Nothing to do
Ten legendary weapons is more grind than most games I know. Can’t see anything but the novelty of a different grind. Good luck.
PvP/WvW. Pretty much every other MMO is the same way, but just normally takes much longer to reach the level cap, no?
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
What is there left to do after hitting 80, and grinding up to about 10 legendary. Maybe I should move mmorpg that actually has endgame.
Let thescienceoflaw on /r/GuildWars2 address the OP’s “problem”:
Maybe the problem isn’t the MMO, maybe the problem is you. Maybe you need to examine the way you approach an MMO – many of you will spend hours playing a FPS with no progression because it is fun – and then you whine because spvp has no progression and say so “what incentive do I have to do spvp if I don’t get better gear?” (Actual statement I have heard).
Many of you will spend hours exploring the world in Skryim, doing tons of side-quests, and yet whine and complain because all there is to do in GW2 is explore the world and run dungeons and do events. That is like rushing to finish the storyline quests in Skyrim and then complaining that the game has almost no content.
Why can’t we as an MMO community take the attitude we bring to FPS games, RPG games, and apply it to an MMO? Too many kitten players feel like the only thing that motivates them in an MMO is the “carrot” of gear always being held out in front of them (and don’t know what to do with themselves without it) – and you are destroying the genre. You need to fix that kitten before you destroy the genre that we love.
We take the attitude of playing games for FUN in almost every other genre, so why can’t we do it for MMOs too?
Please note, this doesn’t exonerate ANet in any way, they still have to make a “fun” game but if we listen to carrot chasers, we will just get more grinds; after all, look what ANet did to the Trait System in April!
There’s plenty of stuff to do when you hit 80. The reason why it’s difficult to think of what to do is because most of the “endgame” is available pre-80. A-net designed it this way so that it wouldn’t just be a levelling grind/rush to 80.
-Dungeons and dungeon speed clears (most dungeon PUGs will demand 80 anyway)
-Fractals (level 10+ fractals require ascended gear for Agony Resistance… you need to be 80)
-Map completion and exploration (there are level 80 maps after all)
-Achievement hunting (because you won’t be able to complete all available achievements before level 80)
-Living Story and Personal Story (there are level 80 personal story quests and you must be level 80 to do living story now).
-Trait hunting (seeing as some traits come from high level bosses)
-Farming materials for ascended weapons and armour as well as legendaries
-Crafting and maxing your crafting
-Doing dailies and monthlies for laurels (for ascended rings and amulets, particularly)
-Doing guild missions every week for fun and for Guild Commendations (for more ascended stuff) and generally involving yourself in a guild (they usually run their own events and games)
-Farming for gold to buy and to discover particular skins/dyes/outfits to complete your character aesthetic
-WvW and PvP to hone your skill and add variety (if you mainly PvE)
-Levelling an alt (because there’s a lot more to discover by running a different race/professions/order with different story choices and play style)
“Now recruiting for the battle for the Mists! Is your life a dead end? Looking for meaning? I have the answer to your existential dilemma right here.”
:-)
There’s plenty of stuff to do when you hit 80. The reason why it’s difficult to think of what to do is because most of the “endgame” is available pre-80. A-net designed it this way so that it wouldn’t just be a levelling grind/rush to 80.
-Dungeons and dungeon speed clears (most dungeon PUGs will demand 80 anyway)
-Fractals (level 10+ fractals require ascended gear for Agony Resistance… you need to be 80)
-Map completion and exploration (there are level 80 maps after all)
-Achievement hunting (because you won’t be able to complete all available achievements before level 80)
-Living Story and Personal Story (there are level 80 personal story quests and you must be level 80 to do living story now).
-Trait hunting (seeing as some traits come from high level bosses)
-Farming materials for ascended weapons and armour as well as legendaries
-Crafting and maxing your crafting
-Doing dailies and monthlies for laurels (for ascended rings and amulets, particularly)
-Doing guild missions every week for fun and for Guild Commendations (for more ascended stuff) and generally involving yourself in a guild (they usually run their own events and games)
-Farming for gold to buy and to discover particular skins/dyes/outfits to complete your character aesthetic
-WvW and PvP to hone your skill and add variety (if you mainly PvE)
-Levelling an alt (because there’s a lot more to discover by running a different race/professions/order with different story choices and play style)
you think I haven’t done those, I am up to 16k AP now.
/snip
you think I haven’t done those, I am up to 16k AP now.
Same, but I still find things to do If you didn’t want suggestions for things to do, maybe you’re right… maybe you’ve played this game through entirely and you should find a fresh MMO to play
What is there left to do after hitting 80, and grinding up to about 10 legendary. Maybe I should move mmorpg that actually has endgame.
Let thescienceoflaw on /r/GuildWars2 address the OP’s “problem”:
Maybe the problem isn’t the MMO, maybe the problem is you. Maybe you need to examine the way you approach an MMO – many of you will spend hours playing a FPS with no progression because it is fun – and then you whine because spvp has no progression and say so “what incentive do I have to do spvp if I don’t get better gear?” (Actual statement I have heard).
Many of you will spend hours exploring the world in Skryim, doing tons of side-quests, and yet whine and complain because all there is to do in GW2 is explore the world and run dungeons and do events. That is like rushing to finish the storyline quests in Skyrim and then complaining that the game has almost no content.
Why can’t we as an MMO community take the attitude we bring to FPS games, RPG games, and apply it to an MMO? Too many kitten players feel like the only thing that motivates them in an MMO is the “carrot” of gear always being held out in front of them (and don’t know what to do with themselves without it) – and you are destroying the genre. You need to fix that kitten before you destroy the genre that we love.
We take the attitude of playing games for FUN in almost every other genre, so why can’t we do it for MMOs too?
Please note, this doesn’t exonerate ANet in any way, they still have to make a “fun” game but if we listen to carrot chasers, we will just get more grinds; after all, look what ANet did to the Trait System in April!
I’m carrying this on my signature from now on.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.