Observations on PVE culling

Observations on PVE culling

in Guild Wars 2 Discussion

Posted by: digiowl.9620

digiowl.9620

The fireworks event provided me an opportunity to observe the PVE culling in action.

1. something as simple as running around the holo-projector triggers it.

2. the game client have no concept of a cache what so ever.

A simple run around the projector would result in me seeing some 10-20 names hovering in midair, until the server got round to pushing me the race and armor data for everyone in view.

This even tho i had seen all of them only seconds earlier.

(edited by digiowl.9620)

Observations on PVE culling

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

I can’t wait till they get rid of it. Of course, I have no idea what kind of problems getting rid of it will cause. lol

Observations on PVE culling

in Guild Wars 2 Discussion

Posted by: Sebyos.4089

Sebyos.4089

This was a problem in the beta and it still is.

Lower your expectations, well just don’t have any cause the pve culling will NEVER be fixed.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

Observations on PVE culling

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

They’re already testing a fix for it.