OW: Cluttered with weak enemies?

OW: Cluttered with weak enemies?

in Guild Wars 2 Discussion

Posted by: Alex Shatter.7956

Alex Shatter.7956

This isn’t on Anet’s priority list, but is anyone else bothered by the enemy clutter on Open World Maps? Sometimes I want to take my elementalist out for a walk and collect some ore in Lornar’s Pass or Mount Maelstrom or something, enjoy the beautiful scenery, and glide from cliffs, and find that there is a nuisance enemy every 10 feet.

On the flipside, enemies in OW are much too easy to kill. The whole effect makes me feel like I’m a jungle explorer using a machete to cut down grass as I make my way from point A to point B. Except instead of grass, it’s weak dredge / bandits, and instead of a machete, it’s Overload Air.

I wonder what it would be like if the OW maps were less enemy dense, but those enemies were more difficult. Like Skyrim or something.

OW: Cluttered with weak enemies?

in Guild Wars 2 Discussion

Posted by: Agemnon.4608

Agemnon.4608

I believe both density and mobs themselves need buffing. Core Tyria zone mobs should be buffed to HoT levels across the board from AI to skills to power.