Not challenging enough?

Not challenging enough?

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Posted by: Chamber.3690

Chamber.3690

Hi,

Is this game not challenging enough?

So I have been playing this game for a while now 608 hours and 34 minutes to be specific and I find it not to be very challenging. So I’m going to go bit by bit with the content that is supposed to challenge you and tell you guys my opinion on them and hopefully you will discuss around this topic when you are done reading. I am not english so please excuse me if I have any spelling errors.

Also, please don’t get me wrong on all of theese, I know some of the things I mention or maybe even all of them are supposed to not be very challenging.

Dungeons/Fractals: This is not challenging and I don’t think it ever will be with the mechanics it has now. You dodge the red stuff, you follow the simple mechanics and eventually the boss will die. That’s how it is, anyone with average brainpower can do all dungeons fairly easy if you know the mechanics and it dosen’t really take that long to get to know the mechanics either. Yeah, sometimes you get downed or maybe even defeated, but what do you do? You respawn run back again and try again and the second time you will almost definintly get it done. There are no dungeons or fractals you will struggle with completing for a long time. I think the issue lies in how the bosses are so small and use mainly targeted AoE mechanics to do damage. If things were more like Giganticus Lupicus maybe it would of been more of a challenge, hard hitting hits and big mobs with animations that you can clearly see where every dodge counts. Make classes dependet on eachother, don’t let thoose two endurance bars be enough to dodge all his attacks make it so a guardian has to step into with his block sometimes for you not to die or make it so you are forced to use skills that makes you move away rapidly like the whirling skill for the warrior Greatsword. This would push team and player skills higher and hopefully force people into actually using voice chat to cordinate attacks. Because being able to just PUG through any dungeon is fairly boring.

PvP: So I thought to myself, well yeah. If I don’t find PvE challenging enough why not show them whos boss in PvP. Well heres the problem with PvP for me. When I kill for example a random warrior in SPvP I don’t feel as if it would of been harder with a “good” warrior. They have the same mechanics and theres not enough attacks based on reaction time in PvP aswell as there’s honestly just not enough skills for PvP to work properly imo. I don’t need to have too much knowledge to kill whatever In PvP I just kind of use a rotation on someone and I win. It’s just a scenario of luck and being in the better position or situation.

Now should I just quit the game? Is gw2 just not supposed to be challenging at all and I should just move on and find something different? Or should I complete my gear in the hopes of that they release something challenging in the near future. (still missing some ascended pieces)

Now I can tell this post looks kind of stupid cause it’s kind of just a RANT, but maybe you can tell me other things you know that maybe are challenging and I will probably edit this post when I’m not “rambling” as much. Still hope you can take the post serious to some degree – It’s 2 AM here Z_Z

Is there a way to make this show a picture?

(edited by Chamber.3690)

Not challenging enough?

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Posted by: Randulf.7614

Randulf.7614

Fair enough, but it’s difficult for the devs to keep up, when there’s many like yourself who understandeably want more challenging content and many other threads asking for (equally understandeably) the exact opposite. They wont please both parties – it’s finding the balance. I think they do that rather well personally.

There’s a lot of these threads popping up, I’d like to see more actual suggestions of how to achieve these goals for both parties (granted I appreciate it’s 2am, my brain doesn’t work at this time either )

Not challenging enough?

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Posted by: Chamber.3690

Chamber.3690

I think they should just understand that there has to be some content that only the hardcore/skilled players can do. They can’t just let noobies go faceroll everything, if they want to do the challenging content well kitten it they should try and improve in gameplay then. And btw I added u sort of suggestions on how we could make things more skillfull. I especially like my idea of how other people need to step in to help others some times thingy thong.

Is there a way to make this show a picture?

Not challenging enough?

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Posted by: Flamenco.3894

Flamenco.3894

Try doing missions on hard mode and come bac……oh wait wrong game

Prince Rurik and Lady Althea. Anyone else see the incompatibilty here?

Not challenging enough?

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Posted by: Red Falcon.8257

Red Falcon.8257

Yeah… the only somewhat challenging zone is high level fractals, the remaining 15gb of the game is just flavor content to lvl up / get exotics from a challenge perspective.
I’m pretty sure a single trash mob of GW1 like this can clean up all world of GW2 without dying.
You had to carefully pick every pull, which would contain a prepared team of different classes with a good skillset.

It’s good to have a cool living world but we game for challenges else we would go birdwatching.

Not challenging enough?

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Posted by: FluffyDoe.7539

FluffyDoe.7539

I find the OP to have contain some interesting points specifically about the dungeons and fractals. Since the tweak to dungeons, and with the recent dungeon experiences which I can recall from- the dungeons still posses scaling issues to the majority of group (either overly challenging or not challenging at all). I would agree with the solution (inferred by the posts above this post) of adding different difficulty levels with dungeon. It’s simply an ideal and also non-practical to derive a constant level scale for each dungeon., for any given reason to do so – it’s not easy to see from the players point of view and most of our experiences (ie. players consider many dungeons to become boring very quickly with a non-differentiable difficulty scale).

EDIT: Avoiding confusion above, I’m not proposing any solution, rather (@Anet) I’m thinking about what the type of dungeon scaling will result in common failures in most MMO dungeons (ie. trying to put a ‘balanced level’ for dungeon difficulty commonly points towards the wrong direction of approach for dungeon balancing).

(edited by FluffyDoe.7539)

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Posted by: Calae.1738

Calae.1738

Simple things amuse simple minds.

The majority of the population just want to be rewarded with as little effort as possible. They want to be told that thier a hero.

Which is pathetic if you ask me.