'Not enough health' - yeah, I noticed

'Not enough health' - yeah, I noticed

in Guild Wars 2 Discussion

Posted by: Tyger.1637

Tyger.1637

Of all the things to put it; this is one that bothers me the most about the latest feature update. Upon dying you now get the redtext message:

“Not enough health”

… if you happen to hit one of the. now non-existant, power buttons.

So it leads me to believe one of two things:
1) there will be a mastery of some kind in the future that will allow for self-resurrection
2) There was enough complaints that ‘my powers don’t work when I’m DEAD’ that even though the entire tray has disappeared because some people can’t comprehend that being dead means no abilities.

I hope its the former but I suspect it’s the latter.

'Not enough health' - yeah, I noticed

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

Living dead state confirmed.

'Not enough health' - yeah, I noticed

in Guild Wars 2 Discussion

Posted by: FrizzFreston.5290

FrizzFreston.5290

Sounds like health is a resource? You know, like some champions in league of legends that spend health instead of mana. Not that there currently is a mechanic where you usehealth as a resource. Maybe a specialisation will use it? Im just grasping at straws here.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

'Not enough health' - yeah, I noticed

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

guess new players experienced confusion and fear when, on reaching zero health, they suddenly and unexplicably dropped down?

'Not enough health' - yeah, I noticed

in Guild Wars 2 Discussion

Posted by: rapthorne.7345

rapthorne.7345

Metrics confirmed that new players are too stupid to understand that being dead and having a big interface show up on your screen wasn’t a clear enough indicator that you can’t currently use your other skills.

The metrics said it.

METRICS

Resident smug Englishman on the NA servers, just because.

'Not enough health' - yeah, I noticed

in Guild Wars 2 Discussion

Posted by: Sarisa.4731

Sarisa.4731

Sounds like health is a resource? You know, like some champions in league of legends that spend health instead of mana. Not that there currently is a mechanic where you usehealth as a resource. Maybe a specialisation will use it? Im just grasping at straws here.

Sacrifice, losing a percentage of your health as an additional cost for a spell, was a mechanic in GW1. Many Necro spells (which became the self-inflicted condition effects in GW2) and a few Ritualist spells used that resource.

Lille of the Valley [WHIP]