I was one of the hundreds of thousands who played and loved the first GW series of games. I followed the development of the sequel intensely and then stormed the gates that pre-launch weekend. I put a lot of emotions into this game and in retrospect I had a lot of fun making it from 1-80 on my Guardian in three months. As I played the biggest letdown to me was the incredibly weak story (referring to personal story experience) and the broken state of the game. Even a month after release glitched events corrupted the high level maps, sPvP felt like a pre-beta product, exposing the games biggest weakness- horrible imbalance in the professions and core systems (e.g. paid tournaments) not in place at all. The WvW PvP suffered from game breaking hacks. Players were flying around using exports and the ranger bots were destroying the low level zones. Also the game engine that shipped needed a lot of optimization work. Culling techniques that were applied at the last minute were hurting PvP in general. Kid gloves off, that was the early days of GW2. It wasn’t pretty at all. For whatever reason the game shipped way too soon.
But under the broken mess, the innovation was still there. I was determined to not lay down a harsh judgement until I finished the final dungeon. That event came and went and I was so underwelmed I stopped recommending the game and then stopped trying to defend. I joined the voices of many others detailing specific things needed to be done to fix GW2. Things like getting rid of paid tournaments, fixing the culling problem in WvW, providing more things for guilds to do together, providing a better gear ladder. Providing some sort of ranking of PvP.
Here’s the interesting thing, ArenaNet listened.
Although I haven’t played in months, looking through all the patch notes I see they addressed most of the communities request. Some of these changes (e.g. the sPvP and hot-join pvp part of the game) are so drastic it seems they had no clear vision from the beginning. Colin Johansen said in recent interview “when you make an MMO you’re betting the company”. I think he’s right about that. I think it’s critical you get most of it right at launch and I think with all the changes that have gone in post launch, ArenaNet got more wrong than right.
I do hope the game survives. If get more free time in my schedule I’d like to give the PvP side a try again, but I honestly don’t think the game is doing as well as the core community may think. Some clear indicators to me would be the reduced cost of the game, the sale in the GEM store, the dramatic exchange rate increase in real currency to in game coin (real currency buys you 3x more in game coin than it did at launch, ArenaNet admits to using an algorithm they manipulate to keep the economy healthy- and bring in more micro-transaction dollars to help keep revenue stream coming in).
I don’t like they they are “focusing on the living world” and don’t even have an expansion on the drawing board. Although stand-alone add-ons like we saw with GW1 were never planned for GW2, expansions were always part of the plan! So to hear there are none on the drawing board six months after release should tell you what NCSoft thinks of GW2 (never forget what NCSoft did to Tabula Rasa. If one of their USA based studios produces a product that stops making a lot of money for them they tend to gut the company and destroy it. They don’t care what industry veterans they shame in doing so either).
There are many things an expansion typically bring. New playable races, New zones new professions, new skills, new armor, etc… Does ArenaNet really intend to make all of that available free in the coming months? If so I don’t see how it benefits them to hide that information. Honestly Colin sounded a bit bleak with some of his comments. If you try to judge popularity by searching the web (which has its merits) well, it’s not a pretty picture. Even Diablo 3 is getting more love on Twitch these days. That’s really not a good sign IMO.
Although it’s not critical to the future success of the game, I also wonder what happened to Eric Flannum and Ree Sosebee and Mike O’Brien. These three were high-profile ArenaNet employees and they completely disappeared from the Internet without a trace around September of last year. Do they still work at ArenaNet? If they do, it’s very interesting how their Public Relations department has chosen to hide/shield certain people.
GW2 was positioned to to become the new king of MMOs, but due to a very bumpy launch and initial unfinished design (e.g. aforementioned profession balance problems, incomplete PvP system at launch, broken events, no PvE content past 80) do you think all the hard work the company has put into making the game right will pay off -or- do you think MMO player bases in general refuse to circle around and give games a second chance?
(edited by SamTheGuardian.2938)