Now with the new wardrobe system...

Now with the new wardrobe system...

in Guild Wars 2 Discussion

Posted by: Ronin.7381

Ronin.7381

When are we going to mix and match skins of light, medium, and heavy? Come on, a little clipping here and there wont be so bad. Anet, put on your Nikes!

Now with the new wardrobe system...

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Posted by: Astral Projections.7320

Astral Projections.7320

Because they can’t. The different armor classes are incompatible and can not be set up to be mixed and matched.

Source (page 18).
“there are some fundamental incompatible things between weight classes. (part of how we set up every armor to allow many dye channels and styles per piece). There really is no way at this point over six years since we started development to make absolutely everything work together.”

Now with the new wardrobe system...

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Posted by: Doggie.3184

Doggie.3184

We used to be able to in the preview window before they removed it. There were a lot of pieces that mixed fine. If they really wanted to they could pick out those ones and make them multi-tier skins, especially with many of the heavy chest pieces that have no way of clipping.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Now with the new wardrobe system...

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Posted by: Dawdler.8521

Dawdler.8521

Its the colors that would be messed up. Armor classes are different materials (somehow), which means its impossible to match. Black on heavy armor could be brown on light and grey on medium. I dont think Anet want to take the mass of complaints for that, lol. You can already see the poor results on some pieces within the same weight class not matching the rest.

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Posted by: badboyzpwns.9807

badboyzpwns.9807

I wish… I wish… if it only came true

idk what im doing

Now with the new wardrobe system...

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Posted by: Astral Projections.7320

Astral Projections.7320

Other posts: Source

Ezekiel.1985:
“With that said, you say “not possible”, and that’s just not true. It IS possible, they just don’t want to bother with it, which is incredibly stupid. Skin replacement is one of the easiest things out there in coding, when the skins are already present. It’s essentially like turning a light switch.”

Curtis Johnson
ArenaNet Poster
“That’s not entirely true.
Each of the armor weights in the game is constructed differently, which is probably one of the reasons we haven’t seen mixing and matching between different weights. It’s also likely the reason we see so many trenchcoats on medium armor—it’s specifically designed to support coats that go over pants. Light armor divides at the waist, and town clothes followed the same rules. If you read this blog post, you can pick up some hints as to how things were coded and why going back to change things would be more difficult than just find-and-replace:”

Curtis Johnson
ArenaNet Poster
Snip
" they have to go back and change all of the armor in the game to follow the same seam rules (which might break several current armor sets, too). That would be a massive undertaking," (snip)