(edited by WatchTheShow.7203)
Now that "everyone" has access to portals
So warriors should get a speedboost too?
EDIT: forgot, warrios have a trait that gives you 25% on melee weapons too……your move.
You mean, you dont use your elite for that? and the thousand ways of moving around with GS? What about banners, which also have boosts and movements……Have you ever bothered trying to get map completition with a mesmer? or moving around with mesmer in WvW? Yes, i know you have, but I can also bet you dont have 100% on it, as compared to moving with a ranger, thief, ele, necro. Guardian, warrios get to have almost 100% uptime movement speed on top of skills thgat move you certain distance, and more if you have a speed boost.. Notice the pattern? Mesmer is missing there in the list, I dont know about engis, dont play them nor ever seen them.
And have you ever thought about game balance? A class that would be fast, can go invis, create illusions..
Currently playing Heart of Thorns.
warriors need 25% when using melee weapons becasue they are melee when in melee they need to gap close and hit moving targets that kite them thats why they have that. Mesmer doesn’t have that problem.
As for trying to use my reasoning aginst me and say why dont guardians have that if they are melee simple is becasue guardians are not a attack orientated class they are a defensive orientated class.
you are comparing an evasive profession that has blinks, teleports, portals, clones, steaths, invulerabilitys, to a profession that when using a melee weapon needs to be able to hit said evasive profession your argument is invalid.
warrior and we’re the best class” Eugene
(edited by Warlord.9074)
So warriors should get a speedboost too?
EDIT: forgot, warrios have a trait that gives you 25% on melee weapons too……your move.
You mean, you dont use your elite for that? and the thousand ways of moving around with GS? What about banners, which also have boosts and movements……Have you ever bothered trying to get map completition with a mesmer? or moving around with mesmer in WvW? Yes, i know you have, but I can also bet you dont have 100% on it, as compared to moving with a ranger, thief, ele, necro. Guardian, warrios get to have almost 100% uptime movement speed on top of skills thgat move you certain distance, and more if you have a speed boost.. Notice the pattern? Mesmer is missing there in the list, I dont know about engis, dont play them nor ever seen them.
And have you ever thought about game balance? A class that would be fast, can go invis, create illusions..
ok, al you have done is describe skills, havent told me why it would be “OP”. First of all, in case you didnt know, there is a trait that allows you to go 10% faster per each clone/phant alive you have, clones and phantasm can ONLY be used in combat, therefore we ALREADY have that in-combat mobility, which personally I dont care about. I know you havent bothered to read anything because this has been mentioned 99999 times already. What we are complaining about is the lack of mobility OUTSIDE COMBAT
Also, dont give me the “oh invi and getting away” sheit, thieves get invi on smaller CD, have a signet and WILL get away from you 98% of the time. Also our “invisibility” has LONG CD, like, really long, and they take precious space, which unlike thieves, stealth does little to our advantage most of the time.
Legendary SoloQ
I don’t think mesmers have it any worse than guardians. Unless you are specced for boon duration, the staff speed buff is sub 10secs, plus you have to have staff equipped…not too many run staff unless they are specced for it.
GS doesn’t have a speed increase. The #3 skill is not a speed buff and can be considered the equivalent of a short kinda uncoordinated blink.
Retreat! is really the only real speed buff worth talking about for Guardians. Save Yourselves! is short and waste a stun break that you could possibly need in WvW.
So to Mesmers who think Guardian has so many advantages. The only way a Guardian can even come close to perma speed buff is to have TWO shouts as utility skills (Retreat and Save Yourselves! both of which have limited application in WvW) and have a staff equipped and rotate those skills constantly. Even then you won’t have perma-speed buff. You ever try to 1v1 someone in WvW with a staff equipped?
You sacrifice too much DPS just to be able to travel around with an additional 9secs of speed every 20secs.
I’d take invis plus clone speed increase plus portal any day of the week.
It’s a medical condition, they say its terminal….
Wouldn’t an expencive 25% speed signet bundle make more sense considering the reason for your argument?
Which Mesmer utility skills would you give up to get a speed boost? Any class that has a a signet has to give something else up for it – I main a Necro and had signet of the locust up for the 25% speed boost, but eventually I had to swap it out because other than for the boost, it was pretty worthless (it does steal some health when active, but you lose the speed, and I have other skills that steal life from mobs better).
My partner mains a Ranger and used to run with their equivalent signet but swapped that out for better utility skills and now has to run off-hand warhorn for a speed boost, which isn’t very long and is on a fairly lengthy cooldown.
I guess my point is that every class has to sacrifice something in order to have their speed boost – be it utility slot or variety in weapon choices.
What would a Mesmer give up? They already seem pretty put out at using Focus for a speed boost.
Interesting of you to bring this up, but I can’t agree with you.
In order to keep the game interesting I am of the opinion that not all classes should get the same benefits as other do. A such, I do not see a problem with mesmers lacking a movement speed buff. I play all classes and I don’t think there should be equal footing for all of them, and if you’d want a fast class then you shouldn’t pick the slow one. If you don’t want a class that has to stay in melee to deal a lot of damage, then pick another one.
Essentialy we require imbalance on some parts to keep the game interesting. Now you might bring up the fact that every class has access to the portals (which you do, seeing as it is in the title), but the sole reason of that is the fact that the portals are oftentimes required. It is never a good idea to give something like that to one class only, because the class will be seen as a necessity and sometimes the ability will define the class, which is arguably even worse. (Vending machine mages in WoW old times)
The ability for every profession to use the portal is a good one (even though other professions do need to put more effort in it), this should not be a crutch for any changes.
Sincerely,
Khaz
I would like to see every profession have a 25% basic speed boost that can be choosen from the utilities skills (tier before elit is fine but would be better as a basic skill). Then keep whatever extra boosts each has. That way it can be chosen at need with no worries.
I dont know about engis, dont play them nor ever seen them.
Engy can use a single Adept Major trait to get perma swiftness. They don’t have much of anything else that helps them move faster, but 100% uptime is 100% uptime, which is a hell of a lot better than what Mesmer gets.
100% uptime if you run kits, which pretty much negates all elixir builds, turret builds and gadget builds. Because thats the requirement on that trait- that you are wearing a kit for the movement speed increase.
So, 100% uptime for only a percentage of the population? Awesome.
wth? all you need to do is change a single utility and a trait when you run thats all.
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
yes, lets give warrior AI companions too since everyother class has it
“berserker stance clears all CC on you and you’re still immune to CC for 8 seconds”
-Excalibur.9748
I would like to see every profession have a 25% basic speed boost that can be choosen from the utilities skills (tier before elit is fine but would be better as a basic skill). Then keep whatever extra boosts each has. That way it can be chosen at need with no worries.
Sure, make sure to add a one for protection for classes that have no access to that, also add one for stability as necro and thieves have none of that. Might as well add some invuln. type skill for every class also. Ohh yeah some classes dont have teleports, so we should make sure to add some of those to all classes. You know, it might be easier to just delete 7 of the classes and just have one class with every weapon and utility in game.
So warriors should get a speedboost too?
EDIT: forgot, warrios have a trait that gives you 25% on melee weapons too……your move.
You mean, you dont use your elite for that? and the thousand ways of moving around with GS? What about banners, which also have boosts and movements……Have you ever bothered trying to get map completition with a mesmer? or moving around with mesmer in WvW? Yes, i know you have, but I can also bet you dont have 100% on it, as compared to moving with a ranger, thief, ele, necro. Guardian, warrios get to have almost 100% uptime movement speed on top of skills thgat move you certain distance, and more if you have a speed boost.. Notice the pattern? Mesmer is missing there in the list, I dont know about engis, dont play them nor ever seen them.
And have you ever thought about game balance? A class that would be fast, can go invis, create illusions..
erm thief…..? is most mobile and perma stealth. yeah no illusions, but our phantasms and shatters do way less dmg than a thieves backstab. there is your balance!
btw we go no stability, poor condition removals, terrible swiftness and the nerfs have hit us pretty hard.
now other classes can use portal (pve only thank god) and other classes can stack confusion now better than us with the new rune (we actually traited for confusion and then we got the bb nerf so we couldnt stack that well anymore, now the rune stacks 25 stack easily for all interrupt classes)
so yeah asking for a little more swiftness for mesmer doesent change the balance. it is terrible to try to follow a commander if u are a mesmer and miss the first speedbuff. an increase of the current focus swiftness would already help.
[AVTR]
Isle of Kickaspenwood
(edited by selan.8354)
GS doesn’t have a speed increase. The #3 skill is not a speed buff and can be considered the equivalent of a short kinda uncoordinated blink.
It’s not a given boon, like swiftness, but it is very helpful in moving around. It’s a very fast psuh forward. Uncoordinated?? – No… it’s coordinated… in fact it is very much same as a mesmers blink (but no stunbreaker), with slightly lower distance, but also much lower cooldown (and you can even get 20% lower cooldown on any 2H-weapon and 20% lower cooldown on shouts). I played guardian many many hours in wvw and find gs#3 skill great for moving around and stuff. But maybe it’s personal taste. See it as warrior skills “rush” or “whirlwind attack”. These are also no direct boons, but great for moving around. Mesmer has no such movements.
The only way a Guardian can even come close to perma speed buff is to have TWO shouts as utility skills (Retreat and Save Yourselves! both of which have limited application in WvW) and have a staff equipped and rotate those skills constantly. Even then you won’t have perma-speed buff.
That’s right, My guardian is far away from perma speed buff… but i, personally, have never asked for perma swiftness… i just want the mesmer also to have maybe options like “rush”, “leap of faith” and so on… nothing OP for combat or sth… just some small options for getting around a bit faster. I like the idea for an out-of-combat speed buff on Chaos Armor for example which grants you swiftness only when you are not in coobat. So you would have to “waste” Chaos Armor (high cooldown) if you want speed and maybe missing the Chaos Armor in combat then. In combat, it should give no speed.
I dont know about engis, dont play them nor ever seen them.
Engy can use a single Adept Major trait to get perma swiftness. They don’t have much of anything else that helps them move faster, but 100% uptime is 100% uptime, which is a hell of a lot better than what Mesmer gets.
cough cough rocket boots + slickshoes
I dont know about engis, dont play them nor ever seen them.
Engy can use a single Adept Major trait to get perma swiftness. They don’t have much of anything else that helps them move faster, but 100% uptime is 100% uptime, which is a hell of a lot better than what Mesmer gets.
cough cough rocket boots + slickshoes
I’ll concede the point of Rocket Boots but who cares about Super Speed for travel? Out of combat it’s a 5 second non-stacking swiftness on a 45 second cooldown.
Lets sum it up shall we:
Classes with perma-speed (out of combat, not limited to certain weapons):
Engineer – +33% and perma-vigor from 20 trait points (10 optional)
Thief – +25% from signet
Warrior – +25% from 10 trait points
Elementalist – +25% from signet
Necromancer – +25% from signet
Ranger – +25% from signet
Mesmer – None
Guardian – NoneIn other words, a MAJORITY of the classes has easy perma-speed. Classes that are weak compared to Mesmer and Guardian? Uh… No. The others are just as strong. Why is the Mesmer and Guardian left out? No one knows. You can argue “oh but the Mesmer has all that combat movement!” and “All Guardians spec for immortality!”. No. They dont. Unless they trait/spec for it. Just like any other class that do have a “easy way out” like a signet. A Thief can suck in terms of stealth or they can have perma-stealth. A Necro can spec to out-tank a Guardian while also out-damaging him by alot. Exact same thing.
Nope, its a very simple reason why the Mesmer and Guardian wont see an easy way out like the other classes – they simply dont care about fixing the classes if its not a simple nerf or a buff. They cant even fix the bugs with the classes, such as iLeap on the Mesmer. Adding/changing a skill that isnt a nerf/buff? HA! Allow me to laugh.
And as a sidenote, of course you can get swiftness as both Guardian and Mesmer – Just use centaur runes, spec for boon duration, equip certain weapons (staff for guard, focus for mes, etc). All these things however limit them unlike the others – some of which can do the exact same thing. Warrior most notable – Warhorn gives perma-swiftness with little effort, yet the Mesmer focus does not because of the cooldown. Obvious bias even when the focus was buffed for speed and nerfed for utility?
And they still havent fixed the stacking issues with both the Mesmer focus and Guardian staff, yet a Warrior can blow on his horn all day stacking everything.
Wrong about warrior, it only apply to melee weapon. Since you didn’t do your research, your comments are discarded
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoy
this is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
I don’t think mesmers have it any worse than guardians. Unless you are specced for boon duration, the staff speed buff is sub 10secs, plus you have to have staff equipped…not too many run staff unless they are specced for it.
GS doesn’t have a speed increase. The #3 skill is not a speed buff and can be considered the equivalent of a short kinda uncoordinated blink.
Retreat! is really the only real speed buff worth talking about for Guardians. Save Yourselves! is short and waste a stun break that you could possibly need in WvW.
So to Mesmers who think Guardian has so many advantages. The only way a Guardian can even come close to perma speed buff is to have TWO shouts as utility skills (Retreat and Save Yourselves! both of which have limited application in WvW) and have a staff equipped and rotate those skills constantly. Even then you won’t have perma-speed buff. You ever try to 1v1 someone in WvW with a staff equipped?
You sacrifice too much DPS just to be able to travel around with an additional 9secs of speed every 20secs.
I’d take invis plus clone speed increase plus portal any day of the week.
Right? To listen to these guys Guardians are speed demons. And no one seems to have pointed out that our staff swiftness doesn’t stack correctly just like mesmer’s
But the Idea that guardians are better off because they can use 2 utilities, an inferior weapon (like mesmers) and constantly swap weapons to use another weapon skill to use yet another skill and this makes us faster as some sort of advantage is just silly.
4 skills on cooldown and wasted utility slot and a sub par weapon just to move slightly faster than a mesmer?
These traits/signets that give you a 25% speed boost are for out of combat only. No exceptions. Even the traited warrior loses his boost when he enters combat. As soon as you enter combat, you lose your run speed boost. Please explain to me why you would want this useless thing? PvE, running by trash mobs I can understand, but anywhere else and it’s pointless. WvW zergs lay down so many speed buffs you’ll never need a signet/trait to keep up.
Mesmers never have a problem catching me in WvW. In combat, mesmers mess with me so much. between their teleporting, invisiblity and clones, sometimes they leave the fight and run away while I am still killing clones looking for the real mesmer. Heck, with the amount of confusion and reflect mesmers can dish out, I don’t even pick fights with them 90% of the time. Between their laserbeam greatsword and their kamikaze clones, and their ability to portal bomb me with the fury of 300 spartans, I think they are fine as they are.
well said. Some people just dont understand class balance.
stop using engineers to try justify your wants
sure engineer can get perma swift and vigor however everytime engineer changes kits several things happen
1)changing kits count as active skills wich means if fighting a mesmer each kit swap will do confusion damage
2)kits have their own skill sets wich stops the engineer from using skills
and those 20 trait points change the whole build of the engineer as each trait line is branched to diferent tools kits or weapons
Explosives=Explosion damage/grenade kit/bomb kit/condi duration
Firearms=direct damage/crit rate/rifle/pistol/elixir gun/flamethrower/condition damage
inventions=toughness/healing/Turrets/damage reduction passives
Alchemy=Boons/Vitality/potions/condition management/flamethrower
Tools=gadgets/tool belt/crit damage/kits
mesmer pretty much sticks to same skills and utilities at all times
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
I agree. It seems that Mes users want an extra slot for this speed buff, rather than having to give up any of the skills they currently have and love.
I am all for them having a signet if they want it, but some people fail to realise that the other professions don’t just have a buff built-in. To equip the buff, we need to make another sacrifice somewhere else.
well sure give them 25% heck 50% but take away these:
http://wiki.guildwars2.com/wiki/Illusionary_Retribution
http://wiki.guildwars2.com/wiki/Confusing_Combatants
http://wiki.guildwars2.com/wiki/Vengeful_Images
oh and No One mentioned this:
http://wiki.guildwars2.com/wiki/Compounding_Celerity – why do you need a speed signet again?
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
dude u have never played a mesmer have u?
ok blink yes moves u forward to catch up a little. u might wanna check the range and cooldown on that yeah
feigned search is only under water
decoy?!?! wtf 3 sec stealth and long cooldown
phase retreat?!?!?! i ports u backwards and to random spots behind u
ileap? fails 90 percent of the time, can be dodged and clone dies way to quick in wvw for it to even work.
wtf has that to do with swiftness increase? uncatchable? because we actually get a chance to retreat if we see a zerg? have u actually ever tried to get out of combat?
we would never be as mobile as a thiev or an ele., but i’d like to be able to reach a keep in time or be there for the cap, but my current swiftness prevents me from all that and if just one stupid pve drake hits me once, it takes even longer.
[AVTR]
Isle of Kickaspenwood
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
I agree. It seems that Mes users want an extra slot for this speed buff, rather than having to give up any of the skills they currently have and love.
I am all for them having a signet if they want it, but some people fail to realise that the other professions don’t just have a buff built-in. To equip the buff, we need to make another sacrifice somewhere else.
mesmer does have a speed buff trait like eveyrone else :
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
I agree. It seems that Mes users want an extra slot for this speed buff, rather than having to give up any of the skills they currently have and love.
I am all for them having a signet if they want it, but some people fail to realise that the other professions don’t just have a buff built-in. To equip the buff, we need to make another sacrifice somewhere else.
mesmer does have a speed buff trait like eveyrone else :
dude just looking up wiki aint gonna help u uunderstand the mesmer ok!
we have a problem to go from point a to point b, because we are so slow. the Compounding Celerity works with illusions. how many illusions do i run with when i try to get to a keep?
NONE, because it requires a TARGET!omg u dont know ANYTHING about mesmers so please stop quoting wiki and trying to prove a point that u dont have! and btw wtf does ral and confusion have to to do with any of that?
[AVTR]
Isle of Kickaspenwood
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
dude u have never played a mesmer have u?
ok blink yes moves u forward to catch up a little. u might wanna check the range and cooldown on that yeah
feigned search is only under water
decoy?!?! wtf 3 sec stealth and long cooldown
phase retreat?!?!?! i ports u backwards and to random spots behind u
ileap? fails 90 percent of the time, can be dodged and clone dies way to quick in wvw for it to even work.
wtf has that to do with swiftness increase? uncatchable? because we actually get a chance to retreat if we see a zerg? have u actually ever tried to get out of combat?
we would never be as mobile as a thiev or an ele., but i’d like to be able to reach a keep in time or be there for the cap, but my current swiftness prevents me from all that and if just one stupid pve drake hits me once, it takes even longer.
i do agree mesmer could use a speed signet or out of combat speed buff
however i disagree with all the people claiming mesmers are useless because they dont have it or that other classes are godlike because they have swiftness.
in combat mesmers have no problem catching up to me
Zerg- applies to every class (except thief cuz of perma stealth and high mobility)
if you are touch even by a mosquito you are most likely gonna die if a zerg is incoming and theres no tower/keep around and/or you choose Not to use a Waypoint.
(if you dint have time to kill or escape from the npc odds are zerg was already so close you couldnt have outrunned it even with swiftness)
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
I agree. It seems that Mes users want an extra slot for this speed buff, rather than having to give up any of the skills they currently have and love.
I am all for them having a signet if they want it, but some people fail to realise that the other professions don’t just have a buff built-in. To equip the buff, we need to make another sacrifice somewhere else.
mesmer does have a speed buff trait like eveyrone else :
dude just looking up wiki aint gonna help u uunderstand the mesmer ok!
we have a problem to go from point a to point b, because we are so slow. the Compounding Celerity works with illusions. how many illusions do i run with when i try to get to a keep?
NONE, because it requires a TARGET!omg u dont know ANYTHING about mesmers so please stop quoting wiki and trying to prove a point that u dont have! and btw wtf does ral and confusion have to to do with any of that?
Kid
if you want something to be changed look at how it would affect all parts of the game
just because something would affect somewhere positively doesnt mean it would not affect negatively
now read up and you ll see i agreed mesmers could use a speed buff OUT of combat
also another thing that dint help is the OP used the below lines to justify his wants wich is what started the war people probably wouldnt mind a speed buff but when you go and tell someone else they deserve better because of something everyone can get then it goes wrong as it sounds you are infact blaming other classes.
Now that “everyone” has access to portals
Whats the excuse for not giving mesmers a much needed 25% movement speed increase signet utility option?
so short sumary make this
http://wiki.guildwars2.com/wiki/Compounding_Celerity
give 25% movement speed out of combat then canceled when mesmer engages combat and give it the 10% speed per clone buff
EVERYONE HAPPY
Black sheep wall
Operation cwal
http://wiki.guildwars2.com/wiki/Blink
http://wiki.guildwars2.com/wiki/Feigned_Surge
http://wiki.guildwars2.com/wiki/The_Prestige
http://wiki.guildwars2.com/wiki/Illusionary_Leap
http://wiki.guildwars2.com/wiki/Phase_Retreat
http://wiki.guildwars2.com/wiki/Decoythis is what mesmer would lose if they where to have permanent speed increase
aka stealth and blink/teleports
mesmer doesnt need 100% uptime speed buff because of all the control they have during combat
mesmers would simply be uncatchable during combat with all the clones teleporting and stealth and 25% movement speed it would be like a ranged version of thiefs
I agree. It seems that Mes users want an extra slot for this speed buff, rather than having to give up any of the skills they currently have and love.
I am all for them having a signet if they want it, but some people fail to realise that the other professions don’t just have a buff built-in. To equip the buff, we need to make another sacrifice somewhere else.
mesmer does have a speed buff trait like eveyrone else :
dude just looking up wiki aint gonna help u uunderstand the mesmer ok!
we have a problem to go from point a to point b, because we are so slow. the Compounding Celerity works with illusions. how many illusions do i run with when i try to get to a keep?
NONE, because it requires a TARGET!omg u dont know ANYTHING about mesmers so please stop quoting wiki and trying to prove a point that u dont have! and btw wtf does ral and confusion have to to do with any of that?Kid
if you want something to be changed look at how it would affect all parts of the game
just because something would affect somewhere positively doesnt mean it would not affect negatively
now read up and you ll see i agreed mesmers could use a speed buff OUT of combat
erm not a kid. first off. but u listed such random stuff, that needs to be traited or requires a certain weapon, that a lot of mesmers dont use or only use 1 or 2 of them. a speedbuff would be good and fair as we are still very very slow. most of the other classes can escape a fight. warrior, thieves, engis are pretty good at that. if i get rushed by a zerg, there is barely any escape for me unless i have blink equipped. im not saying i want mesmers to be way more mobile, but we need a way to buff our current speed.
the way it is atm is just pathetic.
[AVTR]
Isle of Kickaspenwood
so short sumary make this
http://wiki.guildwars2.com/wiki/Compounding_Celerity
give 25% movement speed out of combat then canceled when mesmer engages combat and give it the 10% speed per clone buff
EVERYONE HAPPY
Black sheep wall
Operation cwal
Everyone happy? Not anyone who already has an impossible time catching a mesmer… which is just about everyone. And not the poor guardian who is left in the dust along side the mesmer now.
so short sumary make this
http://wiki.guildwars2.com/wiki/Compounding_Celerity
give 25% movement speed out of combat then canceled when mesmer engages combat and give it the 10% speed per clone buff
EVERYONE HAPPY
Black sheep wall
Operation cwalEveryone happy? Not anyone who already has an impossible time catching a mesmer… which is just about everyone. And not the poor guardian who is left in the dust along side the mesmer now.
the real problem with mesmer mechanics is the clones with combination of other mechanics wich isnt a part of this thread’s discussion
but yeh clones besides having their own effects and shatters can be traited and do stuff like:
permanent retaliation on each clone- this is the reason why people dont defend gates in wvw other than wvw i find it perfectly fine tho. as for why wouldnt i consider it fine in wvw well i ve seen even mesmer only guild zergs and theres not much you can do against those without siege.
applies confusion when killed -This is somewhat unfair
applies confusion on shatter (wich might stack with the above trait)
applies random conditions when killed
I dont know about engis, dont play them nor ever seen them.
Engy can use a single Adept Major trait to get perma swiftness. They don’t have much of anything else that helps them move faster, but 100% uptime is 100% uptime, which is a hell of a lot better than what Mesmer gets.
100% uptime if you run kits, which pretty much negates all elixir builds, turret builds and gadget builds. Because thats the requirement on that trait- that you are wearing a kit for the movement speed increase.
So, 100% uptime for only a percentage of the population? Awesome.
wth? all you need to do is change a single utility and a trait when you run thats all.
ROFLMAO. So your “simple” suggestion is for me to respec to take 30 points into Tools every time I want to run 10% faster in the open world? Ignoring the ridiculous cost this would entail, I’d also have to port back to a major city every time I wanted to go back to combat build.
Best
Suggestion
Ever.
I know what you guys are thinking so i’ll just say it.
We need mounts!!
…guys..
….guys..?
the real problem with mesmer mechanics is the clones with combination of other mechanics wich isnt a part of this thread’s discussion
but yeh clones besides having their own effects and shatters can be traited and do stuff like:
permanent retaliation on each clone- this is the reason why people dont defend gates in wvw other than wvw i find it perfectly fine tho. as for why wouldnt i consider it fine in wvw well i ve seen even mesmer only guild zergs and theres not much you can do against those without siege.
applies confusion when killed -This is somewhat unfair
applies confusion on shatter (wich might stack with the above trait)
applies random conditions when killed
But it has to be apart of this discussion because unlike what people seem to think here, Speed bonuses including the 25% signets and 33% swiftness do work in combat.
They do not turn off. We are just naturally slower in combat. If we assume non combat is 100% speed then entering combat reduces this by 30% this new number (70% of normal movement speed.) is now increased by a percentage equal to whatever speed buffs you have. for the classes that keep perm 33% speed in combat up they are very nearly back to the standard non combat speed at this point. It is a huge buff in combat. If you don’t believe it try playing a melee any class without any speed bonus and fight a class with all their speed bonuses.
This game doesn’t have a “mount” system Which would make everything a lot easier. access to movement speed is a big part of the balance in this game. In this thread we are grouping classes as if they have the same access to speed bonuses. When in truth a thief has a harder time accessing their 25% bonus than an ele who can without giving up a utility slot like almost every other class get a perm 33% and nearly perm fury at the same time. our movement speed is apart of the balance. just giving out movement speeds in combat can severely break things.
No one doubts that mesmers are very agile in combat well this can get quickly out of control if they get a movement speed buff on top of that. For the same reason a guardian that cannot be disengaged from may become too powerful.
If we had a “mount” system that just gave everyone 50% movement speed and dissipated when we entered combat (no it doesn’t have to be actual mounts) then that would be different. because we would only be talking about non combat and all classes would be equivalent in that once you were out of combat no one could catch anyone else. It would then just be about getting from point A to point B but that is not all the signets and swiftness do right now.
For argument’s sake, i think the issue becomes one’s ability to rally back to the Commander in WvW. If mesmers are intended to go from the grave to combat slower than other because the utility they bring then i understand.
Half the running i do in WvW is simply backtracking after grabbing supply. And mesmer is the only class that excels at backtracking via portals.
i ll go make a mesmer right now (4th one i make lol)
Can’t mesmers trait so they get speed boost per active clone? Every weapon set has clones available. Spam the skill and grab a speed boost. per clone, you should have quite a boost, no?
The issue is mobility out of combat— keeping up with your party, a zerg, or exploration in general. Clones can only be summoned in combat.
Also focus’ swiftness stacks with nothing and doesn’t last very long.
Tarnished Coast
Can’t mesmers trait so they get speed boost per active clone? Every weapon set has clones available. Spam the skill and grab a speed boost. per clone, you should have quite a boost, no?
The issue is mobility out of combat— keeping up with your party, a zerg, or exploration in general. Clones can only be summoned in combat.
Also focus’ swiftness stacks with nothing and doesn’t last very long.
This.
Also, everyone knows that played mesmer since release that the fix to focus #4 was a lazy fix. Along with the guardian staff #3, Anet just put duct tape on the problem of mass group swiftness by just making a “new” swiftness buff that didn’t stack instead of limiting the ground effect skill to a certain number of players. This isn’t the only place where Anet takes these kinds of shortcuts FYI.
I dont know about engis, dont play them nor ever seen them.
Engy can use a single Adept Major trait to get perma swiftness. They don’t have much of anything else that helps them move faster, but 100% uptime is 100% uptime, which is a hell of a lot better than what Mesmer gets.
When we get the ability to spam invulnerability , spam teleportation spells , stealth every so often , clone ourselves and hit massive dmg without req to look at our target then you can have perma swiftness. smh
We JUST now got our magnet nerfed recently , because it didnt require us to look at our target LOL , so you guys clearly doesnt deserve an swiftness trait nor utility.
I dont know about engis, dont play them nor ever seen them.
Engy can use a single Adept Major trait to get perma swiftness. They don’t have much of anything else that helps them move faster, but 100% uptime is 100% uptime, which is a hell of a lot better than what Mesmer gets.
When we get the ability to spam invulnerability , spam teleportation spells , stealth every so often , clone ourselves and hit massive dmg without req to look at our target then you can have perma swiftness. smh
We JUST now got our magnet nerfed recently , because it didnt require us to look at our target LOL , so you guys clearly doesnt deserve an swiftness trait nor utility.
I main an engy. The person was listing other classes’ movement capabilities, and didn’t know engy’s, so I told him.
Oh and you can still use grenades behind you.
I dont know about engis, dont play them nor ever seen them.
Engy can use a single Adept Major trait to get perma swiftness. They don’t have much of anything else that helps them move faster, but 100% uptime is 100% uptime, which is a hell of a lot better than what Mesmer gets.
When we get the ability to spam invulnerability , spam teleportation spells , stealth every so often , clone ourselves and hit massive dmg without req to look at our target then you can have perma swiftness. smh
We JUST now got our magnet nerfed recently , because it didnt require us to look at our target LOL , so you guys clearly doesnt deserve an swiftness trait nor utility.
none of those skills can be spammed apart from clones and clones are so weak that u can breath at them and they die. i dont want perma swiftness i’d like to get better speed boosts for wlking. i dont care about swiftness in combat
[AVTR]
Isle of Kickaspenwood
Hehe… just from reading i realize how many of you have problems fighting mesmers and just hate them. You guys basically say:
MESMERS DESERVE NOTHING… NOOOOTHING THAN NERFS NERFS NERFS!!! CLONES EVERYWHEERE! CUT MESMERS OUT OF THE GAME… THEN THIEVES… THEN ELES… right?
hahaha Go roll mesmer and play some time in wvw for example. It will help you a lot fighting them with your main cchar. Rly… learn sth. and get used to the class!
But back to topic:
Best ideas so far: Make Compounding Celerity a slight speed buff and i had a good idea: Make it a 15% Speed Buff and REDUCE speed for every ACTIVE CLONE by 5%. So with 3 clones up you would have no speed buff and incombat everything is the same as it is now.
Or i still like the idea of Chaos Armor granting swiftness ooc (10-15sec or so). You would waste your chaos armor every time and missing it incombat maybe. Good compromise i think.
Both wouldn’t make mesmer OP and just hlp them in getting around a littlbe bit faster or getting to their commi and stuff.
(edited by FXHell.3217)
The game should absolutely have parity between classes when it comes to out of combat movement speed. The way it is now is basically the equivalent of giving a tank class in another MMO access to only the slowest mount speed because they’re the least likely to die if they get dismounted.