Not so secret jp launch pads
This probably has something to do with “movement and cast time effects (swiftness, quickness, etc) no longer affect ‘mobility skills’”. As the launch pads have their own animation, the game probably sees them as ‘skills’ and has normalized the launch effect after this change a while ago. Just a thought, but it seems most plausible and working as intended.
I understand that change, but I don’t see how a passive 25% speed increase could get lumped into that. Also, if I’m not mistaken, that swiftness/quickness change happened recently, not at HoT launch, when I initially noticed the difference.
I haven’t noticed any issue.
For me, they’ve always seemed to work “normally” with swiftness or a speed increasing trait/signet. Without a speed boost, I’ve always fallen short with these pads. It’s just another piece of wonky designing that makes me hate that puzzle. The difficulty of the puzzle itself is low; but failing it is very punishing, the mechanics don’t always work and the mobs are just plain annoying.
I digress. Try it on another character with another type of speed boost, see what happens.
The alts I use make no difference now, since HoT. My alts that do have the passive speed boost travel as far as my “slow” alts. Prior to HoT, the alts that had the passive speed boosts (again, not swiftness or something granted from a skill use) would make it just a bit further. Example would be the launch up to the large pipe before the steam vent section. My “faster” alts could make it to the large pipe without slipping down into the space between the large pipe and small pipe like the “slow” alts do. Now, all of them slip down there.
I’m not complaining. The adjustment to it was simple. I am just curious because it was noticeable to me after running it so many times.