Now that you've nerfed mug....

Now that you've nerfed mug....

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Posted by: Mrbig.8019

Mrbig.8019

can you reduce Steal CD and make it have a decent role in thief rotations ? Or give it more usefulness aside a 90% bad stolen item ?

you know, like a serious class defining mechanic.

what uses can steal have healing 2k when it’s on a 45 secs cd ?

Now that you've nerfed mug....

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

My fear is 1 second. 40 second cooldown.

Thieves fear me for 4-5 seconds 45 second cooldown.

I think that’s fine.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

Now that you've nerfed mug....

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Posted by: haviz.1340

haviz.1340

More like 3s or 3.75s with 25 in deadly arts.

Now that you've nerfed mug....

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Posted by: TheMightyAltroll.3485

TheMightyAltroll.3485

Condition duration. I’ve seen condition based Thieves get away with runes of the Necromancer/Nightmare.

That’s still an incredibly long time.

Contact me ingame for Necro, Ranger, Mesmer, and Thief advice.

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Posted by: google.3709

google.3709

They talked about the possibility of making it a shadow step at max distance if nothing is targeted. wouldn’t that be a greater benefit than slightly decreasing recharge ?

Steal + Shadow step and shortbow. bet everyone would like that. :P

Now that you've nerfed mug....

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Posted by: Mrbig.8019

Mrbig.8019

They talked about the possibility of making it a shadow step at max distance if nothing is targeted. wouldn’t that be a greater benefit than slightly decreasing recharge ?

Steal + Shadow step and shortbow. bet everyone would like that. :P

reducing its CD to something like 25-30 secs, since it can no longercrit but it heals instead, would be a good way to increase thief survivability, while finally making steal somehow relevant

don’t need more shadowstep, we need better traits and more sustaining power