'Not enough health' - yeah, I noticed
Living dead state confirmed.
Sounds like health is a resource? You know, like some champions in league of legends that spend health instead of mana. Not that there currently is a mechanic where you usehealth as a resource. Maybe a specialisation will use it? Im just grasping at straws here.
Ingame Name: Guardian Erik
guess new players experienced confusion and fear when, on reaching zero health, they suddenly and unexplicably dropped down?
Metrics confirmed that new players are too stupid to understand that being dead and having a big interface show up on your screen wasn’t a clear enough indicator that you can’t currently use your other skills.
The metrics said it.
METRICS
Sounds like health is a resource? You know, like some champions in league of legends that spend health instead of mana. Not that there currently is a mechanic where you usehealth as a resource. Maybe a specialisation will use it? Im just grasping at straws here.
Sacrifice, losing a percentage of your health as an additional cost for a spell, was a mechanic in GW1. Many Necro spells (which became the self-inflicted condition effects in GW2) and a few Ritualist spells used that resource.