OW: Cluttered with weak enemies?
I believe both density and mobs themselves need buffing. Core Tyria zone mobs should be buffed to HoT levels across the board from AI to skills to power.
This isn’t on Anet’s priority list, but is anyone else bothered by the enemy clutter on Open World Maps? Sometimes I want to take my elementalist out for a walk and collect some ore in Lornar’s Pass or Mount Maelstrom or something, enjoy the beautiful scenery, and glide from cliffs, and find that there is a nuisance enemy every 10 feet.
On the flipside, enemies in OW are much too easy to kill. The whole effect makes me feel like I’m a jungle explorer using a machete to cut down grass as I make my way from point A to point B. Except instead of grass, it’s weak dredge / bandits, and instead of a machete, it’s Overload Air.
I wonder what it would be like if the OW maps were less enemy dense, but those enemies were more difficult. Like Skyrim or something.
I believe both density and mobs themselves need buffing. Core Tyria zone mobs should be buffed to HoT levels across the board from AI to skills to power.
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