Not enough personal story checkpoints

Not enough personal story checkpoints

in Guild Wars 2 Discussion

Posted by: Raolin Soulherder.3195

Raolin Soulherder.3195

Does anyone else wish there were more checkpoints in the personal story missions? Some missions ask you to cover a sizable distance and if you die near the end, you gotta leg it from the other side of the map to get back to where you were. I don’t see the purpose of this. Is there any harm to adding 1 or 2 more checkpoints? The armor damage is enough incentive to keep from dieing. It feels weird having to run back through the deserted mission map. Not a major issue, just seems like something that could easily be remedied.

Not enough personal story checkpoints

in Guild Wars 2 Discussion

Posted by: Volomon.9147

Volomon.9147

There’s a LOT they could easily remedy, but curiously they have yet to do so.

Not enough personal story checkpoints

in Guild Wars 2 Discussion

Posted by: Red Falcon.8257

Red Falcon.8257

The story is so easy that the thought of walking back to battle is the only thing that prevents me from watching some tv series on the other PCs, and instead look at what I’m doing.
If I could throw myself at enemies from nearby checkpoints it would be very disappointing; if it was for me, death in story would mean wipe and reset.

But maybe for someone it’s hard so you can have checkpoints if you want.

Not enough personal story checkpoints

in Guild Wars 2 Discussion

Posted by: Raolin Soulherder.3195

Raolin Soulherder.3195

The story is so easy that the thought of walking back to battle is the only thing that prevents me from watching some tv series on the other PCs, and instead look at what I’m doing.
If I could throw myself at enemies from nearby checkpoints it would be very disappointing; if it was for me, death in story would mean wipe and reset.

But maybe for someone it’s hard so you can have checkpoints if you want.

I’m not asking for tons of checkpoints. just maybe 1 besides the mission starting point.