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Posted by: Mikau.6920

Mikau.6920

This is really annoying. Focus #4 (Reaper’s Touch) of Necro and Torch #4 (Zealot’s Fire) of Guardian have 99% chance to get obstructed.

I believe that all projectiles that “walks” have this problem. The ground collider detection should be a little higher than the actual ground, this would be an easy way to fix this problem.

@edit
Or instead of “walking” these projectiles should actually “fly” instead. I don’t know why they need to “walk”. This only interferes on WvW walls (make these skills useless in that occasion).

Sorry for my english.

(edited by Mikau.6920)

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in Guild Wars 2 Discussion

Posted by: Miku.6297

Miku.6297

It’s not just projectiles that fly. Many other ranged attacks will have the same problem depending on the terrain… The ascalon fractal siege weapons at the end by the statue are constantly obstructed for ranged attacks as well