Now missing traits collection + suggestions

Now missing traits collection + suggestions

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Posted by: Icewolfnector.1487

Icewolfnector.1487

So as they said on the live stream they would look into traits they forgot or if they totally destroyed the spirit of certain builds people were running, I decided to make this topic.

One for me pretty important thief trait was totally gone: “Infusion of Shadow” (Gain 2 initiative when entering stealth)

This was a pretty good trait to keep your initiative high while doing your cloak and dagger->backstab chains. So you could more easily retain the bonus of “first strikes” from the critical strikes line.
Furthermore it was good to get some initiative back when your cloak and dagger was blocked or blinded by the enemy. So you wouldn’t immediately run out of initiative.
It was also an essential trait on the D/P because the stealth combo on this weapon set is very high cost and could have you run out of initiative pretty fast otherwise.
It would really sadden me to see this option totally gone for the thief.

So my suggestion would be to replace resilience of shadows with it as a new grandmaster minor.
Then you could put resilience of shadows as a new master trait instead of shadow protector, which to me seems a bit underwhelming as a master trait.
(Was shadow protector used by many people?)
Maybe add shadow protector to another trait if people liked it.

Another important trait that is missing is the warriors “Inspiring banners” ( Banners apply their bonuses to a larger area. Reduces recharge on banners. )

This could simply be added to the new “Inspiring battle standard” in my opinion. At least the cooldown reduction for the banners.

So feel free to add any traits you found that where missing in the new system and maybe even make a suggestion where they could fit.
I hope the devs see this and maybe find a good place for those traits that are now completely missing and aren’t baseline either.
Thanks for your time.

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Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

For a place for Inspiring Banners:

I’d replace the double res traits in the TACTICS adept MINOR line with inspiring banners.

(Well, they can be merged IMO. You are not going to make your team mates drop dead on you, so you can stack might now… or would you?)

-edit- thank you, Icewolfnector, coreeted the mistake.

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

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Posted by: Turamarth.3248

Turamarth.3248

Infusion of Shadow was merged with Shadow’s Rejuvenation and changed to grant 1 initiative every three seconds while stealthed.

I stand corrected. I completely forgot about Patience.

Brandar – Kodash [DE]
[SPQR]

(edited by Turamarth.3248)

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Posted by: Icewolfnector.1487

Icewolfnector.1487

For a place for Inspiring Banners:

I’d replace the double res traits in the TACTICS adept line with inspiring banners.

I assume you mean tactics minor line not adept. Because the 2 res traits are the mandatory miner ones.
http://dulfy.net/wp-content/uploads/2015/04/gw2-warrior-tactics-specialization.jpg

(Well, they can be merged IMO. You are not going to make your team mates drop dead on you, so you can stack might now… or would you?)

Haha, I’m sure there are people who would ;P

Infusion of Shadow was merged with Shadow’s Rejuvenation and changed to grant 1 initiative every three seconds while stealthed.

No, that’s the trait “Patience” that was merged into it
http://wiki.guildwars2.com/wiki/Patience

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Posted by: IndigoSundown.5419

IndigoSundown.5419

From the list of Engineer traits on Dulfy, it looks like Deadly Mixture is gone, and Juggernaut is now a stability trait rather than a flamethrower trait. Flamethrower builds are taking a big hit unless the TBD traits compensate. The Might from Jug and the damage boost from Mixture partially made up for Flamethrower’s poor damage coefficients.

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Posted by: Icewolfnector.1487

Icewolfnector.1487

From the list of Engineer traits on Dulfy, it looks like Deadly Mixture is gone, and Juggernaut is now a stability trait rather than a flamethrower trait. Flamethrower builds are taking a big hit unless the TBD traits compensate. The Might from Jug and the damage boost from Mixture partially made up for Flamethrower’s poor damage coefficients.

Although I’m not that much of an engineer player I kind of liked the flamethrower stuff. But as engi is the class they have worked on the least so far, there is good potential we will get something for it. And if not we can at least draw attention to it. As is the point of this threat.

I stand corrected. I completely forgot about Patience.

Can happen
I also sometimes forget about stuff from classes I don’t play often, or traits I rarely use.

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Posted by: Donari.5237

Donari.5237

I was a bit unhappy with the comment they made during the Thief reveal, that they want to reduce Initiative sources. I’ve built Donari to have loads of the stuff. It doesn’t make him powerful — heck, I can’t solo escort a SW bull all the way to a fort, because I’ve built him to crap DPS — but it does make him fast paced and fun.

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Posted by: Icewolfnector.1487

Icewolfnector.1487

Hm, I totally missed that part. That’s kind of worrying because it could mean they planed on stuff like infusion of shadows totally cut.