Not Just You / Adapt

Not Just You / Adapt

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Posted by: Fiddle Irk.9710

Fiddle Irk.9710

I run death shroud Necro myself, mostly in wvw. The vast majority of my critical damage came from my trait line, not my gear. I was nerfed pretty kitten the damage. So now I don’t hit nearly as hard when i’m trying to hit hard. That’s a big deal! ………..buuuut, on the other hand, that squishy little thief trying to single out and back stab casters, the very thing I built my Necro to counter and destroy, doesn’t hit me as hard either, and I still win =)

PEOPLE, THESE CHANGES DON"T AFFECT JUST YOU! THEY AFFECT YOUR OPPONENT TOO.!

So you can’t just assassinate someone in 3 hits anymore huh? Might take a little skill to win the fight instead of just spamming huge hits because of your gear now huh? You might need to know when to use your skills instead of spamming them at the get-go so you’re opponent doesn’t have a chance to fight back huh? Bummer….

And to be honest, if they way you’ve been playing forever isn’t as effective anymore, why not try something else for a change? Doesn’t it get boring just repeating the same sequence over and over? I mean, I’ve played Necro since release and have used just about every type of build you could imagine for it, it’s what keeps it interesting instead of just "same ‘ol same ’ol. ( And no, I’m not biased on this with just Necro, I play every class and recently Ele more than the others) It’s not like A-net didn’t give us more options to choose from now. Thieves, you can still just stealth away like always and you have at least a couple more survive ability option to choose from, so try them out instead of relying on overpowering. Warriors, you’re still oped because heavy armor get all the perks of not relying on toughness for your defense and if your healing signet isn’t as ridiculous as it used to be any more, you might have to use a healing skill like the rest of us?

What I’m getting at is there are lot’s of options out there. You can adapt and maybe even have a little more fun with the fights ( the thrill of “I won that!”, not “he didn’t stand a chance I killed him so fast” ). And if you insist on doing what you’ve always done, remember: Your opponent won’t be hitting you for as much either.

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Posted by: Teon.5168

Teon.5168

Excellent post. And be prepared for the incoming flames.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

This doesn’t make any sense. If all damage were nerfed, then you’d still be losing to the same profession. The Thief that you used to deal 5k per hit is now only taking 3k per hit which gives them plenty of time to assassinate you. Plenty of time to heal themselves.

I think you’re confusing the fact about the nerfs to that your build is an anti-Thief.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

offers flame resistant shield to OP

Good on you!

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: Dean Calaway.9718

Dean Calaway.9718

I’m glad the spike damage isn’t as spiky anymore, but it’s also gonna be frustrating chasing down someone and not have the power to put them down.

Victoria Cross [VC] – Desolation [EU]

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Posted by: Nage.1520

Nage.1520

Most people hate change. The human mind is naturally lazy. It looks for ways to save energy. So we fall into familiar patterns and we repeat stuff that comes easily. Not everybody but most people.

Many changes people rail about they often end up liking (or at least forgetting about) over the long term. Again, not everybody but most people.

Me, I like change. I like being forced to adapt. It’s one of the reasons I play MMOs.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Most people hate change. The human mind is naturally lazy. It looks for ways to save energy. So we fall into familiar patterns and we repeat stuff that comes easily. Not everybody but most people.

Many changes people rail about they often end up liking (or at least forgetting about) over the long term. Again, not everybody but most people.

Me, I like change. I like being forced to adapt. It’s one of the reasons I play MMOs.

I would bet that there’s a limit on what change you’re willing to accept. For example, you got hacked and lost everything that is important to you, you’re willing to accept that? Thus some change needs to be resisted.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: grayskull.2367

grayskull.2367

people seam to forget some people built there character for crit as there main stat No way in hell that is only a 10% damage reduction for those player

take my char used to have 123% crit damage now its more like 95% has been nurfed into the ground by 30%

(edited by grayskull.2367)

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Posted by: Thaddeus.4891

Thaddeus.4891

Most of the people that post against the nerf (and I’m one of them) is because of 3 reason.

1) They get that Anet nerf crit damage as a step to have more build diversity and not only direct damage build for PvE. But its such a bad and ineffective way to do that. They need to fix condition damage in group or bring a support that need more link to you build. Nerfing crit damage don’t help to bring more build diversity. Its just a useless nerf.
2) The 10% nerf to damage was a half truth. Yup it work for some build. But a lot of stuff wasn’t count and a lot of people end up with a 15%, 20% or even 25% nerf.
3) Divinity stuff was not only nerf harder, but it lose its identity. Its was an hybrid gear that got most of their damage from crit damage. And now its only a hybrid gear will small damage. With the low power they have, Divinity NEED a high amount of crit damage to be worth something.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Nage.1520

Nage.1520

Most people hate change. The human mind is naturally lazy. It looks for ways to save energy. So we fall into familiar patterns and we repeat stuff that comes easily. Not everybody but most people.

Many changes people rail about they often end up liking (or at least forgetting about) over the long term. Again, not everybody but most people.

Me, I like change. I like being forced to adapt. It’s one of the reasons I play MMOs.

I would bet that there’s a limit on what change you’re willing to accept. For example, you got hacked and lost everything that is important to you, you’re willing to accept that? Thus some change needs to be resisted.

Once, I got fired from a job that I’d held for a long time, for no other reason than the compay directors were on the take, and after a hostile take over there wasn’t enough money to pay us. At the time I thought it was the worst thing that could possibly happen to me, and it turned out to be one of the best.

But we’re not talking about real life here…we’re talking about a game. That’s all we’re talking about. MMOs change metas all the time and you either adapt or you fall behind. That’s the way MMOs are.

Many people don’t adapt and continue to play as they always did, even after changes have been made. Some people get attached to stuff. We had a guildie in Guild Wars 1 who insisted on using the elite skill backbreaker, which was a knockdown, even though we were going into a dungeon that was filled with Jotun which are immune to knockdown. Total waste of an elite if you ask me, but what can you do.

But in this case, I think most of the changes (not all) in this patch are positive.

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Posted by: Draknar.5748

Draknar.5748

Most people hate change. The human mind is naturally lazy. It looks for ways to save energy. So we fall into familiar patterns and we repeat stuff that comes easily. Not everybody but most people.

Many changes people rail about they often end up liking (or at least forgetting about) over the long term. Again, not everybody but most people.

Me, I like change. I like being forced to adapt. It’s one of the reasons I play MMOs.

I would bet that there’s a limit on what change you’re willing to accept. For example, you got hacked and lost everything that is important to you, you’re willing to accept that? Thus some change needs to be resisted.

Uhm, yes. You would have to be willing to accept that change. What else could you do about it? Obviously you would try to go through the proper authorities, but if that fails, then you must be willing to accept that change. Otherwise you are heading down a path of serious mental disturbance. Some things you have no control over, the healthiest thing you can do is accept that it happened and try to move on from there. Not sit and stew about it, plotting things.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….

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Posted by: Fiddle Irk.9710

Fiddle Irk.9710

Most of the people that post against the nerf (and I’m one of them) is because of 3 reason.

1) They get that Anet nerf crit damage as a step to have more build diversity and not only direct damage build for PvE. But its such a bad and ineffective way to do that. They need to fix condition damage in group or bring a support that need more link to you build. Nerfing crit damage don’t help to bring more build diversity. Its just a useless nerf.
2) The 10% nerf to damage was a half truth. Yup it work for some build. But a lot of stuff wasn’t count and a lot of people end up with a 15%, 20% or even 25% nerf.
3) Divinity stuff was not only nerf harder, but it lose its identity. Its was an hybrid gear that got most of their damage from crit damage. And now its only a hybrid gear will small damage. With the low power they have, Divinity NEED a high amount of crit damage to be worth something.

You forget though, divinity runes and celestial gear (what I use on most of my Ele gear) received a base boost of 6% to all stats, therefore allowing you to mix in a couple of zerker or assassin pieces to bring the power and crit back up without suffering armor and health lose.

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Posted by: shogei.8015

shogei.8015

Most people hate change. The human mind is naturally lazy. It looks for ways to save energy. So we fall into familiar patterns and we repeat stuff that comes easily. Not everybody but most people.

Many changes people rail about they often end up liking (or at least forgetting about) over the long term. Again, not everybody but most people.

Me, I like change. I like being forced to adapt. It’s one of the reasons I play MMOs.

I would bet that there’s a limit on what change you’re willing to accept. For example, you got hacked and lost everything that is important to you, you’re willing to accept that? Thus some change needs to be resisted.

https://yourlogicalfallacyis.com/strawman

Guild warrior for life!

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Posted by: Teon.5168

Teon.5168

Most people hate change. The human mind is naturally lazy. It looks for ways to save energy. So we fall into familiar patterns and we repeat stuff that comes easily. Not everybody but most people.

Many changes people rail about they often end up liking (or at least forgetting about) over the long term. Again, not everybody but most people.

Me, I like change. I like being forced to adapt. It’s one of the reasons I play MMOs.

I would bet that there’s a limit on what change you’re willing to accept. For example, you got hacked and lost everything that is important to you, you’re willing to accept that? Thus some change needs to be resisted.

https://yourlogicalfallacyis.com/strawman

LMAO! Absolutely perfect, Shogei!

Forum discussions -
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-