Now missing traits collection + suggestions
For a place for Inspiring Banners:
I’d replace the double res traits in the TACTICS adept MINOR line with inspiring banners.
(Well, they can be merged IMO. You are not going to make your team mates drop dead on you, so you can stack might now… or would you?)
-edit- thank you, Icewolfnector, coreeted the mistake.
Been There, Done That & Will do it again…except maybe world completion.
(edited by PaxTheGreatOne.9472)
Infusion of Shadow was merged with Shadow’s Rejuvenation and changed to grant 1 initiative every three seconds while stealthed.
I stand corrected. I completely forgot about Patience.
[SPQR]
(edited by Turamarth.3248)
For a place for Inspiring Banners:
I’d replace the double res traits in the TACTICS adept line with inspiring banners.
I assume you mean tactics minor line not adept. Because the 2 res traits are the mandatory miner ones.
http://dulfy.net/wp-content/uploads/2015/04/gw2-warrior-tactics-specialization.jpg
(Well, they can be merged IMO. You are not going to make your team mates drop dead on you, so you can stack might now… or would you?)
Haha, I’m sure there are people who would ;P
Infusion of Shadow was merged with Shadow’s Rejuvenation and changed to grant 1 initiative every three seconds while stealthed.
No, that’s the trait “Patience” that was merged into it
http://wiki.guildwars2.com/wiki/Patience
From the list of Engineer traits on Dulfy, it looks like Deadly Mixture is gone, and Juggernaut is now a stability trait rather than a flamethrower trait. Flamethrower builds are taking a big hit unless the TBD traits compensate. The Might from Jug and the damage boost from Mixture partially made up for Flamethrower’s poor damage coefficients.
From the list of Engineer traits on Dulfy, it looks like Deadly Mixture is gone, and Juggernaut is now a stability trait rather than a flamethrower trait. Flamethrower builds are taking a big hit unless the TBD traits compensate. The Might from Jug and the damage boost from Mixture partially made up for Flamethrower’s poor damage coefficients.
Although I’m not that much of an engineer player I kind of liked the flamethrower stuff. But as engi is the class they have worked on the least so far, there is good potential we will get something for it. And if not we can at least draw attention to it. As is the point of this threat.
I stand corrected. I completely forgot about Patience.
Can happen
I also sometimes forget about stuff from classes I don’t play often, or traits I rarely use.
I was a bit unhappy with the comment they made during the Thief reveal, that they want to reduce Initiative sources. I’ve built Donari to have loads of the stuff. It doesn’t make him powerful — heck, I can’t solo escort a SW bull all the way to a fort, because I’ve built him to crap DPS — but it does make him fast paced and fun.
Hm, I totally missed that part. That’s kind of worrying because it could mean they planed on stuff like infusion of shadows totally cut.