Non implemented Ok but....

Non implemented Ok but....

in Guild Wars 2 Discussion

Posted by: Nekroseth.5186

Nekroseth.5186

Hi all!

*The main 2 themes of this topic are to make a discussion abaut things that ware not implemented trough they ware planned, but propably will be put in sooner or later.

Things that are planned but are not jet implemented.
Things that are planned but are delayed, or wont be implemented.*

Trough i would like to start by asking a question that is not listed above.
Are you happy with the current atmosphere of the game?
No? Yes? Why?
My anwser is : Its decent but i would have prefer the more dark atmosphere the game was designed in the early stages. (if you check out the attached pictures you will feel what i am talknig abaut)
Currently i found Sylvari a naive young race (the way they wanted them to be) , trough they planned a wise druid like race at first. And i think that should have been batter. The original concept of Sidhe.

Trough the Maps are awesomely designed, the most of them lack that certaint darkness and emptyness we felt trough the brilliant artworks of Daniel Dociu and others. I admit, there are few areas that are quite impressive, but owerall they lack the artistic feel they are sead to have. Or might as well say “less sunshine” please.

Putting that aside i would like to ask abaut Summoner and Cronomancer.
Are you all happy with the current classes?
You want more? Less? Do they cover all the themes and combat types or gamplay you like?
I personally miss a lot of aspects that could, should be implemented. (like a Classical Wizard tipe caster or a non Nekromancer summoner, a plated offensive long range caster and so on….)

They can be eather given to current classes as an extension of there, skill,spell, weapon arsenal. (as dual sword rangers and thief-s, or more tipe staves and swords )
Trough i dont think they should be. Some aspects should be retained or saved for fully distinct classes. (besides keep expanding the current classes)

I personally miss the Cronomancer concept of Heavy armored Long range class. Guardian is cool, good support, and awesome “tank”. Like Warrior. But guardian lacks range, even trough he has spells.
And it feels just bad, to only have only 3-4 classes that have 1-2 builds viable for long range dd. Besides we only have 2 heavy armored class right now.

A bit on side, when i saw the first pictures and infos on the game (after it was announced) i felt there will be a Summoner class, but the game came out and there was none. Trough my intuition was right, it was planned but not implemented. So was Shaman and wass again not implemented.
Trough i dont understand, the game screams for a shaman class.
Anyhow, anything can be explained and exused by lore and other things. If its not implemented or if it, you can just exuse it by some lore you scrath up from somewhere. Lets not get into a dispute over this.

I dont want to moan, or anything. What i say is : I do really hope the missed out concept will be implemented sooner or later, and the game does get the designs they left out. I liked them better as the current design. The game feels like heading the wrong way, maybe its me, but it became (becoming) to mainstream?

Exuse my bad english. And i am hoping for your opinions and a big thread, so the community can discuss these topic’s.

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Non implemented Ok but....

in Guild Wars 2 Discussion

Posted by: Vakirauta.6397

Vakirauta.6397

I’d prefer to have sidhe over sylvari, and charr? not very pretty.

The Iron Butterfly

Non implemented Ok but....

in Guild Wars 2 Discussion

Posted by: scabies.3246

scabies.3246

Did you say summoner? Sign me up… I played summoner on FFXI to 75 (before they raised the cap to whatever it is now). Favorite class, hands down. Not interested in Ranger.