Not enough builds for classes...

Not enough builds for classes...

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Posted by: Blissified.8369

Blissified.8369

Its insane how few builds some classes have like elementalists have…

Guardians (my main) i just don’t even know what to do with, (wvw mostly, i dont like that pvp makes me earn my armor looks over and they could have ballenced pvp armor stats around pve armor stats (yes and up-graded the ones that werent max level) (and keep some skills ballenced for pvp/pve)

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Posted by: Tears.5627

Tears.5627

Its insane how few builds some classes have like elementalists have…

Guardians (my main) i just don’t even know what to do with, (wvw mostly, i dont like that pvp makes me earn my armor looks over and they could have ballenced pvp armor stats around pve armor stats (yes and up-graded the ones that werent max level) (and keep some skills ballenced for pvp/pve)

They are hopefully going to have this fixed on the 15th of April. I am waiting for this to happen as well. =)

Running Axe on Necro since April 27th, 2012 (Before it was cool)

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Posted by: Paulytnz.7619

Paulytnz.7619

There are some changes coming in the feature pack that are to address some of the things that you are talking about here.

1 – Changes to runes/sigils. These changes may give your ele more build options.
2 – New traits and ways to acquire them – again this should give you more build options.

3 – Ability to use PvE skins in PvP, enough said, as yet I’m not sure however if we will still be able to earn skins through PvP and then use them in PvE.

As for PvP armour not having stats I’m not sure why they did this, it is something you have to get used to and take into account when playing, especially if you play PvE a lot more. I have no idea if they will address this or even if it’s an issue for them.

Since when did this business of being a hero become being a business?

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Posted by: jsduke.6537

jsduke.6537

Yeah, build diversity is a continuing issue with GW2, and it came up a lot in the CDI on horizontal progression. I believe ANet shares this concern, and my expectation is that we will see more content focused on build diversity going forward.

The April 2014 Feature Pack has several features that are primarily build diversity features:

1. Instant Trait Refunds will make it easier to play around and experiment with new builds at any time, any where.

2. Sigil/Rune changes are intended to open up more options for builds and improve overall build viability.

3. New Grandmaster Traits will open up a lot of new possibilities as well. I don’t know if you’ve looked at what’s coming there, but many of those new Grandmaster Traits are really cool.

DPS is still king, though, and always will be. Too much damage mitigation leads to marathon fights where neither opponent is able to defeat the other. Damage HAS to be greater than defense for the game to remain playable.

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Posted by: Tears.5627

Tears.5627

Yeah, build diversity is a continuing issue with GW2, and it came up a lot in the CDI on horizontal progression. I believe ANet shares this concern, and my expectation is that we will see more content focused on build diversity going forward.

The April 2014 Feature Pack has several features that are primarily build diversity features:

1. Instant Trait Refunds will make it easier to play around and experiment with new builds at any time, any where.

2. Sigil/Rune changes are intended to open up more options for builds and improve overall build viability.

3. New Grandmaster Traits will open up a lot of new possibilities as well. I don’t know if you’ve looked at what’s coming there, but many of those new Grandmaster Traits are really cool.

DPS is still king, though, and always will be. Too much damage mitigation leads to marathon fights where neither opponent is able to defeat the other. Damage HAS to be greater than defense for the game to remain playable.

Totally agree with Damage being a must. There still needs to be a need for a control and support role being used. They would need to buff those instead of nerfing damage. I am ok with the 10% drop on my dps with the upcoming patch but if they kill it all together and bring it down to the level the other roles are currently residing, I would need to go away for a while until it was balanced.

Running Axe on Necro since April 27th, 2012 (Before it was cool)

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Posted by: TurtleofPower.5641

TurtleofPower.5641

The patch doesn’t really seem to change how limited each profession is.

I honestly think they don’t want us to make anything resembling “builds” of GW1, because they can’t balance that. So instead we got the phony idea of traits and runes that … well what are you going to do with those besides DPS?

And nobody’s going to play support even if they make changes because YOU DON’T GET ANY DROPS.

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Posted by: Deamhan.9538

Deamhan.9538

It’s because nobody wants diversity. As soon as you suggest build, and therefore party composition, diversity, all the triniphobics come crawling out.

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Posted by: Meglobob.8620

Meglobob.8620

Not enough builds for classes…

TRUE

There could be loads of builds for different classes now, but Anet listen almost exclusively to the spvp crowd when it comes to skills, traits and the first thing a spvp player does when he/she meets someone in spvp they can’t beat is scream NERF IT on the spvp forums.

So dozens of great builds got nerfed into oblivion in the past 18 months, leaving less and less options and medicore, boring or useless traits/skills as time as gone by.

Anet also seem to have a policy with GW2, to make everything as simple as possible, ie braindead, no thinking required…

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Posted by: Swagger.1459

Swagger.1459

Its insane how few builds some classes have like elementalists have…

Guardians (my main) i just don’t even know what to do with, (wvw mostly, i dont like that pvp makes me earn my armor looks over and they could have ballenced pvp armor stats around pve armor stats (yes and up-graded the ones that werent max level) (and keep some skills ballenced for pvp/pve)

They are hopefully going to have this fixed on the 15th of April. I am waiting for this to happen as well. =)

nothing will be “fixed”, but thanks for your positive and hopeful attitude!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Swagger.1459

Swagger.1459

It’s because nobody wants diversity. As soon as you suggest build, and therefore party composition, diversity, all the triniphobics come crawling out.

lol, I just envisioned a horde of protesting zombies holding signs like “just say no to diversity!” and “f options, more quaggans!”.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Substance E.4852

Substance E.4852

It’s because nobody wants diversity. As soon as you suggest build, and therefore party composition, diversity, all the triniphobics come crawling out.

Oh, they don’t hate the trinity, they just all want to be able to play the DPS role with any class that suits their fancy. GW2 is the only game that caved and gave it to them.
If that means the only team comp worth a kitten is the one that cranks out the most damage in the least amount of time, then so be it.

Tank and support is turbo lame, DPS role for all!

Connection error(s) detected. Retrying…

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Posted by: Warlord.9074

Warlord.9074

too many underpowered traits that are otherwise worthless to players are overvalued by ANET employees. ANETs idea of giving players new options is implementing new grandmaster traits of adept and master strength to compete with much better traits for the point cost. There are just too many traits like this and a lot of master traits that should be no higher than adepts. For their functionality given the professions that are designed for.

We have a bunch of traits that are in trait lines that make no sense for them to be in for synergistic purposes of builds with traits that work with each other. We also have too many minor traits that do absolutely nothing useful enough to make a notible impact.

Combine that with a lot of weapon skills that are buggy or underpowered or overpowered. Utility that don’t work right. Its a mess.

We also have too many traits or build conceptual ideas that anet decided to spread across the skill tree into multiple traits that should be a nice build if it were even viable or possible to build because instead of 4 traits it should be no more than 2-3 with their functionality condensed into less traits or minor traits for them to work.

Anet has combined skills before into single skills there’s a lot fo that that needs to be done. Because 2 worthless traits could become a decent one that would be worthy of getting.

ANET is more worried about making hyped up web pages and devoting milions of dollars to kitten that nobody asked for, wants or cares about most of the time and ignore all of the real issues like these and this one.

“Just press 2 to win all the dps was us cuz we’re a
warrior and we’re the best class” Eugene

(edited by Warlord.9074)

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Posted by: Aidan Savage.2078

Aidan Savage.2078

It’s because nobody wants diversity. As soon as you suggest build, and therefore party composition, diversity, all the triniphobics come crawling out.

The trinity doesnt exist in gw2 like it does in gw1. Mesmers for example. In gw1 they were more support than the mesmers in gw2, who can in fact go for damage instead. There’s also no monk class in the game because EACH class is able to self-heal enough to not need one. That’s furthered by the fact that there are a large number of skills, even traits, for each class that provides substantial healing, either directly or incidentally.

The trinity for gw2 is that EACH class is able to do more than a single role, often all three. The problem is that any role other than damage is harder to find than brain cells in Snookie’s skull because the PvE, and pretty much the PvP, in gw2 demands you do damage as hard as possible as much as possible as quick as possible. To do otherwise means your enemies deals the damage required to kill you first. Increasing the relative power of those builds, and altering the PvE (maybe PvP), are steps to making those builds prevalent.

As it stands now, an elementalist wearing zerker can drop a meteor shower on a zerg in WvW and they’re nearly guaranteed to kill nearly everyone in the zerg not paying attention.

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Posted by: LordByron.8369

LordByron.8369

April 15 won t change anything…
This because anet balance via traits and not via skills forcing players into choose trait combination that leads to really few viable solutions.

If you give a look at old and new traits you will see they synergize with Others.
You end up choosing a single definig trait and the Others comes along..

Now considering not all traits are balanced you end up with 1-2 builds on most professions.

P.S. Aidan its not so:
1st an ele casting a meteor shower AND turning into tornado (means wasting half meteors and having 1 spell per 3 minutes)
2nd it becomes a 4-5 seconds cast and against decent commanders is useless….better cast necro “Death wall” of aoes that is way more reliable, faster and lasts forever..
3rd there is a reason if 90% player are guardian+warrior (with the same build)
4rth its still random….you often end up hitting 2-3 people.

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

(edited by LordByron.8369)

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Posted by: Star Ace.5207

Star Ace.5207

It’s because nobody wants diversity. As soon as you suggest build, and therefore party composition, diversity, all the triniphobics come crawling out.

Wanting build diversity has nothing to do with the Trinity. It’s not either or. Some players know that it’s possible to have build diversity without the Trinity, even if you are one of those who think non Trinity system means only DPS matters, which is not true (or at least wasn’t the original intention.)

And if anything, ANet is the main “triniphobic” with their game, and they did advertise it as such.

It is important to note, however, that if only min/maxing matters to you, you will always find a “superior DPS build” and dismiss all others as “crap”, whether 5 or 500 builds are actually quite viable and fun to play for each Profession. GW1 was full of build opportunities no one ever used because many were fixated with the meta-however (and ironically), without build experimentation there would never be any different future meta builds either.

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Posted by: Aidan Savage.2078

Aidan Savage.2078

Speaking of which, my elementalist, while losing, on paper, a large chunk of her damage due to ferocity, gains so much more to her damage as a result of new traits and other changes. I will love the ability to still crit 100% of the time and inflict a wide variety of painful conditions and “gimmicks” constantly. In fact, I may go for some build tweaking to increase the amount of fun I have playing her.

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Posted by: LordByron.8369

LordByron.8369

Build tweaking…

They simply introduced a new combo traits that will push old staff zerker ele to get 30 air.

No new builds.

As said you will choose lightning rod and at that point you will use staff iterrupts for zergs.

That is not a “build” that is more a template….

GW2 balance:
A PvE player is supposed to avoid a 1-2 second 1 shotting aoe.
A WWW player is considered uncapable of avoiding a 5,75 second aoe for half his health.

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Posted by: Deamhan.9538

Deamhan.9538

Sorry but current build diversity is DPS by means of spike damage, DPS by means of sustained damage, DPS by hard hitting Conditions, and DPS by long lasting Conditions.

That’s not diversity.

Control in PvE is pointless with the buffs the bosses have.
Conditions in PvE become pointless on an individual bases when such large numbers are attacking the one target.

Which is why, in PvE, zerker is what most go with.

Again that’s not diversity.

It is possible to make a character tanky, but what lacks most is ‘heal other’ which is more of a passive feature to some healing skills and not the focus.