Not so Legendary Weapons

Not so Legendary Weapons

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Posted by: aarrgghhh.6309

aarrgghhh.6309

First I’d like to say that I really enjoy GW2. I haven’t played as long as many of you, but in the 600 hours or so that I have spent in game (crazy that 600 is considered low, huh?) I can honestly say most of it has been dedicated to acquiring a precursor weapon (specifically dusk), either directly (mystic forge) or indirectly (pray to overcome insane odds and get one from the boss trains in Frostgorge Sound, Queensdale, or farming events across 3 servers, dumping money and a lot of time on the trade broker, and lastly even farming for black lion keys via the human commoner story line farm).

I didn’t start playing GW2 for this kind of play style. I’ll gladly admit that nobody is forcing me to do anything in game, and how I spend my time is up to me. That being said, I think we all can safely agree that GW2 is a game and naturally winning is a part of that. Not winning as in team 1 beats team 2 necessarily, but acquiring the best gear in the game can be seen as winning. To me it’s not about hanging around in LA with a bunch of shiny gear to flaunt my accomplishments, nor is it related to some superiority (look what I have and you don’t) complex. Getting the best in GW2 is like beating the final boss in a single player game in a way. It’s achieving something.

But the amount of time, energy, and gold one potentially has to invest in getting just a chance at a precursor is so discouraging that it’s made me forget why I even play in the first place. It’s quite literally become the entire game to me and I’m really starting to detest it.

These so-called Legendary Weapons are nothing more than Luck and Chance Weapons. What is so “legendary” about a player having to drop all of his gold success into a roulette table (a la Mystic Forge) for just a chance at the item he/she needs? I have felt defeated in this game so many times because of this. It has not been fun and honestly at this point even if I do get a precursor weapon from the forge, I doubt I’ll even be all that happy.

Some little sword icon popping up on the right side of my monitor saying “insert precursor weapon title here” while I spend my accomplishments on gambling is how I am supposed to succeed in getting this “legendary weapon”?

Or perhaps I can do the boss/event trains and port around all over the maps and multiple servers not caring what I see, not caring about the fight I’m in with whatever champ or dragon, but only the box after, and that little sword icon popping up with “dusk” next to it. Or not even that, maybe just an item worth 40 silver so I can save up and buy a prec directly from the broker for 800+ gold A price that is certainly going to rise in the future as it has all along. Or I can gamble yet again with the forge and try not to pull my hair out seeing another Carrion Greatsword or Pearl Greatsword. There’s nothing “legendary” about doing that. What sense of accomplishment am I supposed to have when playing like that?

Undoubtedly some of you will respond (or think as much) to this posting with an attitude of “it’s your choice, nobody is making you go for a legendary, you can get by with what you have, and if you don’t see the scenery along the way it’s because you’re not looking… etc. etc…” And you would not be wrong in the least.

But I know there are A LOT of players who are doing the exact same thing as me (look up the how to make gold videos on youtube, and the amount of views they have. The amount of X weapons into forge 0 precursor vids there are). We are not having fun with this current system. It’s discouraging and disappointing. It’s anti-fun. It’s working hard for a gamble.

If the marketers at Arena Net think that a player like me is going to see this situation and drop $$$ to pay for what I am trying to get, they are dead wrong. Why would I spend money on something that A ) is a complete gamble with virtual items, and more importantly B ) something I am not having fun with.

I know I’m not offering a solution in this post. There are many out there already that I won’t get into. All I can hope is that sometime Arena Net will introduce a realistic path to legendary weapons that appeals to both the hardcore players, and casuals alike, without the needless and disappointing amount of RNG involved. It’s a tall order, but I believe is certainly possible.

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Posted by: Tom Gore.4035

Tom Gore.4035

What’s legendary is the amount of grinding or $$$ they require. So there’s that.

If you think the whining for the current method is bad, just remember how it was for Liandri (i.e. really difficult content).

One – Piken Square

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Posted by: aarrgghhh.6309

aarrgghhh.6309

Tom, do you think it is in Anets best interest, or my best interest, to do something I hate repeatedly for an insane amount of time, and in a perverted way (server hopping, key farming, boss trains) to get something that I need/want? Do you think that this grind in a game that is not supposed to be about grinding, and farming in a game that is supposed to be the solution to that style, is legendary? Is it fun? Is it worth it?

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Posted by: Tom Gore.4035

Tom Gore.4035

Tom, do you think it is in Anets best interest, or my best interest, to do something I hate repeatedly for an insane amount of time, and in a perverted way (server hopping, key farming, boss trains) to get something that I need/want? Do you think that this grind in a game that is not supposed to be about grinding, and farming in a game that is supposed to be the solution to that style, is legendary? Is it fun? Is it worth it?

1. You don’t need a legendary weapon.

2. It’s their best interest to keep you playing. That way they can hope you spend money on the game. I know many people who have claimed “I won” after crafting a legendary and then quit playing.

3. The only person who can answer your last question is yourself. See #1 and think about it really hard.

One – Piken Square

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Posted by: Ashabhi.1365

Ashabhi.1365

Aarrgghhh:

I do sympathize with you, however the question begs to be asked…

Is crafting a Legendary Weapon the defining outcome of the game to you? What would you do once you have crafted your preferred Legendary Item?

I don’t ask to be snarky, as some people have the goal of gaining every last BiS piece of gear, others just want to be competitive in WvW, and yet others only want that Legendary carrot on the stick.

In the end, it depends upon exactly how badly you want to craft that Legendary. If the need is bad enough, the safest, most guaranteed method of getting your precusor is the WOTC* method. Then and only then are you guaranteed to get your precursor. Otherwise, be prepared to keep on doing what you’re doing now and hope something comes through….

Good luck.

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WOTC=Whip Out The Card (trade gems for gold)

Level 80 Elementalist

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Posted by: aarrgghhh.6309

aarrgghhh.6309

I acknowledged your reply in my original post. You’re not wrong. You’re saying my alternative is insane grinding with very minimal enjoyment, and complete gambling. Apparently you think that’s legendary.

What if in some twilight zone I could complete an event, get the loot, and while it might not be worth a lot, doing the event itself would be furthering my legendary quest? What if I didn’t have to do the same, completely inane FG/QD boss train, which are really perverted, just to get ahead? What if there was a FUN and VIABLE and REALISTIC way to get a legendary?

I realize the term “realistic” is subjective. I also realize that many, many players don’t have or never will have the thousands of hours the hardcore grind or die types have to dedicate to getting these items.

EDIT: And excuse me if I am impatient, but I don’t play this game to plan ahead at having items in 2015.

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Posted by: aarrgghhh.6309

aarrgghhh.6309

Aarrgghhh:

I do sympathize with you, however the question begs to be asked…

Is crafting a Legendary Weapon the defining outcome of the game to you? What would you do once you have crafted your preferred Legendary Item?

I don’t ask to be snarky, as some people have the goal of gaining every last BiS piece of gear, others just want to be competitive in WvW, and yet others only want that Legendary carrot on the stick.

In the end, it depends upon exactly how badly you want to craft that Legendary. If the need is bad enough, the safest, most guaranteed method of getting your precusor is the WOTC* method. Then and only then are you guaranteed to get your precursor. Otherwise, be prepared to keep on doing what you’re doing now and hope something comes through….

Good luck.

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WOTC=Whip Out The Card (trade gems for gold)

Lol. That’s a great acronym. Hmmm… what would I do? Maybe roll an alt and cruise through the different storylines. Might be more inclined to go a dink around on story mode quests at their appropriate levels, might collect a bunch of mats to craft a set of gear just b/c it looks cool. I would relax, really.

Cause if I did any of that now, it would be time wasted in terms of getting the legendary. I never was one to get a character to max level and just reroll for fun, not getting that first toon as far as it can go.

This is coming from someone with full exotic zerk, 2 ascended armor pieces, 3 ascended trinkets, 3k AP. So what I have does me just fine. I can access any part of the game. Can stomp in WvW (go gom!!), all pve from AC to tequatl, and have at least a 1:1 ratio in spvp. In short, I’m not a newb in 80 rares QQing about things I don’t have a grasp on.

(edited by aarrgghhh.6309)

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Posted by: Saulius.8430

Saulius.8430

But the amount of time, energy, and gold one potentially has to invest in getting just a chance at a precursor

i find this part disturbing

invest in getting chance

invest into chance

what does that even mean?

is it like trying to get ferrari , by blowing out all the hard earned money in kazino?

no no, to get ferrari you save, build up passive income, and get it LATER

kill all ze thingz

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Posted by: Taygus.4571

Taygus.4571

a fix to this would be to guarantee precursor ‘scraps’ per event per account per day. And have it that you need, idk 5,000 scraps. (which would need to be possible to change scrap stack from 250 to 1 ticket, for bank space. So 20 tickets for a percursor. )

That might be a bit much or a bit low, ..but something like this would allow everyone to work towards their percursor. To see how they’re getting along, how far they are what they need to do etc.
(I’d suggest all WvW events arent limited to do once per day. Just pve to encourage exploration.)

RNG could still be there, but this would allow everyone a chance for it, without the gold farming. It would immediately events more worthwhile, as well. (which they arent atm…)

(I want to add, that I’d like legendary for the changeable stats, as I like to hop between pve and WvW, it would just be handier. Want an armour with that option too. )

(edited by Taygus.4571)

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Posted by: aarrgghhh.6309

aarrgghhh.6309

But the amount of time, energy, and gold one potentially has to invest in getting just a chance at a precursor

i find this part disturbing

invest in getting chance

invest into chance

what does that even mean?

is it like trying to get ferrari , by blowing out all the hard earned money in kazino?

no no, to get ferrari you save, build up passive income, and get it LATER

Yeah… I know right? If I work long enough at Mcdonalds and just save! save! save! I’m totally getting that ferrari bro.

You might not be able to wrap your head around that idea either, so what that means is the grind is equivalent to a minimum wage worker expecting to buy a very high dollar item through his hard work and dedication and ethic. It’s possible in theory, right? So the system must be working as intended. THAT FERRARI IS TOTALLY GONNA BE WORTH FLIPPING ALL THESE BURGERS BRO TOTALLY

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Posted by: Crossaber.8934

Crossaber.8934

But the amount of time, energy, and gold one potentially has to invest in getting just a chance at a precursor

i find this part disturbing

invest in getting chance

invest into chance

what does that even mean?

is it like trying to get ferrari , by blowing out all the hard earned money in kazino?

no no, to get ferrari you save, build up passive income, and get it LATER

This^

gambling is not the answer, someone may get luck and most player don’t.

I can accept that with my pace and play style, my chance in buying a precursor off TP is 0. I actually envy any player that able to invest 3x more time to play… yes i got a drop of desired precursor, but once i finished this legendary, my chance of making another one remains 0 unless i got another lucky drop and another 10 months of game play.

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Posted by: aarrgghhh.6309

aarrgghhh.6309

You are both missing the point completely.

How can we acquire prec’s currently?

1. Random drop (insane odds)
2. Gamble and sacrifice time and gold into Mystic Forge (insane odds)
3. REAL MONEY (I’m not broke. But I’m also not interested in buying virtual currency for items that affect performance in-game. I have bought 3 skin sets with $$$, black lion keys, and a booster with $$$.
4. GRIND the ANTI-FUN boss chains in FG/QD, GRIND events over multiple servers for peanuts, or GRIND on the TB with a lot of time and marginal profit.

You guys really think this is a GOOD SYSTEM? You think it’s LEGENDARY?

Do you think it’s fun?

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Posted by: Magnus Steelgrave.6580

Magnus Steelgrave.6580

Farm Karkas on southsun, much more profitable than champ trains and stop wasting your gold on the mystic forge… That’s just shooting yourself in the foot and stopping you from acquiring your precursor… Also legendaries aren’t even legendary, if you’re trying to be a peakitten (love the censoring on a pretty birds name) don’t go shooting for an item that you see everyone and their grandmother having (I’m looking at you twilight, sunrise, incinerator, and bolt).

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Posted by: Tom Gore.4035

Tom Gore.4035

You are both missing the point completely.

How can we acquire prec’s currently?

1. Random drop (insane odds)
2. Gamble and sacrifice time and gold into Mystic Forge (insane odds)
3. REAL MONEY (I’m not broke. But I’m also not interested in buying virtual currency for items that affect performance in-game. I have bought 3 skin sets with $$$, black lion keys, and a booster with $$$.
4. GRIND the ANTI-FUN boss chains in FG/QD, GRIND events over multiple servers for peanuts, or GRIND on the TB with a lot of time and marginal profit.

You guys really think this is a GOOD SYSTEM? You think it’s LEGENDARY?

Do you think it’s fun?

You still didn’t give any alternative for acquiring a legendary. ANet will probably not lessen the time required to get one at any point, so any suggestions for getting a legendary by playing casually for a few months are not viable. Not going to happen.

The second alternative would be to introduce extremely hard HC content that only a small percentage of the players are good enough to complete. ’Lo and behold! Legendary sPvP tournament with 5 legendaries given to the best of the best.

Is that what you’d like instead? Removing the grind and putting the legendary behind some insanely difficult content that you would have a snowball’s chance in hell completing?

I know a lot of people would like the second option, but you should know that it would incur a crapstorm of epic proportions. Were you there when Liandri was up? The whining was incredible, as most players just didn’t have the skills and/or dedication to finish that. Myself included (but I didn’t whine about it).

So what would be your solution keeping in mind that

1. The time required is not likely to be shortened.

2. Too hard content would alienate an even larger playerbase than long grind does.

One – Piken Square

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Posted by: Fenar.4025

Fenar.4025

If you want the legendary you can have it if you are patient and don’t waste your money. Just do it. Don’t think about how unfair it is or how some other player got 8 precursors out of the forge or how some guy who just started the game got dusk from a random bandit in queensdale.

I got my legendary without hardcore farming. What did I do?

1. Dungeons runs. Most lucrative way to play the game without having to rely on lucky drops. Find a good group and learn how to do fast clears if not hardcore speed clears. Use the tokens to buy high level rares and salvage for ectos or buy exotics and salvage for inscriptions.

2. Playing the TP a little and flipping some skins, but no where as much as some people.; I am not a TP baron. Probably smartest thing I did was get some rare recipies to craft some profitable items, but that was not the bulk of my money.

3. Save my money and only put maybe 100g in the mystic forge. I ultimately bought my precursor.

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Posted by: Pie Flavor.1647

Pie Flavor.1647

or another solution is to just forget about the legendary, play the game as normal, and if you just so happen to gather 800g OR have a precursor drop, start going for the legendary, it takes around 1 month of semi hardcore dungeon running to get the 1000g required to make the gift of fortune+gift of legendary

And I am become kitten, the destroyer of kittens

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Posted by: thehipone.6812

thehipone.6812

I made Frostfang yesterday. I say this not to brag, but provide context. The last thing that I needed was the precursor and yesterday my buy order got filled and I was like “Yeah! My order got filled!”. Then I thought about it a little more…and how sad this was. It wasn’t like any other game where it was like “Oh yeah! Sweet drop!” The loot/precursor system is so bad that any excitement is tied to a transactional purchase. No storybook, no epic quest, no real difficulty other than staving off boredom. I guess I “earned” it by grinding out 500+ gold, but it was a bit of a letdown the more I thought about it.

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Posted by: aarrgghhh.6309

aarrgghhh.6309

Welp, seems like the general consensus is that everyone is cool with the status quo.

I’m sorry if i want a marked progression towards a legendary that does not involve recycling content hundreds, thousands of times to make piecemeal gold, or sit in front of the trade broker chin in hand clicking away mindlessly or spin the roullete wheel that is the mystic forge…

So you’re right, I will forget about the legendary then. I don’t want a legendary if I have to kill the Champion Icebrood Kodan one million times, or click one million times for one million items in the MF or Broker.

Sorry for wanting a fun alternative that doesn’t involve a recycled content rng grind or unneccessary gambling.

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Posted by: Valento.9852

Valento.9852

Since they love timed-gated content, why don’t they time-gate legendaries and be done with it?

I rage everytime I remember Linsey Murdock’s words…

Attempts at ele specs:
Shaman
Conjurer

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Posted by: aarrgghhh.6309

aarrgghhh.6309

I made Frostfang yesterday. I say this not to brag, but provide context. The last thing that I needed was the precursor and yesterday my buy order got filled and I was like “Yeah! My order got filled!”. Then I thought about it a little more…and how sad this was. It wasn’t like any other game where it was like “Oh yeah! Sweet drop!” The loot/precursor system is so bad that any excitement is tied to a transactional purchase. No storybook, no epic quest, no real difficulty other than staving off boredom. I guess I “earned” it by grinding out 500+ gold, but it was a bit of a letdown the more I thought about it.

This is exactly what I’m talking about dude. You did earn that and good on you, for real, grats, but I can imagine you being like, “sweet?” when the order got filled.

Since we gotta kill yaks one million times to get the Yakslapper title, why not have the title of “Brain Dead” or “Grind for Brains” or something for killings on the boss trains a million times, or one million server hops for events. lol

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Posted by: Crossaber.8934

Crossaber.8934

I made Frostfang yesterday. I say this not to brag, but provide context. The last thing that I needed was the precursor and yesterday my buy order got filled and I was like “Yeah! My order got filled!”. Then I thought about it a little more…and how sad this was. It wasn’t like any other game where it was like “Oh yeah! Sweet drop!” The loot/precursor system is so bad that any excitement is tied to a transactional purchase. No storybook, no epic quest, no real difficulty other than staving off boredom. I guess I “earned” it by grinding out 500+ gold, but it was a bit of a letdown the more I thought about it.

Nice job, my Sunrise still 2 months to go for gaining enough T6 mat, and it will delay with the T6 cost rocketing day by day.

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Posted by: Essence Snow.3194

Essence Snow.3194

I with ya Aaarrrrghhhh (idk how many a-r-g-h’s). I’m 10 fold where you are atm but still in the exact same position. I have made 2 legendaries, but had to buy both pre’s so I am not counting them. So chances are you can expect the same for the next 5400 hours or more of not getting squat.

Serenity now~Insanity later

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

If you think the whining for the current method is bad, just remember how it was for Liandri (i.e. really difficult content).

Well to be fair, that was something you actually had to work for.
Instead of gamble for.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Talissa Chan.7208

Talissa Chan.7208

I bought leaf of kudzu then worked my kitten off to bust out kudzu. Then i took a long break from the game (left at frost start, returned at watchnights something) because frankly – that was the last goal short of zerging shinies. 1,600+ hours later and i was talking to the guildies about no precursors ever, threw in 4 rares and bingo – dusk. Used 50 of the 650 gold on axes and got tooth on the same day.
Sold that, gave away the gold and deleted all my chars vowing never to return.
I know what you mean about the winning feeling, the legendary was the “ok, mapped, done all dungeons, nothing but zerg and legendary left” mark.
The getting a precursor at long last was that final “thats it, thats what I needed to let go”.
Its never going to become as good as GW1, its was never really designed to be a sequel but the hope kept me going. I’m actually returning to GW1 and going to re-vanquish the worlds and get those lat few HoM titles i’ve been putting off.

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Posted by: aarrgghhh.6309

aarrgghhh.6309

Guys, someday, sometime we will get the precursor. And here’s a photo timeline of how we’re gonna look before and after.

Attachments:

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Posted by: Halvorn.9831

Halvorn.9831

TBH i think neither precursors nor legendaries should ever have been tradeable. Precursors should have been an account bound ingame reward for an involved, complex quest line or task which takes part in pve, wvw and pvp and the legendary should have been account bound on crafting. That would have been rewarding.

Additionally, ascended stuff should have been tradeable so that the crafters had something rewarding for their effort to reach 500, too. Sadly it is the other way round.

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Posted by: Esmee.1067

Esmee.1067

You are both missing the point completely.

How can we acquire prec’s currently?

1. Random drop (insane odds)
2. Gamble and sacrifice time and gold into Mystic Forge (insane odds)
3. REAL MONEY (I’m not broke. But I’m also not interested in buying virtual currency for items that affect performance in-game. I have bought 3 skin sets with $$$, black lion keys, and a booster with $$$.
4. GRIND the ANTI-FUN boss chains in FG/QD, GRIND events over multiple servers for peanuts, or GRIND on the TB with a lot of time and marginal profit.

You guys really think this is a GOOD SYSTEM? You think it’s LEGENDARY?

Do you think it’s fun?

This sums up literally everything. I have good news for you, skins don’t affect your game-play at all! Yes, sit down, take a deep breath and stop worrying, you don’t need this item after all, there’s no reason to panic. Keep breathing, in… and out… Now aren’t we relieved?

By the way if BiS-gear is your way of winning the game there’s Ascended Gear. About 200-300g per weapon (and some Skillpoints/Karma/Ascended Materials) and 400-600g per set of gear and voila, you have Best in Slot. Say worst case, you’re light armor, use 4 different weapons and 2 underwater weapons, that’s still ‘only’ 2100g, way cheaper than a Legendary on average, which is only 1 single weapon.

Legendaries have been introduced for those people who do want a grind, who do need a carrot to chase after. The idea was that it involves doing every aspect of the game (Dungeons, Badges, Exploration and loads of time spend playing the game to receive the Materials.) But due to the Trading Post that idea is a bit blurred because it’s more beneficial to buy everything. If you don’t like this, why would you even want a Legendary? The only thing that sets them appart is that they’ll be Best in Slot forever, is that worth ~3000g to you?

So yes, I’m fine with the system. Luck will always be a major factor in every single game MMO. (Why? Because RNG makes sure things drop, but are still special, it also gives your average Joe a chance to be rich rather than just those who excel at trading or have plenty of time, which leads to people having hope rather than ‘give up’ on a game since their goal is unreachable.)

I’m quite good at having horrible luck and I love Guild Wars 2 for that reason, and many others. I don’t need to be lucky to progress unlike in other MMO’s, it’s all skins I don’t need. I still want plenty of them, but I get them when playing the game has given me enough gold to do so, I don’t have to get lucky. I play the typical raid-progression MMO with my boyfriend and it’s a bit depressing how in guilds we often end up having all the drops go to me after about 8 raids since everyone but me already has it anyway, in PuGs this simply means I have to do tons and tons of (time-gated) raids before I can progress to the next difficulty, by that time I usually have seen the raids enough to not care for Nightmare Mode at all, so ye… I love Guild Wars 2 because Luck is a bonus, not a must.

But ye… I would be more interested in Legendaries if they were more than a grind, maybe the new ones will be! (As if…)

(edited by Esmee.1067)

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Posted by: FearedbytheGods.8617

FearedbytheGods.8617

But the amount of time, energy, and gold one potentially has to invest in getting just a chance at a precursor is so discouraging that it’s made me forget why I even play in the first place. It’s quite literally become the entire game to me and I’m really starting to detest it.

Personally its the WAY its achieved rather than the fact that its expensive that bothers me.

Legendary weapon holders who are not legendary players. I kill them all the time in WvW.

Precursors = Someone whose Lucky, Grindy (Gold/TP Flipping) or use rl money.

That’s it.

There’s nothing legendary about that.

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Posted by: Talissa Chan.7208

Talissa Chan.7208

Actually, BiS be kitten ed – it was the tweeting when i fired and the flower footprints that made me chase that carrot.
Man i loved that tweeting.

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Posted by: chemiclord.3978

chemiclord.3978

I’ve seen many a way that game companies have tried to handle “legendary” rewards in their games. Hell, in WoW I watched a game company completely do a 180 on the process TWICE (From the long quest and gathering method of Vanilla, to straight up dropping of bosses in BC to going BACK to the long gathering method in WotLK).

And what I noticed? Someone will get righteously kittened off no matter WHAT process is in the game. In the case of having multiple ways, it’s defeated by the simple nature of people to find the path of least resistance.

Even IF GW2 were to add multiple routes, I think you’d see little change to player behavior, because the grind for gold and buy it off the TP will no doubt be the most reliable “easiest” way to go about it.

I’m just not sure it would be worth Arena.net’s time and resources.

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Posted by: WingLegacy.7159

WingLegacy.7159

No to PRECURSOR CRAFTING! this will be a stupid idea….

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Posted by: aarrgghhh.6309

aarrgghhh.6309

You are both missing the point completely.

How can we acquire prec’s currently?

1. Random drop (insane odds)
2. Gamble and sacrifice time and gold into Mystic Forge (insane odds)
3. REAL MONEY (I’m not broke. But I’m also not interested in buying virtual currency for items that affect performance in-game. I have bought 3 skin sets with $$$, black lion keys, and a booster with $$$.
4. GRIND the ANTI-FUN boss chains in FG/QD, GRIND events over multiple servers for peanuts, or GRIND on the TB with a lot of time and marginal profit.

You guys really think this is a GOOD SYSTEM? You think it’s LEGENDARY?

Do you think it’s fun?

This sums up literally everything. I have good news for you, skins don’t affect your game-play at all! Yes, sit down, take a deep breath and stop worrying, you don’t need this item after all, there’s no reason to panic. Keep breathing, in… and out… Now aren’t we relieved?

By the way if BiS-gear is your way of winning the game there’s Ascended Gear. About 200-300g per weapon (and some Skillpoints/Karma/Ascended Materials) and 400-600g per set of gear and voila, you have Best in Slot. Say worst case, you’re light armor, use 4 different weapons and 2 underwater weapons, that’s still ‘only’ 2100g, way cheaper than a Legendary on average, which is only 1 single weapon.

Legendaries have been introduced for those people who do want a grind, who do need a carrot to chase after. The idea was that it involves doing every aspect of the game (Dungeons, Badges, Exploration and loads of time spend playing the game to receive the Materials.) But due to the Trading Post that idea is a bit blurred because it’s more beneficial to buy everything. If you don’t like this, why would you even want a Legendary? The only thing that sets them appart is that they’ll be Best in Slot forever, is that worth ~3000g to you?

So yes, I’m fine with the system. Luck will always be a major factor in every single game MMO. (Why? Because RNG makes sure things drop, but are still special, it also gives your average Joe a chance to be rich rather than just those who excel at trading or have plenty of time, which leads to people having hope rather than ‘give up’ on a game since their goal is unreachable.)

I’m quite good at having horrible luck and I love Guild Wars 2 for that reason, and many others. I don’t need to be lucky to progress unlike in other MMO’s, it’s all skins I don’t need. I still want plenty of them, but I get them when playing the game has given me enough gold to do so, I don’t have to get lucky. I play the typical raid-progression MMO with my boyfriend and it’s a bit depressing how in guilds we often end up having all the drops go to me after about 8 raids since everyone but me already has it anyway, in PuGs this simply means I have to do tons and tons of (time-gated) raids before I can progress to the next difficulty, by that time I usually have seen the raids enough to not care for Nightmare Mode at all, so ye… I love Guild Wars 2 because Luck is a bonus, not a must.

But ye… I would be more interested in Legendaries if they were more than a grind, maybe the new ones will be! (As if…)

Um, I guess I know this is an internet forum and as such people love to skim and reply to what they got from said skim and act like it is an actual reply to said forum post thinking that they are actually engaged in a discussion when in reality they just cherry picked a few lines and replied to those to suit their own opinion and stance which is all they wanted to share in the first place… but

wait no… pretty much that.

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Posted by: aarrgghhh.6309

aarrgghhh.6309

I don’t see how anybody could think that rng in the mystic forge for their prec is either fun, legendary, or necessary. It’s not the grind. I did the title grind in spvp for “slayer” just because I wanted that, no matter how arbitrary it is.

But imagine going for all of your titles and you have to build those titles one letter at a time. But the catch is to complete the title you have to gamble your materials and gold for one letter repeatedly and never have a guarantee that all your time spent wasn’t a TOTAL WASTE.

Maybe the rng grind could be 2 letters. F and U

(edited by aarrgghhh.6309)

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Posted by: Sekhmet.6153

Sekhmet.6153

I actually think the idea of the pre-cursor only being dropped at an absolutely insanely low rate that most players never see one in 1000+ hours or being purchased at a store is one of the worst ideas in the history of gaming.

Looking at it from a wide perspective, this is one of the few games where the absolute “best”, leetist, coolest, most unique items is easier to buy from a shop than to actually earn through chests, killing bosses, achieving something hard or completing some insanely hard jumping puzzle or something. That is incredibly lame, for lack of a better term.

Basically, no matter how hard that dungeon boss you just beat may have been, chances are he’ll never give you anything better than something you might get mindlessly fighting a champion in a level 5 beginner area.

I get that the system is likely not changing and some people are fine with it, but its why me and my friends who do play, as well as my gf, don’t really see Legendary weapons as even being all that legendary. They look like shiny trinkets from some guy who bought $500 worth of gems or someone who played for 2,000 hours which translates to over 80 actual real life days (not trying to insult players who play a LOT, but when you step back the idea of spending over 2 full months of playing time is quite a thing lol). I never think “Wow, that guy must be great at this game!” like I do when i see people with crazy equipment or armor or stats in other games.

Obviously, you don’t “need” a legendary weapon, but they’re so luck based to get that I find myself not even considering them as an achievement unlike when I finish a Dungeon explorable path for the first time or one of the more challenging jumping puzzles. And thats a shame, because when I first think of the idea of a Legendary weapon being crafted over a long period of time to show everyone how hard you worked for it, its so disappointing to realize thats not the case.

Honestly, i think pre-cursors should all be able to be crafted using “Gifts of” that involve things that are largely forgotten. make it to where each pre-cursor has 4 gifts that can only be acquired much like the gifts are now, but with things like the Keg Brawl or Jumping Puzzles and reward players who get all these achievements either with the gift or give them chests after winning that gives them pieces so they can craft the gift.

At least if pre-cursors were done that way I’d feel like I accomplishes something pretty cool to get a legendary and not just farmed gold mindless for way too many hours while I should have been enjoying the game.

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Posted by: Sekhmet.6153

Sekhmet.6153

No to PRECURSOR CRAFTING! this will be a stupid idea….

Why is that? In all honesty, its one of the only things I think they could do that would make it seem like Legendary’s are an actual achievement rather than a mark that you either have enough money in real life to just buy one or you made a ton of gold in the game to buy one. (Obviously this is about perception and won’t actually change how someone did or didn’t get one).

It would make perfect sense to make pre-cursors require gifts you get from doing some of the other aspects of GW2 that are largely ignored by most people. If Keg Brawls or Belcher’s Bluff had really tough achievements that eventually lead to a gift that you could make a pre-cursor with, you’d hear a lot more people trying to doing those things rather than just Champ farming or dungeon speed runs.

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Posted by: WingLegacy.7159

WingLegacy.7159

No to PRECURSOR CRAFTING! this will be a stupid idea….

Why is that? In all honesty, its one of the only things I think they could do that would make it seem like Legendary’s are an actual achievement rather than a mark that you either have enough money in real life to just buy one or you made a ton of gold in the game to buy one. (Obviously this is about perception and won’t actually change how someone did or didn’t get one).

It would make perfect sense to make pre-cursors require gifts you get from doing some of the other aspects of GW2 that are largely ignored by most people. If Keg Brawls or Belcher’s Bluff had really tough achievements that eventually lead to a gift that you could make a pre-cursor with, you’d hear a lot more people trying to doing those things rather than just Champ farming or dungeon speed runs.

And how would the legendaries owners feel( those who earned from hardwork) If they implement time gating precursor? I lost tons of gold and also triumph with mystic forge so I say let be as it is. BiS cosmetics are not meant to acquire easily even when your paying from your own pocket (gems=gold)still you lose money. Farm your way to Legendary, flipTP etc lots of ways….and yes with a great deal of luck maybe precusor will drop for you.

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Posted by: Reverence.6915

Reverence.6915

LF precursor scavenger hunt.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Sekhmet.6153

Sekhmet.6153

No to PRECURSOR CRAFTING! this will be a stupid idea….

Why is that? In all honesty, its one of the only things I think they could do that would make it seem like Legendary’s are an actual achievement rather than a mark that you either have enough money in real life to just buy one or you made a ton of gold in the game to buy one. (Obviously this is about perception and won’t actually change how someone did or didn’t get one).

It would make perfect sense to make pre-cursors require gifts you get from doing some of the other aspects of GW2 that are largely ignored by most people. If Keg Brawls or Belcher’s Bluff had really tough achievements that eventually lead to a gift that you could make a pre-cursor with, you’d hear a lot more people trying to doing those things rather than just Champ farming or dungeon speed runs.

And how would the legendaries owners feel( those who earned from hardwork) If they implement time gating precursor? I lost tons of gold and also triumph with mystic forge so I say let be as it is. BiS cosmetics are not meant to acquire easily even when your paying from your own pocket (gems=gold)still you lose money. Farm your way to Legendary, flipTP etc lots of ways….and yes with a great deal of luck maybe precusor will drop for you.

idk, the same way they would feel that people can now copy that legendary as many times as they want after the patch with only a transmutation charge? It’ll become much easier to have a Twilight on every char.

Quite honestly, what does it matter what people feel who already have one? There will always be changes that effect players that have already done something. How do you feel that GW2 is on sale for $25 when you likely payed $60 for it? Same concept really. If you worked hard and earned your weapon, why should you care if more people might be able to work towards their pre-cursor?

Besides, I suggested that pre-cursors be crafted with gifts obtained from achieving things throughout the game in the same way the Legendary is, so its not like its an easy button to getting a legendary.

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Posted by: wmtyrance.3571

wmtyrance.3571

Tom, do you think it is in Anets best interest, or my best interest, to do something I hate repeatedly for an insane amount of time, and in a perverted way (server hopping, key farming, boss trains) to get something that I need/want? Do you think that this grind in a game that is not supposed to be about grinding, and farming in a game that is supposed to be the solution to that style, is legendary? Is it fun? Is it worth it?

1. You don’t need a legendary weapon.

2. It’s their best interest to keep you playing. That way they can hope you spend money on the game. I know many people who have claimed “I won” after crafting a legendary and then quit playing.

3. The only person who can answer your last question is yourself. See #1 and think about it really hard.

This is true, If you think you need a legendary to be happy playing, then i feel sorry for you. This is the kind of grind that all mmo’s have. You don’t need a legendary. And if you think the grind for it is to much, don’t bother and get back to playing and having fun. A game should be fun not stressful.

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Posted by: WingLegacy.7159

WingLegacy.7159

No to PRECURSOR CRAFTING! this will be a stupid idea….

Why is that? In all honesty, its one of the only things I think they could do that would make it seem like Legendary’s are an actual achievement rather than a mark that you either have enough money in real life to just buy one or you made a ton of gold in the game to buy one. (Obviously this is about perception and won’t actually change how someone did or didn’t get one).

It would make perfect sense to make pre-cursors require gifts you get from doing some of the other aspects of GW2 that are largely ignored by most people. If Keg Brawls or Belcher’s Bluff had really tough achievements that eventually lead to a gift that you could make a pre-cursor with, you’d hear a lot more people trying to doing those things rather than just Champ farming or dungeon speed runs.

And how would the legendaries owners feel( those who earned from hardwork) If they implement time gating precursor? I lost tons of gold and also triumph with mystic forge so I say let be as it is. BiS cosmetics are not meant to acquire easily even when your paying from your own pocket (gems=gold)still you lose money. Farm your way to Legendary, flipTP etc lots of ways….and yes with a great deal of luck maybe precusor will drop for you.

idk, the same way they would feel that people can now copy that legendary as many times as they want after the patch with only a transmutation charge? It’ll become much easier to have a Twilight on every char.

Quite honestly, what does it matter what people feel who already have one? There will always be changes that effect players that have already done something. How do you feel that GW2 is on sale for $25 when you likely payed $60 for it? Same concept really. If you worked hard and earned your weapon, why should you care if more people might be able to work towards their pre-cursor?

Besides, I suggested that pre-cursors be crafted with gifts obtained from achieving things throughout the game in the same way the Legendary is, so its not like its an easy button to getting a legendary.

So what If can give my all toon all legendary skin? Its not like you can give legendary skin to others I dont see any problem still the same account. While others are kittening about precursor cause they cant get one, what about the others who worked their kitten off to get a precursor? Gifts are fine but mats should be account bound that cant be bought in tp not unlike when they released ascended crafting that people had ascended set after few hours cause you can buy everything in tp.

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Posted by: Zepidel.5349

Zepidel.5349

Fractal weapons are the real legendaries, you cant buy them and they are probably 10x as rare. And at least requires some kind of skill to obtain rather than mind numbing grinding.

I knew there was a lot of people using the chinese gold sites to buy legendaries early on which turned me off of it completely. Anets/NCSofts decision to make them BoE was extremely greedy, and a middle finger to those who did get them legit.

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Posted by: Korossive.7085

Korossive.7085

Agreed; legendaries are not legendary.

Read this for your reference.