, you do what you want. Make a dual dagger healer. Or siply a tipical archer, with poison and all kitten. THe shining part is : You can simply take up “laying traps” if you want to and from now on you character is more personal and lives up to YOUR taste. And is not some temple of xy class.
So, the long story short, i miss the options builds can offer. things that TRULY effect the combat, and not only give or take buffs and debuffs or deal damage.
I am not happy with the trait system as a whole, i think it limits the classes, exspecially since they are boxed in with weapon selection, that is forced on them alredy, and it only limits them even more.
This might be only my opinion. It does not really mean a lot, but i still wonder if there are any other players atleast, that feel the same. Or the constant " combat is boring" comes from another reson?
I really want to know what exacly my 3 friends (whom i bought the game from my own money) left the game so fast.
( and again sorry for my terrible english, i hope it was not only understandable, but what i feel and think really shines trough it)